Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => Narnia Total War => Topic started by: Jubal on December 11, 2010, 04:49:14 PM

Title: For Aslan! (Main Progress Thread)
Post by: Jubal on December 11, 2010, 04:49:14 PM
I'm starting a Narnia mod.

Planned Factions;

Kingdom of Narnia
Telmarine Kingdom of Narnia
Kingdom of Telmar
Kingdom of Archenland
Calormene Empire
Harfang
Northern Marauders
Mountain Dwarfs

So far I've got some centaurs and Dwarfs done for Narnia, more to come!
Title: For Aslan! (Main Progress Thread)
Post by: Silver Wolf on December 11, 2010, 05:00:18 PM
Woah... This sounds interesting ! Keep us informed Jubal ...
And give us some screenshots if it's possible :D
Title: For Aslan! (Main Progress Thread)
Post by: DeepComet5581 on December 11, 2010, 10:00:51 PM
This seems quite ambitious Jubal.

It wouldn't have anything to do with the new movie, would it?
Title: For Aslan! (Main Progress Thread)
Post by: Calisthenis of Green Day on December 12, 2010, 01:49:44 PM
This will be gold.
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on December 13, 2010, 06:17:58 PM
I hope so; I can confirm that comrade_general is going to be doing the mapping.  :)
Title: For Aslan! (Main Progress Thread)
Post by: Calisthenis of Green Day on December 13, 2010, 09:04:28 PM
Brilliant! A mod with a map!
Title: For Aslan! (Main Progress Thread)
Post by: comrade_general on December 14, 2010, 12:26:58 AM
Huzzah
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on December 19, 2010, 08:57:32 PM
I've got talking dogs and a fair few Telmarine troops made as well.
Title: For Aslan! (Main Progress Thread)
Post by: comrade_general on December 19, 2010, 08:59:05 PM
Some peeks at the map should come soon also.  :ninja:
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on December 22, 2010, 10:10:26 PM
Should I get a forum set up for this soon?
Title: For Aslan! (Main Progress Thread)
Post by: comrade_general on December 23, 2010, 11:32:14 PM
you can haz cheezburger, once you take a look at what i sent you ;)
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on December 24, 2010, 12:12:57 AM
I finally got the map loaded; any particular feedback you want on it?
Title: For Aslan! (Main Progress Thread)
Post by: comrade_general on December 24, 2010, 12:23:39 AM
Only if you need anything changed. How's it look?
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on December 29, 2010, 04:34:12 PM
It's good as a base, though clearly rivers, more mountain passes, etc, are important.

The only major change I'd suggest would be making the island groups all larger, the Lone Islands for example should have one settlement between them and are pretty tiny for that at present.
Title: For Aslan! (Main Progress Thread)
Post by: comrade_general on December 29, 2010, 05:07:31 PM
Well clearly rivers need added, just hadn't gotten that far yet.
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on December 29, 2010, 05:15:42 PM
Yeah, I know.

Troops wise Narnia and Telmar are doing fairly well, Narnia now has marshwiggles and four Dwarf troop types, Telmar I've added Crossbowmen and Swordsmen, there's a wasteland marauders faction which has wolves, the savage human wolfkin, and black dwarfs. Archenland have just two troop types but I'll be increasing that fairly soon.
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on January 03, 2011, 09:41:43 AM
We gots badgers!  :D
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on January 09, 2011, 12:32:32 PM
Archenland fleshed out a bit with peasants, slingers and wardogs.
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on January 09, 2011, 03:51:11 PM
Marauders now have giants, Archenlanders have glaive-armed "retainers".
Title: For Aslan! (Main Progress Thread)
Post by: Jubal on February 24, 2011, 10:26:43 PM
Here come the Calormenes! Medium cavalry, chariots, and swordsmen have now been added.  :D
Title: For Aslan! (Main Progress Thread)
Post by: Barbasol on February 25, 2011, 01:42:52 AM
Sounds interesting. How bout some screens?
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on August 15, 2011, 03:38:45 PM
Finally, got the campaign map married up with the main mod; now I just need to make a load of regions at some point...
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on August 15, 2011, 10:22:06 PM
Wunderbar! (http://images.findicons.com/files/icons/360/emoticons/128/happy.png)
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on August 16, 2011, 07:46:40 PM
Archenland and Telmar ganging up on me (as Narnia). Only 3 factions on the map, they both hold all the best provinces. Full stack army spam coming my way. Hardest easy mode campaign EVER.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on August 17, 2011, 02:46:27 PM
Four factions now on the map!

... I've only made 5 factions units-wise, and they're nothing like complete. I'm going to need some skinning done.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on August 19, 2011, 03:24:57 PM
All current factions are now on the map, about 60% of the map is province'd up.  :)
Title: Re: For Aslan! (Main Progress Thread)
Post by: debux on August 19, 2011, 08:52:07 PM
Curious to see how this will turn out!
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on August 19, 2011, 10:33:39 PM
Nice work, Hasdrubal!
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on August 25, 2011, 02:27:43 PM
Provinces complete.
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on August 26, 2011, 12:15:02 AM
Excellent!

Spoiler (click to show/hide)
Title: Re: For Aslan! (Main Progress Thread)
Post by: Silver Wolf on August 26, 2011, 08:07:39 AM
Excellent! (http://www.youtube.com/watch?v=YKUOB8MN4Kc)
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on August 26, 2011, 04:23:45 PM
I may or may not have just gotten bored and made a war mammoth.
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on August 27, 2011, 01:23:31 AM
Indeed, the topic is open to intense speculation. :P
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on August 29, 2011, 01:25:12 PM
Freakin' massive skinning list headed your way.  :P
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on August 29, 2011, 10:41:04 PM
Received. Hooray, something to do.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on September 02, 2011, 10:36:28 PM
Two new factions should be fully ingame by the end of tomorrow.  :)
Title: Re: For Aslan! (Main Progress Thread)
Post by: Andalus on September 07, 2011, 08:17:01 PM
You mentioned and showed this on one of the youtube videos, and it seems like a very cool project! :D

It's a pity it isn't using the BI engine. My RTW disc doesn't work any more, sadly, (which is one of the reasons I never finished the AUP).
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on September 07, 2011, 10:20:39 PM
It shouldn't be too hard to make it run on BI.

Something I could look into when the time comes...
Title: Re: For Aslan! (Main Progress Thread)
Post by: Andalus on September 07, 2011, 11:53:48 PM
Yeah, from what I recall, most of the work of migrating to the BI .exe is changing all the internal names.

A question that just occurred to me - will Aslan himself be included in the mod? Or will he only feature as a god and have special temple bonuses? The latter seems the more sensible answer (and if it's timed during the Telmarine period, it would be truer to canon).

And another thought - you could make the Stone Table as a wonder (if you aren't planning on doing so already). Same could be done with Cair Paravel - I know it's already a city but that doesn't stop you giving the province a wonder to make it special.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on September 08, 2011, 04:50:21 PM
Currently just a temple. Regardless of other considerations, I have no lion model.

I'm thinking Stone Table a definite wonder, probably the ruined city at Harfang too and the tombs of Tashbaan, Munesh might be the sort of place to have hanging gardens methinks. Not sure about C.P, what I'd really like to do would be to make a special settlement plan but that would be quite the chore.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on September 18, 2011, 10:47:01 AM
Telmar and Koraly fully done & dusted.  :)
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on September 18, 2011, 02:17:14 PM
Good job :)

Screenies perhaps?
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on September 18, 2011, 03:54:19 PM
At some point in the next week I might do a preview on YT?
Title: Re: For Aslan! (Main Progress Thread)
Post by: Phoenixguard09 on September 18, 2011, 03:56:52 PM
^ This. Please. When you can.


By that I totally mean now.
Keep it up Jubal. ;)
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on September 19, 2011, 11:09:15 PM
Yeah, from what I recall, most of the work of migrating to the BI .exe is changing all the internal names.

It wouldn't take near that much doing. In fact I suspect it could be run on BI.exe right now with little complication.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on September 25, 2011, 10:18:15 PM
Zulus with zebras were recently spotted on my computer screen.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on October 04, 2011, 10:27:22 PM
Erinese Confederation troops added.

Just Terebinthia and Munesh to go, then some campaign work, then I think a release might be in order.  :)
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on October 04, 2011, 10:40:44 PM
This gets the comrade_general seal of approval.

(http://www.andriascountryside.com/Prime%20beef%20logo.gif)
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on October 06, 2011, 04:22:54 PM
Did those. Thought it was all over.

Realised then that I'd forgotten Harfang, who are the most work to implement in the first place.  :(
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on October 06, 2011, 10:36:37 PM
Did I skin all the guys you needed?
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on October 09, 2011, 01:15:00 PM
Yarp, indeedy. :)

Giant King - meet one model with a hit strength usually reserved for artillery, thirty hit points, and a pretty cool helmet as well.  ;D
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on October 09, 2011, 06:16:37 PM
ALL FACTIONS FULLY AVAILABLE IN CAMPAIGN MODE.

Like a boss.  :P
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on October 09, 2011, 07:04:22 PM
Let's see it.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on December 17, 2011, 02:23:50 PM
All factions' troops now have the correct names. Made a tentative start on buildings, which will probably remain fairly tentative until after release.
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on December 19, 2011, 05:18:18 PM
The campaign will have two sets of win conditions if all goes to plan, "Canon", and "Total War" - the former requires you to try and get as close to the books as possible, the latter is more freeplay in style.
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on December 20, 2011, 11:14:33 PM
So I would assume the canon campaign require you to conquer certain settlements, eradicate certain people etc.?
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on December 27, 2011, 05:49:00 PM
It's taking particular settlements mainly, yeah.

I've got the menu quotes done.  :)
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on December 30, 2011, 04:34:38 PM
Canonical campaign win conditions done, at least for now.  :)
Title: Re: For Aslan! (Main Progress Thread)
Post by: comrade_general on December 30, 2011, 11:03:22 PM
w00t
We can haz screenshot(s)? :)
Title: Re: For Aslan! (Main Progress Thread)
Post by: Spike on April 03, 2012, 05:09:27 AM
wow, it's a great job guys
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on April 03, 2012, 10:07:23 AM
Thankyou, and welcome to the Exilian!  :)
Title: Re: For Aslan! (Main Progress Thread)
Post by: Spike on April 03, 2012, 10:31:01 AM
yeah dude, the recognizing as human system reject me as human 2 times before I was able to register lol :D
Title: Re: For Aslan! (Main Progress Thread)
Post by: Jubal on April 03, 2012, 10:35:48 AM
Hm, perhaps we should simplify it somehow. It does keep the spambots out, though.