Rapid Prototyping Tip: Defining data as code files
(http://koobazaur.com/blog/wp-content/uploads/2016/12/Rapid-Prototyping-Tip-Defining-data-as-code-files.jpg)
When you’re trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here’s how to do it, an example from my current project.
Continue reading → (http://koobazaur.com/gamedev/game-design/rapid-prototyping-tip-defining-data-code-files/)
HEADLINER Exhibit at iFest and Release Plans
(http://koobazaur.com/blog/wp-content/uploads/2017/05/iFest-2017-Headliner-with-Alex-header.jpg)
My next experimental adventure game about controlling the news, swaying public opinion and impacting your family, had its first public showing.
Continue Reading -> (http://"http://koobazaur.com/gamedev/devblog/headliner-exhibit-ifest-plans/")