Exilian

Exilian Projects => Computer Game Development - The Indie Alley => Topic started by: BeerDrinkingBurke on April 30, 2015, 10:30:49 AM

Title: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on April 30, 2015, 10:30:49 AM
(http://innkeepgame.com/wp-content/uploads/2015/05/smokyevening.png)

Quote
Innkeep! That’s what they yell at me. Bring me more ale! Well let them yell. I’ll come along shortly with a smile and a joke. I’m their best mate. Especially if luck’s been blowin their way. Now, I’m no hero. I’d be the first to admit that. Can’t swing a sword. Rubbish with a bow. Nothing magical about me. But we’re not so different, them and I. My heroic and not-so-heroic guests. We’re after the same thing at the end of the day. Glory? Coin! Only, I leave the hacking and slashing beneath the ground to the young and the bold. Cos you see, whatever they unearth down there is gonna get spent. Plenty of the gold makes its way from a dead goblin’s loincloth to my open palm. The way I see it, it’s what some might call “a mutually beneficial arrangement”. After treading the halls of a musty tomb or dungeon filled with horrors a body needs a rest now don’t it? A tankard of ale. A laugh. A good punch up. A bed to sleep in with a reasonably low population of lice. Maybe a lead on the next quest when your purse has inexplicably become much lighter? That’s where I come in. You see I’m a business man. A respectable and upstanding citizen. A provider of various services. I’ll look out for you, now don’t you worry. I’ll make sure your drink aint too strong if you’ve had a few too many already. Maybe some company for the night for those feeling lonesome? Let me help you with that load there. Kick back. Relax. I’ll take care of everything.

Hi everybody. My name's Daniel and I'm currently developing a game called Innkeep!

I started on Innkeep! back in January (planning in December 2014). It's going to be a mixture of management / light puzzle solving, with some narrative elements and a dash of chaos. I release development diary videos on youtube (https://www.youtube.com/channel/UCYfHoqDMSBrq4ZtVFf0MdcA) frequently, and also keep an active twitter account (https://twitter.com/DanielOBurke). There is also a webpage (https://innkeepgame.com/). The art is very simple right now, as I'm taking care of all that myself for the time being. I hope to team up with an actual artist once the game is further along, so as it make it much prettier.

I'll make a post on this thread whenever I make a fresh development video. Feedback/ideas are welcome. ;-)
 

Introduction Video (http://youtu.be/N_G1NAq4gpk)
Talking about the concept.

Developer Diary #1 February 8 (http://youtu.be/NMHsvrMAh-U)
Introducing the simple art to be used for early development.

Developer Diary #2 - February 22 (http://youtu.be/igjE2qHhMAM)
The drinking system.

Developer Diary #3 - March 8 (http://youtu.be/C1vJO4lPuNA)
Zooming, scaling.

Developer Diary #4 - March 24 (https://youtu.be/y_L2C1A8YWA)
Pathfinding, feedback.

Developer Diary #5 - April 20 (https://youtu.be/Mxi6K-fiOuc)
The conversation system.

Developer Diary #6 - May 3 (https://youtu.be/Mxi6K-fiOuc)
Sitting, smoking, icons and a barmaid.



More about a core game mechanic...

The bar in the common room functions like a “landing strip”. Four or five slots. From here you can also assign people to rooms for the night via a guest book. Guests can drink at the bar, but they will want to go and sit down fairly soon. They are a little like the next tetris piece which is going to fall, or the card you are holding in reserve to see how things play out. Each table has a limited number of spots, and here is the main challenge. Who should sit next to who? Guests will stay longer if they have someone to talk to and if they like that person, less if they dislike them. As the days progress you are introduced to new types of guests: Peasants. Peddlers. Merchants. Ruffians. Adventurers. Soldiers. Etc. They all have likes, dislikes, and indifferent relations to the other types, so you will have to study up in order to cleverly balance the tables to produce maximum income. Along with this is more active intervention by the player. By talking to guests and listening in on conversations the player will be able to gather rumors, secrets, quests, jokes and tales. These can be horded and deployed strategically for boosting the mood of sour guests, hence making them spend more, or for steering some likely adventurers towards treasure. If they come back alive, then more loot for you!


More about my design plan...


My plan for Innkeep is such that it should be:

1. Very simple

It has minimal content when it comes to things such as levels, or puzzles which need to be uniquely designed, etc. There are only a few rooms, with everything except the core gameplay location, the common room, being optional. And while there will be “fighting” occurring within the game, it will be fairly simple, a bit like fighting in Prison Architect.

2. Interesting

The setting of some kind of Prancing Pony-like inn allows for all kinds of interesting characters and interactions within the limitation of a few rooms. Every visitor represents an opportunity for a small or not-so-small story, or a small or not-so-small player choice which may effect the gameplay or how things “end” when it comes to an over-arching narrative.

3. Scalable.

Things can be added piecemeal. I don’t -need- to have a certain level done in order to finish the game. I can make something which is already a complete if bare bones experience in a relatively short amount of time, and then gradually flesh it out until it feels good or I exhaust myself. I shouldn't ever end up stuck with a bloated monstrosity incapable of being kicked out the door.

I think I have come up with a game idea which has these three points on show. There is a (fairly) simple core game mechanic of mixing/matching characters in real time, collecting your gold and keeping your head above water financially. It is (hopefully) interesting, because it rewards experimentation and discovery, offering the player the opportunity for mastery and power, while also allowing for added flavor in the form of various stories and choices. And because I can get the “lose”, “win” and “game” components built relatively quickly, it is (if I’m careful) scalable. I don’t need fourty guest types or a hundred mini-narratives to complete the game. First comes the core game experience, then layered on to that are extra features and narrative elements which I have the time and desire to add before a release.


Links:

Webpage:  https://innkeepgame.wordpress.com/ (https://innkeepgame.wordpress.com//)
IndieDB: http://www.indiedb.com/games/innkeep/ (http://www.indiedb.com/games/innkeep/)
Twitter: https://twitter.com/DanielOBurke (https://twitter.com/DanielOBurke)

(https://innkeepgame.files.wordpress.com/2015/04/drink.png?w=134&h=268)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Lizard on April 30, 2015, 10:37:57 AM
The project sounds really interesting, definitely something I'd give a go playing.

"Scalable" is definitely the way forwards; I've learnt a few lessons about game development in my short time in the industry, and a basic game you can add to is far more useful than something which starts too big and doesn't live up to expectations.

Good luck with it!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on April 30, 2015, 10:57:00 AM
Thank you!  :) I had a good think about it for a couple of weeks in December when I was considering attempting to make something (I've written about this here (https://innkeepgame.wordpress.com/2015/02/03/what-i-want-to-make/)). The Innkeeper idea stuck with me because it seemed like a great way to keep things simple on the design front while still allowing for lots of variety. It's the kind of game I'd like to play myself if somebody else was making it. Hopefully I'll have something ready for alpha testing in a few months.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Lizard on April 30, 2015, 10:58:51 AM
I'll certainly be keeping an eye out for the alpha tests :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on April 30, 2015, 10:59:52 AM
Cheers! And thanks for following on Twitter.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on May 03, 2015, 11:51:27 AM
This looks great :)

Are there different types of drink you can serve to the different customer types etc?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 03, 2015, 01:34:30 PM
Thanks. ;-)

There will be. Although I'm still working out the details, the current plan is for the quality of the drink to be important. Some guests will pay more for high quality drinks. However, there is the quality of the "brand", and the -actual- quality. There might be some discrepancy because water somehow *cough* got mixed in at some stage. Goodness me. If a guest is pretty sloshed they might not notice at all.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 03, 2015, 01:45:48 PM
(https://pbs.twimg.com/media/CEDrIJ9UgAAqecy.png)


Time for dev diary #6.  (http://youtu.be/A-p_cL_LqoM)



== Major Features ==

- There is now an icon system for guest needs. Right now that means simply drinking, but later could include food and shelter. When a guest doesn't have a drink, an icon will appear at the top of the screen. Icons slide along and stack on each other properly. This system allows you to immediately have the information you need about how many people need serving. You can also find out which icon represents which guest by mousing over it, which makes that guest become highlighted.

- There is now a barmaid. When idling she will walk around the tavern sweeping. She will also collect empty tankards from the tables and return them to the shelf for you.

- Guests will now smoke pipes sometimes. Each smoker is adding to the total amount of smoke in the room. As the amount increases clouds of pipe smoke will increase in number and become more visible, wafting about. By the end of a busy night the inn might become quite smokey.

- Guests now actually sit down instead of standing next to their tables. Perhaps not a "major feature" from a gameplay perspective, but required a significant amount of work integrating/adapting sprites properly with the tables and benches when sitting. It wasn't enough simply to make the guest sprites shorter.


== Minor Changes ==

- The glove cursor is now drawn to GUI, so it goes -over- GUI elements like a good glove cursor should.
 
- There is now a cellar door. That goes nowhere....

- Added a circular glow effect to the candles.

- Added a proper debugging mode that I can switch on and off, making various cheat buttons active for spawning things and changing different variables.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on May 10, 2015, 01:11:58 AM
I will give this major bonus points if I'm allowed to serve people salted beer. :P
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 12, 2015, 04:26:30 PM
Lol. Is that a thing? Salt makes people thirsty, so they drink more??

By the way, the new domain for the game site is up and running at www.innkeepgame.com. There is a new fairly lengthy post on there about recent developments in my thinking on what the game will be. The long and the short of it is that I'm pretty excited! I'm pushing much further now towards a persistent world outside your inn, which itself acts as a kind of window where you both help steer the fate of the adventurers passing through, and see the results (and hopefully reap the rewards) of your actions when they come back from their adventures. Tweets guests will have a lot more significance in being connected to events that have actually (well, virtually) happened to them on their travels or personally generated histories.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on May 12, 2015, 04:51:24 PM
I'm pretty sure, yeah. I can't find a good web-reference right now, but I've definitely seen it noted down in a history book somewhere.

EDIT: After a bit of searching academic records, a gorgeous reference to the practice, from an ancient edition of the British Medical Journal, from 1878:
Quote
SALT IN BEER.
PROFESSOR BERNAYS, Public Analyst for Camberwell, makes some statements in his last report which are very important in relation to a recent prosecution. In the past quarter, he has examined eleven specimens of beer, ale, and porter. As to alcohol, except in a spruce-beer which contained 14.3 per cent., the variation was only between 8 and 10.5 per cent The same lack of hops is exhibited as of old; at least, a little goes a long way. But the most curious feature is in the increase of salt. He has mentioned the almost absence of salt in days gone by. Now, however, we have arrived at a quantity, in one case, so large that he obtained a magisterial decision and a penalty, reduced, at the request of Mr. Marsden, from ,£10 to £5, together with costs. He gives examples, stating the grains per gallon: No. 57, not estimable; 58, 5.60; 59, 11.20; 68, 13.30; 67, 30.0; -, 32.90; 63, 34.3o; 61, 44.10; 60, 47.69; 69, 58.10; 70, 82.60.

Here, then, we have, from a merely nominal presence, as much as eighty-two three-fifths grains of salt in a gallon: a quantity sufficient to induce thirst and to encourage drunkenness.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Glaurung on May 12, 2015, 07:43:47 PM
As an additional twist to the possibilities of diluted or salted beer, might there also be occasional, random visits from trading standards officers / inspectors, able to impose a significant fine for the sale of adulterated products?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on May 12, 2015, 10:51:38 PM
Or even better - visiting conoisseurs from the Real Dwarven Ale Society who will write runic reviews of your tavern.  :P
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 13, 2015, 03:15:39 PM
I like the idea of people coming and reviewing it. ;-)

Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Lizard on May 13, 2015, 03:25:31 PM
Just out of interest - did you build the engine from scratch? Or are you using something pre-existing?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 15, 2015, 03:15:26 AM
It's made using game maker. But everything on top of that engine I've coded by hand.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Lizard on May 15, 2015, 08:13:36 AM
Ah okay, I get it - looks impressive, either way!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 16, 2015, 08:27:07 AM
It's surprisingly versatile when it comes to what you can do in it. Some recent examples would be Gunpoint, Hotline Miami and Spelunky.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: kinklade on July 25, 2015, 10:58:34 AM
How is development going on this? I like the concept
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 26, 2015, 02:08:48 PM
Hi. Thanks. ;-)

I did a bunch of code streamlining and bug fixing since my last dev video, but I don't have much else to show. I had a very busy couple of months, and while things have quietened down since it really broke my flow. I'm going to be working less hours in a week from now though, so it's a great opportunity to get started again.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on July 26, 2015, 06:45:39 PM
Good to see you back anyhow :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 28, 2015, 01:59:29 AM
Thanks. ;)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 05, 2016, 12:28:06 PM



Hi everyone. Happy near year and best wishes for 2016.


Unfortunately this project ended up falling by the wayside for the most part for the last half a year. Time flies! It was a really busy time for me, and I think I burned myself out trying to do too much at once. This game was never far from my mind though, and I did get to make a fair bit of progress here and there, although mostly just fixing all the bugs and quirks, making everything work exactly as I wanted it to.


Anyhow, I'm now enjoying an actual lengthy break, and for the last week or so I've started actively developing every day. I'll be able to release a new dev video soon I think. ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on January 05, 2016, 03:45:08 PM
Good to see you back, and look forward to seeing what you come up with next - Happy New Year to you too!  :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 11, 2016, 05:25:05 AM
Thanks! ;-)


Just want to finish one more feature before I make a video, but won't be long now I think.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on January 11, 2016, 01:09:25 PM
Let us know when it's done and we'll get it out on the tweeter, certainly  :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 14, 2016, 03:13:28 AM
Here it is. :-)

Dev diary #7.

Be warned, the sound quality is not so good on this one.
https://youtu.be/Dmy9po5qOTg (https://youtu.be/Dmy9po5qOTg)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on January 15, 2016, 06:36:06 PM
Duly tweeted - I'll give better thoughts sometime next week once I've got my assessment deadline out the way!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 17, 2016, 02:52:58 AM
Thanks! Much appreciated.



Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 27, 2016, 07:28:09 AM
And here is the January update. Expect the next one in around a month.  ;-)



https://youtu.be/WwoB2219clg







 == New Features ==


- New guest type! This one is a soldier.
- New sprite for both the innkeeper and for the commoner guest. They look prettier, but also have been done with a new simplified sprite system in mind. Instead of having left, right,


front, back variations, we have one simple variation. This makes more sense for when they need to be animated in the future. The new sprite faces a little to the front and to the right, and


can be flipped to the left if needed by simple code. These sprites can also easily be modified slightly for making seated variations.
- Along with ale there are now two new types of drinks, wine and mead. Each have their own barrel sprites, stein sprites and needs icons.
- Guests will specifically ask for a type of drink now, rather than just generically ale. You can only serve them what they have requested.
- After standing for a little while guests will generate an icon showing that they would like a seat. This disappears when they are directed to a place to sit.
- Icons will begin to change from white to pink to red as a warning when they have not been met for some time. Neglect addressing a guests need for long enough will now result in the need


being "failed", with it disappearing and the guest taking a hit to their mood.
- The display at the bottom of the screen showing guest information now also displays all current active needs of that guest in icon form.
- The mood icon in the guest info display has also been replaced. It now shows a close-up of the guest's face.




 == Improvements ==


- When moving barrels in the cellar GUI it is now possible to drag a barrel over a slot where a barrel already is present and swap it with the location of the barrel you originally grabbed.


This is just more convenient, but also necessary for when the cellar is full and you want to shift your barrels.
- When serving from behind the bar to people at the bar you now always path behind the bar to a point that is closer to them, rather than pathing out from behind the bar and around, which


used to happen. Makes serving easier and more sensible.
- When mousing over a guest if they have a needs icon it will now highlight and pop down a little, basically the same but in reverse as if you moused over the needs icon and had the guest


highlighted. This makes sense now that we have multiple needs and wish to know right away what that specific guest wants.
- Added a few more sound FX. These will all need re-doing later, but it's nice to at least code in some temporary ones here and there for now. There is now a sound for pouring drinks, a


popping sound for needs icons, a sound for moving barrels, and a sound for the front door opening.
- Various drink qualities now exist, instead of everything simply being average. An integer between 0 - 100 is represented as very poor quality, poor quality, average quality, high quality


or excellent, with each of the five descriptions representing a spectrum covering a range of 20 percent out of 100.
- Filled out the tankard shelf with more tankards. Later these might need to be purchased as you progress.
- Guests now wait a moment by the front door when first appearing, with audio playing for the door opening and being shut. They also don't issue a request for drinks until they are up near the bar.

Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on January 28, 2016, 01:58:54 PM
My only tiny critique is that mead is usually a deeper colour, I'd make it a bit darker and more orangey.  :P

In all seriousness, really nice work, just watched through the update vid. :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 30, 2016, 03:33:25 AM
Thank!


Yes on the mead. We have a meadery near my house and I do drink it sometimes, but I was finding that the originally a darker color felt a bit too hard to make out on the screen. I'll have to tweak it. A bit of orange to it sounds like a good idea.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on February 05, 2016, 02:47:50 PM
The current yellow would work better for cider perhaps if you're planning on including that?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on February 07, 2016, 03:33:31 PM
If I add another drink cider would be it. I wouldn't rule it out.


I'll get round to toning down that yellow some time.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 01, 2017, 01:17:07 PM
Hi all. I realized I haven't posted here in quite a while. I've continued developing innkeep over the last year and a half, carrying out a big refresh of the graphics, and along the way figuring out what the core of the game is going to be. I'm looking forward to having a lot of the core game mechanics implemented by the end of the year.


There are a few development videos and posts on my page if you are interested. Most recently I made a working cellar. ;-)



http://www.innkeepgame.com/


I'll be sure to return to this thread when I have some new material to share.


Cheers,


Daniel
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 01, 2017, 02:59:54 PM
Welcome, great to have you back! :) Definitely post some new material soon, would be good to see more of how things are going & more things to put in the newsletter is always nice.

I like the "dolls' house" style, as you put it, for things like the cellar; it works very well indeed. The games I've been making for a while haven't needed any of those sorts of spatial elements, but it was great to read how they were achieved and good food for thought!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 02, 2017, 07:47:13 AM
Thanks. ;-)


It can be challenging sometimes working with the perspective, but it's let me do some interesting things. I think it's well suited to the kind of game I am making. If it was more of a general management/construction style sim I would want to go with isometric. But with the play area fixed, and the focus on the core game loop with narrative, this seemed like a more interesting way to go.



What I'm working towards at the moment is just getting the play space properly knocked into shape. That's all I've been doing for a few months now actually! Still a few more months to go. Once the foundation is good to go I will begin to introduce actual gameplay elements.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 02, 2017, 11:01:41 PM
Yeah - I've always felt that building core mechanical stuff then gameplay is probably a better way to go. I never seem to manage to make myself do that, when I'm designing I always want to get to something I can playtest quickly, but I think building things like play space first is probably more efficient.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 14, 2017, 05:41:01 PM
Hi all.


It's time for dev diary #12. ;-)


https://www.youtube.com/watch?v=rQLCg64TAGw
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 15, 2017, 11:34:25 AM
Nice, finally got round to having a watch - really interesting to see how you've put the whole thing together!

Also, remember you can embed videos here if that's ever helpful, there's a YouTube button somewhere in the options menu when you write a new post with the full interface.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 20, 2017, 05:38:01 PM
Thanks! Roger about the embed option.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 20, 2017, 10:57:48 PM
We're planning on opening an articles section sometime soon, btw - if you think of anything more generalised you might want to write on any techniques/ideas you use (though of course plugging innkeep as your example ;) ), give me a shout, you're good at doing the explaining stuff (though of course you may well be too busy & understandable if so!) :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 21, 2017, 03:18:35 AM
That sounds like fun. I have learnt a few things about drawing game art side during the course of this project, since I started with practically zero experience. I could write about that if you like. Alternatively about the thinking that went into coming up with my game idea. There was a bit of a method involved that others might find helpful. If you have any suggestions let me know. ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 21, 2017, 11:34:03 PM
Awesome, either of those ideas sound like they'd be great! :) I could drop you an email sometime to discuss it? Possibly later this week, I'm hoping to spend next weekend doing a lot of work on getting the articles section ready to run.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 22, 2017, 03:02:27 AM
Sure! Feel free.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 27, 2017, 11:32:02 PM
OK, dropped an email your way :)