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Exilian
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Game Design and Project Resources: The Workshops Quarter
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Computer Game Development - The Indie Alley
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Pong
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Topic: Pong (Read 3988 times)
Calisthenis of Green Day
Citizens
Voting Member
Posts: 120
Karma: 0
Pong
«
on:
January 15, 2011, 09:00:55 PM »
I made a Pong game using Game Maker 8. It's nothing special and there are many things that aren't perfect about it.
Please ignore the highscore table, I played it a lot in it's production (testing) and as you can see from the top, spent a little
too
much time playing it.
Any feedback would be nice.
Attachments:
Pong.zip (1.22 MB)
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Jubal
Megadux
Executive Officer
Posts: 35594
Karma: 140
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Pong
«
Reply #1 on:
January 15, 2011, 09:38:21 PM »
The main problem is the fact that the AI bat just moves in a preprogrammed path rather than trying to follow the ball. This makes it nigh on impossible to lose...
The look is good, though, and the physics is fine.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Private Clark
Megas Domestikos
Voting Member
Posts: 903
Karma: 1
Pong
«
Reply #2 on:
January 16, 2011, 05:32:49 AM »
Yeah good start besides the AI part, idk how to do that either, maybe post a topic asking for help on the game maker forum.
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Calisthenis of Green Day
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Posts: 120
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Pong
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Reply #3 on:
January 16, 2011, 02:42:24 PM »
Thanks for your comments!
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Jubal
Megadux
Executive Officer
Posts: 35594
Karma: 140
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Pong
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Reply #4 on:
January 16, 2011, 03:06:46 PM »
Basically what you want to do is get the ball's y-coordinate, then write a loop which every half second or so tells the bat to move towards that y-position at a certain speed.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Computer Game Development - The Indie Alley
»
Pong