Author Topic: Casting and sculpting for Fox Box and myself  (Read 7804 times)

Jubal

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Re: Casting and sculpting for Fox Box and myself
« Reply #15 on: June 09, 2015, 01:18:02 PM »
Is that a "giving the finger" hand I see second from left? :P
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Flamekebab

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Re: Casting and sculpting for Fox Box and myself
« Reply #16 on: June 09, 2015, 01:19:01 PM »
Most definitely!

Clockwork

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Re: Casting and sculpting for Fox Box and myself
« Reply #17 on: June 10, 2015, 02:08:30 AM »
epic :D

brings another meaning to: the metal horde ;)
Once you realize what a joke everything is, being the Comedian is the only thing that makes sense.


Flamekebab

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Re: Casting and sculpting for Fox Box and myself
« Reply #18 on: June 11, 2015, 12:21:03 AM »
Someone bought some goblins! Yay!

Jubal

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Re: Casting and sculpting for Fox Box and myself
« Reply #19 on: June 11, 2015, 02:02:20 AM »
Wunderbar :D
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Flamekebab

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Re: Casting and sculpting for Fox Box and myself
« Reply #20 on: June 15, 2015, 12:21:25 PM »
Next up!



Bonus pic:

Flamekebab

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Re: Casting and sculpting for Fox Box and myself
« Reply #21 on: July 03, 2015, 05:38:25 PM »
New stuff!



Flamekebab

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Re: Casting and sculpting for Fox Box and myself
« Reply #22 on: July 29, 2015, 09:41:40 PM »
Phew, it's been a while. ExiliCon and related really kept me busy.
On the plus side it helped me go through my older stock and have a bit of a clear out. I'm trying to determine what's getting a remaster and when. I don't really want to drop anything from my catalogue but some things will be unavailable for a while once the remaining stock is gone.

The current priority is the Truck Extension Kit. The last units of it are gone and the old moulds need to be replaced.

Here's the masters (without the wheels):


Mostly I'm actually quite happy with them. There's a few things I'm going to tweak or repair (the odd lost rivet here or there) but I hope to have them cast up in the next few days.

I'm excited because this was such a difficult kit to put together back in the day and it ended up costing a lot to boot (and so a high price on the store was required). These days I reckon I can probably do all the parts (except the wheels) in a single mould. That'll make casting it a breeze and allow the price to come down to much saner levels. It'll also be cast in a more well-behaved resin.

James Holloway

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Re: Casting and sculpting for Fox Box and myself
« Reply #23 on: August 04, 2015, 10:32:59 PM »
This behind-the-scenes look is really interesting!

I'm working on painting up the gobbos and priests right now since I'm finally clear of deadline painting projects, and I'll put up photos when I'm done.




Jubal

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Re: Casting and sculpting for Fox Box and myself
« Reply #24 on: August 10, 2015, 01:53:51 PM »
So is the truck extension to go with a specific GW model? Have you ever had any plans to actually release a truck yourself?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Flamekebab

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Re: Casting and sculpting for Fox Box and myself
« Reply #25 on: August 10, 2015, 02:03:06 PM »
For the moment it fits with Games Workshop's current Ork Trukk model but in the near future I plan on creating a separate sprue that will turn it into its own vehicle. I'm thinking it'll be a ramshackle version of the M35 2½-ton cargo truck.

Jubal

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Re: Casting and sculpting for Fox Box and myself
« Reply #26 on: August 10, 2015, 04:08:52 PM »
Looks quite like the UMI Alpha truck from Caravaneer :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Flamekebab

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Re: Casting and sculpting for Fox Box and myself
« Reply #27 on: August 10, 2015, 04:12:20 PM »
One of the fun things about these kinds of trucks is that they're designed to be multi-purpose. By default mine will be configured for carrying troops but I intend on providing optional add-ons that create some other arrangements (e.g. anti-aircraft gun).

James Holloway

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Re: Casting and sculpting for Fox Box and myself
« Reply #28 on: August 21, 2015, 11:45:37 AM »
Not strictly relevant to casting, but here are a few of the grots done. I will try to take some better photos when I finish the lot.

(If this is not the right place, is there a place I should put them?)


Flamekebab

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Re: Casting and sculpting for Fox Box and myself
« Reply #29 on: August 21, 2015, 04:00:14 PM »
Wow!

It's amazing to see my work in the wild. Not bad for some miscasts  :D