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Messages - stormwell

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Utherwald Press / Alyeskan Tales: Things Never Go Smooth
« on: April 19, 2017, 01:12:57 PM »
The last real big piece of writing left to do for Frozen Skies is the adventures section, I'm mulling putting in Firewater & Ice in addition to Fool's Errand. But I still need some more adventures and an adventure generator. This week I'm looking to partially address the former.

Utherwald Press / Re: April 2017 Update
« on: April 13, 2017, 06:48:30 PM »
Awesome :)

If you're looking for more options for proofreading & copy-editing, I've done stuff like that before so do drop me a message?

I'll message you on FB.

Utherwald Press / April 2017 Update
« on: April 12, 2017, 04:29:52 PM »
We've over quarter of the way into a year that seems to be rapidly galloping by as various things start coming together and begin to bear fruit. Certainly feeling that I'm hell of alot closer to finally getting Frozen Skies released to the point where I'm partially-excited/partially-scared by the prospect. Also being a new month and all figured its high time for an update post.

Utherwald Press / Vehicle Combat: Sword vs Tank
« on: April 05, 2017, 11:55:18 AM »
After revising the Cloudhaunts recently, one thing I noticed is that there doesn't seem to be much regarding vehicles and melee combat. This is fairly important since Cloudhaunts attack vehicles (aircraft in this case) and only have their claws to attack with. Obviously a means of handling this needed to be thought of, something that sparked off one or two other ideas.

Utherwald Press / Re: Cloudhaunts Revisited
« on: April 01, 2017, 09:44:22 PM »
Featured this one in updates so it can go in our monthly email :)

I second PG, I really like this concept - what sort of flying height are we talking for these beasts/do they have a "natural" prey other than planes etc?

Cool. :)

Probably say a few thousand feet, no more than large birds in our own world. Yes, large birds (lone Dragonhawks) or livestock.

Utherwald Press / Cloudhaunts Revisited
« on: March 29, 2017, 04:01:05 PM »
Almost a year ago I posted about a creature called a Cloudhaunt, recently looked over it again decided some changes are warranted. Some of its special abilities have been changed and I've changed its description since I wasn't happy with what I had. Hopefully it means a much better creature for games of Frozen Skies.

Utherwald Press / Re: Regal-class Skyship
« on: March 24, 2017, 09:37:33 PM »
Looks good! One thought - comparing the Regal class to the B-Class, it strikes me that the crew numbers seem to indicate a far bigger increase in scale than the number of guns: I'd expect a ship of 570 crew to have more than 8 cannon on board, given the cannon probably only account for say 30-40 crew between them (3 per gun plus a team of runners)...

Based off the Leander-class light cruisers (HMS Ajax from the Battle of the River Plate), had 580 peacetime crew that went over 600 odd during wartime. Some of the crew are aero-marines who typically man the 50-cal machine guns, otherwise their own rifles fired from the deck.

Utherwald Press / Regal-class Skyship
« on: March 22, 2017, 03:15:52 PM »
Talked a fair bit about Skyships, but haven't really said much beyond how they work. Thus far I've posted about the Bayleaf freighter and the B-class frigate, this week I'll be posting another Skyship in the form of the Regal-class light cruiser (which has been mentioned previously).

Utherwald Press / Got Gear
« on: March 15, 2017, 01:27:05 PM »
Work progresses on Frozen Skies and the various sections get completed in turn. Some are virtually complete save for editing and proofreading, others require a little bit of work to bring them up to scratch. The gear & goods segment falls in the latter section and is our topic for this week.

Utherwald Press / Skykin
« on: March 08, 2017, 02:07:59 PM »
Some time ago I mentioned there was an off-shoot of the Genchi called the Skykin, who still still feel the lure of the skies as felt by their Windryder cousins. This week we'll take a closer look at them, see how they live and how they would interact with player characters. In addition, there are one or two suggestions for playing a Skykin character.

Utherwald Press / March 2017 Update
« on: March 01, 2017, 04:10:52 PM »
First post in March and little bit of a short one.

Really a quick look at how things are shaping up regarding Frozen Skies and plans, such as conventions, for the rest of this year. In addition I'll be doing a follow-on to last week's post in relation to feedback received.

Utherwald Press / Frozen Skies Ideas Feb 2017
« on: February 22, 2017, 11:14:40 AM »
As work progresses on trying to get Frozen Skies finished and released this year ideas crop up for new content and options. The fluff side of things is mostly nailed down save for a bit of polish here and there. On the other hand a bit of work is still required on the mechanics, primarily character creation options. So this week I'm presenting some Edges and Hindrances for feedback.

Utherwald Press / Re: Setting Idea: The Blue Lamp
« on: February 16, 2017, 05:12:40 PM »
Yes, that would be an issue....granted theres always the GM Only section of a book but that isn't always foolproof. Part of it will depend on how much the GM wants to reveal and how, though trouble is that the players can always get their own copies of the book and read through it.

That said, know of one RPG called Giest (part of the World of Darkness line IIRC) where the characters are all dead and are actually ghosts.

Utherwald Press / Setting Idea: The Blue Lamp
« on: February 15, 2017, 02:30:10 PM »
This week's post is a Setting Idea I've recently had, one that is a sort of British counterpart to A Thin Blue Line. The Blue Lamp is reference to the lamps that sit outside the entrance to British police stations, first used in Victorian times and are still in widespread use today. This is important as the setting is intended to be partially historical and partially modern day, but I'll explain further on.

The Great Darmonican War left its mark on a great many men and women, some found fame whereas others were left little more than broken shells. All bear scars of some form or another, shaped by the experiences they endured during the conflict.

Then there are some like Garian Hist who were reborn amidst the carnage of battle.

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