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Messages - GUNINANRUNIN

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Rome - Total Realism / Re: Zama
« on: November 06, 2016, 02:54:56 AM »

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Rome - Total Realism / Re: RTR Project Team
« on: September 20, 2016, 08:33:05 AM »
I've updated the developer list of the current team ("RTR Project Team") on the site and it will now be kept current.

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Rome - Total Realism / RTR Project Team
« on: September 19, 2016, 04:31:33 AM »
As the RTR team is being rebuilt, this thread is for recording the RTR team's positions and the members who fill them.

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Hiya, I'm GUNIN! I was introduced to the mod a few days ago by Ahowl. I'm hoping to provide some meaningful contributions to the RTR project on the code side of things. I'm also a hobbyist writer, artist, and Let's Player.

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A video game AI that is fun to play against is a good AI. AI War for example. The enemy is fun to play against because it has a strong element of predictability, so it isn't necessarily smart in the most conventional sense, but it is really good because you can stack behaviors on top of behaviors until you need to pause the game for 30 minutes just to come up with a plan that accounts for every reaction the AI will produce.

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