Skullstone is a retro-styled single player dungeon crawler game with 3D graphics, inspired by such titles like: Dungeon master, Eye of the Beholder, Stonekeep etc.
In few worlds - a party of heroes explore the dungeons. They fight with monsters, solve riddles, gather equipment, level up and improve their skills just to fight more tougher monsters. And of course there is a story behind it, which will be revealed later.
An description of fighting system, which is an essential part of the game:Abilities:
They basically reflect how well the character is trained in a given domain. These domains are: using different kinds of weapons and armor, schools of magic, blocking, dodging etc. When gaining a level, characters get points that can be spent to develop their abilities.
Some abilities are always active, some other requires an item to become active. A shield for example.Skills
From the very beginning, each character will have 3 special combat-related skills. When activated, skills will give to the caster (or to entire party) considerable bonuses. E.g. greater attack power, faster attacks, mana regeneration, but can also give penalties, e.g. lower defense, inability to move, hit point loss.
Skills can be divided into three groups, according to the way they work:
timed: The effect lasts for a fixed amount of time. When it’s gone, you have to wait to be able to reuse the skill.
toggle: You can turn the effect on/off anytime. When it’s on, the skill will use up your character’s mana/hit points, so use it wisely!
idle: If you use the skill, its effect will last until the nearest successful attack. After the attack is executed, the skills’s cooldown period will begin.Magic
We decided to make it simple. There are no runes, gestures or anything else that could make spellcasing characters hard to use in dynamic combat.
To cast spell character needs an special item placed in hand, a proper ability and some mana. Click on item to cast a spell, that's all.Monster's skills
Yes, monsters have skills too, they are not limited to melee/range attack.
To improve their fighting abilities they can buff themselves, increasing attack, speed, armor and so on. They can also heal their wounds. Here is a screen with buffed mob:
Mobs can also cast debuff on player, and they have lots of them to cast: poison, disease, negative bonuses and the worst ones: slow, web, root or petrification.
The main disadvantage of combat in grid based games is possibility to dance around enemy. Hit, move, hit, move and so on... Immobilizing debuffs should solve the problem, bub mobs have one more thing to use: an area-of-effect attack. So be careful...
Here are some screenshots that you may find interesting:- GUI - Monsters
Dungeons aren't empty! There are monsters to fight.
Ok, thats all for now, of course I'll write a post every time we make something new to keep you informed.
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