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Messages - bigosaur

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166
"It's not that complicated" LOL. I might start to use this in everyday conversations.  ;D

167
LOL, you had me at the "cake" pun.  ;D

168
Bigosaur / Re: Son of a Witch: Devlog and general discussion
« on: September 28, 2018, 12:45:34 PM »
I just gave it a try in today's daily challenge and managed to do it in the second shop (without even killing the bats beforehand):


What I don't understand is how you get the Vampiress to chase you when you go back in with Jolanda if you're not attacking her?

When you attack her to trigger the bats, she should be already following you. You only need for her to switch to you again if she re-targets to Jolanda. Using some weak weapon is a good idea - in the video above I forgot about that and killed the vampiress in the first shop on accident because my damage was too high.

You can see how easily I cleared the bats in the first shop. In hindsight, I was lucky that the second shop was close by. I should have first cleared the path from one shop into another and also cleared the bats in the second shop before leading Jolanda, but I guess I was overconfident that I would be able to do it in the first shop.

If the achievement fails to trigger for you again, it would be really useful to see the replay. There must be some edge case that I'm not aware of.

169
Bigosaur / Re: Son of a Witch: Devlog and general discussion
« on: September 28, 2018, 09:46:46 AM »
Major bug report, I finally got Jolanda to kill a vampiress... and didn't get the achievement. :( It was in the lower catacombs so that may be why? Also I think confusion was in play, so that may also explain it.

I don't get it. There's no special check for location or magic. The achievement unlocks when Jolanda hits the vampiress and her HP goes below 1. That's the only check.

Did Jolanda actually deal the final blow with her sword? Is it possible that something else killed the vamp? You mention confusion. Is it possible that some other unit (skeleton archer or mage) killed her with a projectile or maybe a bat dashed into her?

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kite-ing the Vampiress without killing her is usually far too tricky to reliably do in one attempt for me

Remebering the way you play the game, yes I can imagine it being really hard as a lot of dodging and running is required.

I do it mostly by just running around and hitting the bats on the opposite side. And then just switching back and forth until only the vampiress is left. When I get Jolanda with me, I don't attack at all. I think I will record a short video of it today to show, it's hard to explain with words.

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Could you maybe give Jolanda some level of immunity to the Vampiress' knockdown attack such that she shields herself and can block it? That would improve her odds a lot as long as you can get her one-on-one with the Vampiress. I still think you should be able to rez her with the life staff, too.

I just looked at the Steam achievement stats, and the number of people who have killed the vamp. is twice the number of players who got the VIP Customer achievement (which isn't *that* hard really). So I feel like the challenge level is fair.

You can heal her with the life staff when she gets low on health. She's got 300 HP, there's plenty of time.

170
Bigosaur / Re: Son of a Witch: Devlog and general discussion
« on: September 26, 2018, 08:19:23 AM »
I've finally got the VIP customer achievement - just reloaded the game a ton of times until I got the chest as my starting item, that seems to be the key to it.

Getting Avarice early works too. That's how I did it. But I think it's also doable if you get the Pig pet and the Gilded Predator hammer in the first level.

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I should probably update the guides with the new stuff...

I don't plan to add any significant changes soon (most likely not before December or so), so you can rely on things being stable.


171
Bigosaur / Re: Son of a Witch: Devlog and general discussion
« on: September 25, 2018, 04:11:12 PM »
I've not noticed it yet, so it may be fixed, I'll let you know :)

I still think the vampire hunter quest is too hard - I've still not completed it, even when I carefully remove all the bats the Vampiress seems to be able to just happily take down Jolanda :/ I feel like at the moment it would be the right difficulty for eg a character unlock level quest, but to me it still feels too hard for a regular sidequest, especially as you can't resurrect Jolanda with the life staff if she dies.

I just did a test run yesterday and was able to do it easily. The trick was to hit the vampiress once so that she starts to chase me and then keep running from her until Jolanda kills her. Running back and forth close to Jolanda does the job. This puts is at 2 successes from the last 3 runs I tried (66%), and I kind of feel that it should be doable almost every time, esp. if you use some help (peace scroll, freeze staff/hammer, earthquake staff to knock vamp down, etc.). I need to play more before I decide. The reward is 3 blood runestones, so I feel like it has to be a tricky challenge.


172
Awesome!

BTW, could you please add some space (just hit Enter a couple of times) between the individual images? It's kind of hard to discern where one ends and the other one starts when they all use the same tiling background.  :gandalfgrey:

Looking forward to see the continuation of the adventure  :D

173
Bigosaur / Re: Son of a Witch: Devlog and general discussion
« on: September 24, 2018, 11:51:51 AM »
That's actually happening not too infrequently lately :/ I'm not sure if there's an optimisation problem somewhere or if my computer's just slowed down a bit.

Well, there are many things layered on top of the game compared to a year before for example. A couple of checks for this and that, all the new features. It slowly piles up. It isn't noticeable for a handful of sprites, but once you've got dozens of them... I did some optimizations, especially for guards which are much easier to spawn, but overall the game wasn't designed for so many units on the screen from the start.

Also, before the official release (when leaving Early Access) I did a major revamp of every room to add in more details (rocks, debris, blood stains, etc.). These all go into the sprite array when calculating the draw order and when you have dozens of units moving around it hurts performance. But the game looks much better with all the added stuff, so I don't plan to remove it.

If it becomes an issue, you can change some of the graphics settings to improve performance: reduce the ground particle count to 2-3 and disable item hover particles completely.

The only thing that isn't really the game's fault are those random lockups. It never happens to me on Intel GPU computer, so it must be something with the graphics card (I did see it on nVIDIA). BTW, I tried to add a possible workaround for that and it's in the version 3.7.3. Did you see the lockup problem in the latest version?

174
Bigosaur / Re: Son of a Witch: Devlog and general discussion
« on: September 24, 2018, 07:16:23 AM »
Managed the rare combo of bare bones + mana canteen + necro staff recently :) Having a full size undead army of 50 or so units is really fun - and impressive too, getting a volley of arrows and then the warriors rushing forward, with King Salamis plodding along behind to deliver bigger punches.

Epic!  :o

As I see, it managed to drop your framerate below 60fps as well.

175
Bigosaur / Re: The SoaW Elf Druid Skinpack
« on: September 24, 2018, 07:14:31 AM »
Looks cool!

When I first seen the picture, it looked like some warrior from the Ancient Egypt.  ;D

I have to try to put all your skins in at the same time and see what the game will look like :)

176
Bigosaur / Re: The SoaW Gondor Skinpack
« on: September 23, 2018, 10:04:31 PM »
These look amazing. :)

I'm starting to realize that I missed a huge opportunity when I decided to compile everything else in. Imagine if you could script NPC dialogue and positions with some simple quest system (at least for fetch/kill quests).

I'm definitely making my next fantasy game fully scriptable.

177
Bigosaur / Re: RogueBit: a hacking puzzle game
« on: September 22, 2018, 10:38:34 AM »
BTW, one of the puzzles in the game will reference this forum URL. Here's the text that appears in the game:

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What the hell is HEX?

Since the binary numbers are hard to read and take a lot of screenspace, we use HEXadecimal (base-16) system. It's very convenient, because you can store a single byte in exactly two digits. We only had 10 digits 0,1,2,3,4,5,6,7,8,9 and needed 6 more, so we decided to use letters A,B,C,D,E,F.

So, a single byte that stores values from 0-255 is written in hexadecimal range from 00 to FF.

I might post some information about easter eggs players can find in the game in this thread, so those who see the URL and come here might find it.

178
Bigosaur / RogueBit: a hacking puzzle game
« on: September 22, 2018, 08:38:10 AM »
Here's a small project of mine that I have been working on and off for months:


You play as a single bit of computer memory which became sentient and decided to escape from digital into the real world. Explore RAM, modify bytes and hack machine code and CPU registers to set it free.

More details and screenshots on the Steam store page:

https://store.steampowered.com/app/949790/Rogue_Bit/

I will soon have a beta build ready for testing. If anyone is interested in trying it out and giving some feedback, e-mail me at bit@bigosaur.com for a free Steam key.

179
Wow, I just realized it's been almost 2 weeks since the last batch of strips. Now, I feel sorry I didn't comment on it earlier.  :'( I would really love to read more of this.  :galadriel:

Please make more. Even if we're not commenting, we are reading (and laughing out loud at times). I feel like this could grow into OOTS level of popularity.


180
Bigosaur / Re: Son of a Witch: Devlog and general discussion
« on: September 21, 2018, 09:58:41 PM »
I exhausted myself doing too much at a politics conference and my reaction times are now too slow and my muscles too taut to play games properly, I've got fatigue symptoms so I keep messing up simple stuff :(

This version is pretty much the same as the beta one you played (just some minor tweaks), so don't sweat about it. Get some rest.

BTW, I have a new game coming up. A simple and short programming puzzle game (actually, more about hacking CPUs and machine code than writing programs). It's a small project I have been working on and off whenever I got tired of doing the same thing (i.e. Son of a Witch) and now it's very close to being a fully playable game. I'll take a couple of weeks to push some final game mechanics and puzzles and release it. I will open a new thread in the forums as soon as I have some beta test version or a trailer to show.

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