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Messages - Koobazaur

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1
General Chatter - The Boozer / Re: Jubal in Vienna: Learnings And Suchlike
« on: November 30, 2017, 10:27:49 PM »
Haha, and at first I thought you were gonna say it feels more eastern because of the ever-prevalent kebab shops ;p But I know what you mean.


So what exactly are you doing there? Working on a doctorate, if I got it right?

2

Porting to Mac, progress happening :D Big thanks to Fluffy for lending me his Mac Mini to work on!



3
Announcements! The Town Crier! / Re: Headliner released!
« on: October 04, 2017, 10:54:01 PM »
Thanks for the post! but, uuh, wrong logo ;p








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AND IT'S RELEASED!!!


If you do check it out, please please leave a review :) Thaaaanks!!!


5

Update on the contest - Buccura Seifert's submission won and is now officially in-game :D





I kind of liked the idea and thinking of making it an ongoing thing - maybe like a weeky rotation of the most popular user-submitted article?

6
Computer Game Development - The Indie Alley / Re: Game dev chatter
« on: September 24, 2017, 08:30:44 PM »
I'd be curious to read! I quite liked Vienna when I visited a bit over a year ago. Austria had the best beers of all the Euro countries I visited on that trek too :p

7
I could but I think it's better to just have one UI method, one that feels natural. Plus I'd need dragging if I want to do a mobile version anyway, so might as well implement it now.


That and it'd mean coding/supporting two different UI methods and I'm too lazy :p

8

Little update, I got all the feedback from the Seattle Indies Expo in to the game :] Biggest tweak is that you now DRAG the articles around rather than clicking. I kept fighting the design since I wanted that "rewarding" feeling of clicking on an article to stamp it, but it just flew against people's instinct to drag things. Bummer, but sometimes you just gotta admit when you're wrong.


Here's a new little GIF:





Last but not least - anyone coming to Geek Girl Con? I'll be exhibiting there, so come by say hi :D

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Computer Game Development - The Indie Alley / Re: Game dev chatter
« on: September 22, 2017, 01:26:15 AM »
I wrote a one-year retrospective on moving to Seattle for indie game dev:

Quote

Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective



If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Looking back at my experience, I have attended many more gaming events than before, met countless developers in my shoes, fostered promising business connections, and got a chance to showcase my upcoming game frequently. But there are some disappointments as well, such finding a flourishing social life like I had before. Here are all the pros, cons and what I learned from living in Seattle for a year.

Continue Reading ->

Edit by Glaurung: link URL cleaned up

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I tweaked the page with better instructions and showing zoomed-in article on start :)

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Hey folks, sorry for creating a new thread for this but figured it might get noticed a bit more. I'm running a little contest for my next game about controlling the media and its impact on society, coming out on October 3rd! Just submit your own brief #FakeNews excerpt and the most popular one will be included in the game upon release!


Plus, you get to play around with it in your browser just as you would in the game :D


[ Make Your OWN #FakeNews ]





HEADLINER, is a short media bias adventure game about controlling the news and it’s impact on your career, society, and family. Share your story, and see what the Headliner before you did.

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Here's a write up & photos for the recent HEADLINER launch party and Seattle Indies Expo exhibit:

Quote



“Hey, sitting in the patio with a beer.”  The first text I got at 4:38pm as I approached the bar. Countless thoughts and worries evaporated from my mind as I realized it was beginning. The poster almost slipped from my hands. Time to put on the game face.

Continue reading -->






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I'm not sure what you mean by the in-tray and lazy worker sorry. Wording is a bit confusing or maybe im too tired haha


Yea I used to have a daily "funny article" but feedback wasn't that great, people found it too cringeworthy. Now I feel some days are already pretty cramped so I don't want to add more papers. Tho the last day does have a joke VR paper based on your outcome :p

15
No but I probably should add it. Trying to think of some more "fun" ones, like banhammer you get if you ban all articles :P

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