Author Topic: Keedo's Goblins for Morrowind  (Read 10047 times)

Keedo420

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Keedo's Goblins for Morrowind
« on: July 05, 2011, 07:39:59 PM »
This mod creates a new playable race called Goblins. The race is balanced based on the 310/45 rule. They have low-level nightvision (same as the Night Eye spell, but weaker and constant) and a 50% resistance to poison. Also, they have a 60-second Frenzy power which increases their agility, speed, endurance, and attack.

The ears are a hair mesh and thus disappear when a helmet is worn. Due to the shape of their head, the back of the head sticks through the back of some helmets and there is clipping of the face with some helmets as well.

The head/ears are retextured versions of the Playable Scamp by redwoodtreesprite. The beast-version feet are retextured versions of AlienSlof's better argonian feet. All other body parts are retextured versions of the Better Bodies High Elf.

Currently both bodies are nude, though in the future I plan to make non-nude versions for those who would rather not have nudity in their game. Both male and female have only 1 face each with six different eye colors, but no vampire heads. The differences between the male and female faces is subtle. Additionally, both genders currently have only one hair style...bald. In the future I plan to add a more faces and hair styles, as well as vampire heads.



To get the mod, go here: Keedo's Goblins v1.1
Or you can visit the official thread for this mod here: http://s1.zetaboards.com/Road_To_Nowhere/topic/4357570/1/#new

Silver Wolf

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Re: Keedo's Goblins for Morrowind
« Reply #1 on: July 05, 2011, 09:59:56 PM »
Ewww tall and naked goblins... :P


I'm just joking, good job !
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Keedo420

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Re: Keedo's Goblins for Morrowind
« Reply #2 on: July 07, 2011, 02:01:14 AM »
 ;D Thanks. They're actually not that tall. Slightly shorter than a human. I should have made a screenshot for size comparison. :P

Keedo420

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Re: Keedo's Goblins for Morrowind
« Reply #3 on: July 10, 2011, 12:56:42 AM »
I added some new tattooed faces today. Here's a screenshot.
« Last Edit: July 10, 2011, 05:46:21 PM by debux »

debux

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Re: Keedo's Goblins for Morrowind
« Reply #4 on: July 10, 2011, 05:45:54 PM »
The female Goblins look soo atractive...

Also edited your post to see the image :P
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Keedo420

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Re: Keedo's Goblins for Morrowind
« Reply #5 on: July 10, 2011, 09:21:20 PM »
Ooops. I was in a hurry yesterday. Didn't bother to preview the post. What did I screw up?  :D

debux

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Re: Keedo's Goblins for Morrowind
« Reply #6 on: July 10, 2011, 10:09:44 PM »
There was a "]" missing, somehow it "disappeared" ;)
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Keedo420

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Re: Keedo's Goblins for Morrowind
« Reply #7 on: July 10, 2011, 10:43:57 PM »
Well, thanks for fixing it. Not sure how that would have happened. I host my images on ImageShack and normally when you click on the text box for the image's BBcode, it autoselects all of the text.

Keedo420

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Re: Keedo's Goblins for Morrowind
« Reply #8 on: July 16, 2011, 11:06:16 PM »
I uploaded a new version today. Here's two new screenshots showing all of the faces for both genders, followed by a list of the changes in this version.


  • Added a variety of unique tattooes faces for both genders and
    three modified male basic faces, bringing the total to 30 faces
    per gender.
  • Added an optional plugin to replace Tribunal's goblins with
    Keedo's Goblins. It modifies every Old Mournhold cell that had
    goblins and the "in_goblins" levelled creatures list.
  • Added an optional add-on for Morrowind Comes Alive which replaces
    both Tribunal's and MCA's goblins with Keedo's Goblins and
    modifies the related MCA scripts. It modifies every Old Mournhold
    cell that had goblins and the "in_goblins" and
    "_MCA_orcs_and_goblins_random" levelled creatures lists. It also
    changes the "MCA_goblins" and"MCA_orcs" scripts, and gives those
    scripts to the Keedo's Goblins added to the Old Mournhold Cells.
« Last Edit: July 16, 2011, 11:09:55 PM by Keedo420 »