19217
« on: May 10, 2015, 01:21:08 AM »
That makes sense, yeah. The PDFs I think will have very very good defensive buildings, so it'll be quite turtle-based - occasionally having to make a push with your crap troops to secure an area, then advancing by way of building up defended points and mini-villages across the map. They won't have too much that can survive an open fight, but when they're really entrenched they'll be very nasty to attack and they'll probably pretty much never run out of resources (unless you work it strategically - given some of their buildings transfer resource types, if they have a lot of them and it gets unbalanced the factories could just end up eating all their power generation).
I'm only tinkering with this, but made a tiny bit of progress on the PDFs. They just have a single regular guard unit and a techpriest, but building-wise they now have:
- Control Tower (a battered, run-down watchtower)
- Plasma generator (copied from IG)
- Gun Turret
- Hab-Block (small, cheap building that increases squad cap by 2)
- Manufactorum (each one decreases your power generation rate by 5%, boosts your requisition rate by 10%)
At some point I need to copy over some of the graphical stuff and re-link things to new skins (because currently there are colour bleed problems). But really can't be bothered at the moment, graphics are effort. Particularly since I'd need to do some hex editing to link in new skins.