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Topics - BrokenIronSights

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General Gaming - The Arcade / W:AR is dead, long live W:AR!
« on: March 25, 2015, 10:41:05 AM »
December 18th, 2013

A day that will live, in infamy (For Warhammer: Age of Reckoning players)

BUT FRET NOT! The game has been reborn, in free to play, private server format! These guys are trying to reboot the ol' Warhammer fantasy MMO with a private server from, basically, scratch. They have to create the entire server source from scratch. They've been at it for a while, but needless to say it has its fair share of issues. Not only would it be nice to get more players on board to keep the population up, they also need help at almost every end of the game. Both reasons I've posted here. Enough citizens of Exilian are fans of the venerable Warhammer Fantasy IP that I thought I could dig up some interest, and many of you are skilled programers! Hop over, see what you think, even give it a whirl if you're so incline.


See you on the battlefield,
Jeff



P.S.

WWWWAAAAAAAAAAAAAAGGGHHHH!!!!!!

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General Gaming - The Arcade / Dwarf Fortress
« on: March 20, 2015, 06:08:55 AM »
Found this text based fortress building/ adventure game called Dwarf Fortress.  It looks like a really fancy MUD with a crazy amount of depth. I'll be checking it out soon, and thought others on this site would like it too. Not 100% sure what it's all about, but it has a crazy large fan base. :) Let me know what you think!

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Rhododactylos, or "rosy fingered" in greek is 18th version of 0 A.D. to be released.

More info can be found Here


Top New Gameplay Features in This Release
Nomad Game Mode: Players start with only some citizen soldiers and female citizens, and no civil center, and must build a base from scratch.
In-Game Technology Tree: Allows players to see which faction can research what technologies, when and for how many resources.
The default AI, Petra, now supports saved games.
Toggle groups of units between marching in formation and breaking formation.
New Seleucid buildings: The new buildings are the house, storehouse, farmstead, towers and temple. The Civic Center is a placeholder for now and will be updated before the Seleucids are finished.

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Hey guys! Haven't seen a thread in regards to this/these games in particular, and they're ones I genuinly enjoy playing.
(I'm aware of the internet game thread, I would just like to see a more "empire management / text based" specific thread.)

First off, we have Illyriad.

This is a free to play, high fantasy, city building browser game with more depth than any of its kind. The community is the most new user friendly I've ever seen, and the "pay to win" really doesn't exist. Yes you can pay to speed things up, but it's only by a %. The "Prestige" as it's called lets you speed up building, trading, troop movements, and continue a "Premium" account status. They dish out one Prestige point every 24 hours, etc... If you log in 5 days a week you can keep your premium status forever.

Low points:
- Fairly slow paced: at first it can take only 30 seconds to build something to level 1. However as you progress it can be quite awe inspiring as you see, later on, that it takes even up to 30 days to unlock tech.
- Very little graphics: If you like watching the epic clash of armies, this isn't the game for you. However I almost see this as a plus as it lets you truly feel like the ruler of a kingdom, as logistics are the focus of the game.

High points:
- Super friendly community: Simply by saying "Hi, I'm new here." you'll have people sending you resources left and right to more quickly build up your city,
- New player friendly: Noobie smashing is generally frowned uppon my the community, and if it happens you'll be helped back onto your feet in no time.
- Fairly slow pased: Though it might seem like a low point for some, the games pace allows you to not have to constantly be watching your faction, though I have been the past few days, and if you're attacked you have plently of time to call for/ recieve aid from your alliance/ other players.
- Not your standard fantasy setting: Though the races that might seem familar, each has their own flavor that makes the setting fairly unique.
- Not Pay-to-Win: As I mentioned, the game doen't use the standard "pay for coins, this happens instantly and 10x more powerful" model when it comes to its currency.

Now I'll be honest, that link is a recruitment link and I will be slightly rewarded if you play the game. HOWEVER in order for that to happen you have to invest a decent amount of time into the game. Even if the game didn't have a referal link system, I'd still be writing this thread. I feel like this game could capture the imagination/attention of many of Exilian's members. If you DO decide to give the game a try, please use the provided link and add "Errik" to your friends list. I'll be happy to share what I've learned and what I have to help you on your way.

Much love,
Jeff

P.S. I will add more games I play as time goes on, I'm also looking for more games of this type (preferably without the pay to win model.) Feel free to add (referal) links to the thread so we can all benefit from this. Just be sure to explain what the game's about.

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Tolkien & LOTR / Favorite faction of Middle Earth
« on: February 14, 2015, 10:56:26 AM »
Hey guys! I see a bunch of "favorite character" threads, but nothing on our favorite factions. I'll give it a start.

Good: Rohan: Something about Pagan horseman I can't get over.
Evil: The men of Rhun: Evil Persian samurai? Yes please!

Now it's your turn!

Jeff
 :orc:

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The Welcome Hall - Start Here! / Hello, HELLO!
« on: February 12, 2015, 09:44:38 AM »
Hey guys! I'm Jeff! Found the site linked on Rock Paper Shotgun while they were talking about the Rome: Total War Warhammer mod. Posted a reply, started a thread, then I found the introduction board. Let's see, I've been a gamer forever, tabletop for only half of my forever (being only 20), still enthusiastic about games, so I continue to play! Started out when "Lord of the Rings: Tabletop Game" came out from mean ol' GW, parents bought me the Return of the King starter, and I was hooked from day one. That interest swiftly found its way into Warhammer 40,000 starting with Orks, then moving on to Imperial Guard, Eldar, Tau, Space Marines, Blood Angels, Dark Angels, Orks (again), then finally Choas Space Marines, selling off one army to fund another. Somewhere in there I found my love for Warhammer Fantasy, picking up the Battle for Skull Pass starter, then eventually settling into Skaven and Ogres. After about five years of Games Workshop exclusive ignorance I found out that the online community for these types of games are HUGE!

As I sit now, I have Chaos Space Marines (Don't play 40k, just can't seem to get rid of the models.), Vampire Counts, and some loose Eldar and Orks. I activly play Warmachine and Flames of War, trying to get into the Dark Age skirmish/small battles (As a genetic Northern German/Dane I can't seem to break the tie from the Viking Raiders, I've always had a facination.) Table Top wise, that's about it, in the relm of video games right now I'm still obsessed with the Total War series, Mount and Blade: Warband (C'mon Bannerlord!), and Arma II: Combined Operations.

That's about it, anything else feel free to ask. Looking forward to posting on the forum regularly.

Jeff  :orc:

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Hey guys! I was shown this site by an article on Rock Paper Shotgun talking about the Rome: Total War; Warhammer mod. After seeing the "Get me into tabletop wargamming" artical, I decided to register and pitch in my 2 cents. Having done that I then decided to post a thread showing off a website i stumbled across while looking around for a good skirmish sized viking/saxon game. I think I found JUST what I was looking for. Behold, VALHALLA!

It's a small 8-16 model count warband sized skirmish game that's based on a really cool stamana / stat deterioration system. Everything in regards to your warband are handeled by the website itself, leaving you to only know the rules, and have the models. The site does a really good job of explaining everything, and the rules are a fairly quick read (for a wargame rulebook anyway. :P ). I haven't had a chance to have a full game as of yet but the concept is so well thought out it seems you're not even restricted to Dark Ages with a little effort and imagination. In order to avoid rambling I shall leave you with that. Tell me what you think, and let's see if we can't get a conversation going about the game itself.

Thanks for your time,
Jeff  :orc:

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