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Bigosaur / Re: Son of a Witch: Devlog and general discussion
« on: February 16, 2019, 08:38:22 PM »> You said three modes - RPG and Endless Tower you mentioned, but not the third?
Ah, yes. The 3rd one is the alternate storyline I mentioned before.
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I wonder if the alchemist should have something that changes potions to a random other type - maybe a low damage staff that has that as a 1 mana ability, or even a hand weapon with it as a rage power since randomising it generally shouldn't be that powerful I think.
That is interesting effect, but I'm looking for something with stronger effect. Something really game changing. Alchemists are known to turn metals into gold. Maybe something along those lines?
I think I will make her a melee character, so mana is really used to create potions, at least in the early game.
Or maybe, this hero should rarely fight on her own, but rather summon powerful guardians to fight for her. Something like 50/40/60 starting stats and the weapon has ability to summon golems or animate statues. I'm not sure if this would be too easy. Maybe require full rage for summon or something like that.