Exilian

Site Questions & Governance: The Citadel Quarter => Misc Archived Boards => Site Archive => Questions and Suggestions - The High Court => The Great Baths - RTW Discussion => Topic started by: Jubal on October 14, 2013, 12:50:30 AM

Title: WHTW Swap
Post by: Jubal on October 14, 2013, 12:50:30 AM
So, let's do this?

Which faction would be good?

My initial shortlist would be:
- Undead have the advantage of seeing the most of the world, as they have bases scattered around the world, and a nice variable unit selection. Good for going on horde rampages with too.
- Luccini are probably the most fun of the human campaigns and are likely to fight Orcs, Skaven, Araby, Dwarfs, Brets, and Empire, which is a nice selection. Could also work as a migration campaign.
- Dragon Islanders tend to be one of the best choices for migration campaigns as long as you don't want to go to the New World - I think trying to strike out and send an overland force to Nekehara (read: Egypt) could create a very fun campaign, expanding into the Tilean Sea (Read: Med).

Players:
CG
Jubal
SotK?
Others?
Title: Re: WHTW Swap
Post by: Son of the King on October 14, 2013, 09:39:46 AM
Lets do this indeed! Dragon Islanders sound fun to me :) .
Title: Re: WHTW Swap
Post by: Jubal on October 15, 2013, 06:13:09 PM
They have a nice troop mix certainly  :) CG, any thoughts?
Title: Re: WHTW Swap
Post by: comrade_general on October 15, 2013, 11:28:12 PM
CG like Luccini but DI will be good.
Title: Re: WHTW Swap
Post by: Jubal on October 21, 2013, 12:59:55 PM
Okay; CG, do you want first turn? You usually manage to come up with interesting surprises.   :P
Title: Re: WHTW Swap
Post by: comrade_general on October 21, 2013, 02:40:53 PM
Yesh I can do that.
Title: Re: WHTW Swap
Post by: comrade_general on November 20, 2013, 12:59:42 AM
Life on the Dragon Isles had stagnated. It was time for something to be done, and it was!

The Great Chieftan of the people gathered all men of war to himself, and had built a fleet, that they could set sail north to the Isle of Drake's Claw, and there crush the Skink filth that inhabited the village of Wyven.

With the Dragon Isles fully under the Chieftan's control, it was thus decided to sail west, and explore the lands there seeking to expand his rule. The decision nearly proved fatal, however, as the convoy came under fierce attack by pirates patrolling the Embittered Coast. At great cost to his ships the Chieftan finally made landfall.

His expeditionary forces began pushing inland through the edge of what seemed a great forest until they discovered a settlement called "Kul Rullak". Here they came upon a grotesque and fearsome mix of undead and animated skeletons, although this horde proved to be less dangerous than was first perceived, and the settlement was wiped clean of the filth that dwelt there.

With this first footfall on this new land established, the great army of the Dragon Islanders continued to explore this unknown territory...


I may have butchered this completely as I know very little about Warhammer, but oh well, the swap is begun and is sent to Jubal. :P
Title: Re: WHTW Swap
Post by: Jubal on November 22, 2013, 03:17:19 PM
My turn done.

The Great Chieftain and his council, having sailed and captured Kul Rullak, decided that they had no choice but to press on inland. They had heard tales of a fertile valley to the west of the mountains, once inhabited by a mighty race of men but now a place of the undead and crawling things in the night. "Nekehara" - the word rang around the camp, doom-laden but somehow enticing. And so the march began.

The Dragon Islanders marched over the mountains, and then headed for the capital of the lands of the Tomb Kings, Kenehara. The city was swiftly taken after a counterattack failed, and the Islanders declared it their new capital - Islanders no more, perhaps, but the people of the Dragons nonetheless. Plans were swiftly put afoot for the conquest of the rest of the lands nearby. Firstly Alaphis was taken after a furious battle with vast numbers of undead chariots being destroyed anf caught in the forests of that land. Kara was next to fall, taken to help preserve the route back to Kul Rullak and the homelands. In the homelands themselves, taxes were lowered and amenities built to reward those who had not come on the great expedition for their services and ensure they did not grow restless as their chieftains were so far away.

A treaty was then signed with the undead, for the Dragon-folk deemed that if the dead were to wander the desert, it was not for now their concern. Arabic armies were sighted around the north of Nekehara, prompting some alarm; but the walls of Kenehara are vast, and mixing the mason-work of the ancients with the stalwart Dragon-folk should hopefully yield victory in the event of a siege. A ship was built and sent north to scout out the lands of Tilea and the Border Princes; naval domination of the Tilean Sea could give the Dragon-folk access to rich new provinces in the Badlands, Tilea, and even as far away as Estalia...

Who am I sending to? SOTK?
Title: Re: WHTW Swap
Post by: Cuddly Khan on November 22, 2013, 09:56:17 PM
You should have a roster/list/thing on the first post like we have in our story so that you know who's next.
Title: Re: WHTW Swap
Post by: Jubal on December 02, 2013, 11:37:20 AM
Possibly, yeah... seriously though? Anyone?  :(
Title: Re: WHTW Swap
Post by: comrade_general on December 09, 2013, 07:06:08 PM
^ This.
Title: Re: WHTW Swap
Post by: Jubal on February 06, 2014, 01:20:54 PM
Does anyone else want in on this? CG, would you like another turn?  :P
Title: Re: WHTW Swap
Post by: Tom on February 06, 2014, 02:12:01 PM
I'd be happy to give it a shot :) is it twenty turns?

Title: Re: WHTW Swap
Post by: Jubal on February 06, 2014, 02:16:01 PM
Yep; do I have your email to send it to you?
Title: Re: WHTW Swap
Post by: Tom on February 06, 2014, 02:17:58 PM
Should be visible right now :)

Title: Re: WHTW Swap
Post by: Silver Wolf on February 06, 2014, 03:11:45 PM
How about a few screenshots for us who don't play, so we can see the progress of your campaign.?

Something like a short battle report. That would be fun. :)
Title: Re: WHTW Swap
Post by: Tom on February 06, 2014, 10:27:01 PM
Yeah, I've taken a few screenshots of a battle I just fought and hopefully it worked adi shshould be ale to write up a little bit, it was a very one sided battle though :) I really am a scrub at rtw and whtw so I may screw everything up, sorry :/
Title: Re: WHTW Swap
Post by: Jubal on February 06, 2014, 11:47:01 PM
I'm sure it'll be fine - practice makes perfect or something :P
Title: Re: WHTW Swap
Post by: Tom on February 07, 2014, 07:47:23 AM
Thanks for the reassurance, my section should be finished by tonight but no promises :)
Title: Re: WHTW Swap
Post by: Tom on February 07, 2014, 07:33:33 PM
So, my twenty turns is up, here is a brief account of what went on.


As the lands of the desert seemed quite passive, I made the decision to push northwards towards a rebel town on a peninsula. I built up a mighty fleet and transported the majority of the army from Kenehara towards this town. This took several turns on it's own as it was quite a distance. As this was occurring I was trying to improve income and public order in all of the settlements we owned, however, several towns decided they wanted to carry on spending more than they earned but luckily our profits were assured by our new provinces in the desert. At the same time several small rebel forces, mostly undead, were hanging around our towns looking very shifty, I decided to ignore them, after all why would rebels attack a small, not very well defended town like Kul Rullak?


Our great army sailed northwards towards our objective, fighting off hordes of pirates on the way without any losses. At this point in time, the upstart rebels near Kul Rullak decided to lay siege to the town which had a garrison of 120 faralla guards (is that what they're called?) and 135 or so clansmen. I immediately started to raise an army in our homelands, a small one mind you, to fight off the rebels if necessary and I sent the transport ships on the shore of Kul Rullak to pick up these reinforcements. I negotiated several trade agreements and map information deals with many empires then mostly forgot about our diplomats at this point. I did note however that the Tomb Kings were very hostile and were mustering several armies and the Vampire Counts swore to get revenge on us for something I did not know about.


As my newly raised army was sailing swiftly to relieve Kul Rullak the enemy attacked. I will spare you the boring details but we destroyed the undead horde, not leaving a single one alive for only 36 losses. The great army landed in the northern lands and immediately came upon a large rebel army, larger than our own force, when they were moving towards the town. I bought some more buildings and stuff here as well, trying in vain to build up some savings whilst trying to keep everyone happy.

(http://i.imgur.com/iy0ZMZG.png)

The great army was attacked by the rebel army and we set up on a hill with our cavalry and ogres on our left flank and our reserves on our right flank. The enemy was arrayed in a similar fashion but with over 500 cavalrymen all on our right flank. I forced them to march to meet us on the rise and bombarded them with missiles, felling dozens, then in one fateful charge my entire centre routed all of their infantry, joined in a flank charge by my ogres and cavalry to finish the job. My reserves charged their cavalry which seemed to throw them off their game and proceeded to hack down almost all of them. By the time my centre had wheeled around to join in the battle was over. Over 1500 kills for me and only 150 or so for the enemy, a great victory. :)

(http://i.imgur.com/a5ALUej.png)

In the next few turns I besieged the rebel settlement, starving them to death before razing the city for their rebellion. (I was in a bad mood) I also sent my newly raised army northwards through the pass to reinforce our fellows in the desert. A few more turns went by with just boring building and maintaining and little to no action. Just as my small army was about to engage some rebels a lizardmen army appeared, as if from nowhere, from the south. They too besieged Kul Rullak, again defended by a pitiful garrison of some eastern archers, some clansmen and faralla guard. I immediately moved the smaller army back southwards and started to raise a new one on our homelands.


A couple of turns later and I was nearly ready to ship my new army to Kul Rullak and join the other force waiting patiently to the north. However, in a sour turn of events my small mainland army was attacked by the same lizardman army. With only two units of eastern bowmen and two units of clansmen we felled hundred of the enemy only for our army to break in a close defeat. Now, the pressure is on to retake Kul Rullak and the army of the islands must make haste to our fallen settlement.


I also sent a fleet over to the rebel town to pick up our large army which was doing nothing because I didn't know what to attack with it to bring it back to the desert kingdoms as I feared that the Tomb Kings would attack soon.


That's about it really, I need to garrison my towns better although I must admit I had no idea there was anyone south of me, stupid I know, and build some watchtowers to warn of enemy movements. I think I did alright overall, just the two defeats overshadowed my victories on the battlefield. Whenever I lost though, I made them pay dearly for it.


And sorry no screenies, I screwed that up, I'm thinking of recording the battles next time and posting them on youtube for ease. :)


Who should I send the save to?
Title: Re: WHTW Swap
Post by: Jubal on February 07, 2014, 09:19:25 PM
Unless anyone else appears (Rob maybe?) and wants a shot, CG probably?  :)
Title: Re: WHTW Swap
Post by: Tom on February 08, 2014, 08:28:55 AM
Well CG is currently doing the rtw vanilla one so maybe someone else unless CG finishes soonish, I don't want to give him too much to do.
Title: Re: WHTW Swap
Post by: Tom on February 09, 2014, 10:39:39 AM
Anyone willing to take a turn?