For daily challenges, I'd add significantly increased bonuses for completing a level/winning boss battles and completing the game as a whole. I feel like the aim should be to encourage people to get to the end, whereas currently there's a strong bias towards spending lots of time firing off extra bombs and working out what useless potions you can drink in order to get points and it's often just as worth trying to do more extra regular rooms even if you don't end up managing to do the boss battle or advance further as a result.
Perhaps going to next level should give you more than 1000 points. Now it's about 10% of the successful run points. Maybe something like 5000 would be better? Currently you don't get points for the last level, but that's just because the game isn't finished yet.
The video-game style "ping" for picking up coins really annoys me and I'd like a more metallic jingle or clink when you pick them up. This might just be me though.
I'll try some jingling sounds to see how it feels.
An NPC in the castle tavern room would be really nice to have, it just feels weirdly empty at the moment whereas having someone to say "welcome to the tavern" or similar might give it a nicer atmosphere for the player even if the NPC doesn't really have any function
I have some plans for it. One is to be able to recruit Bushido and the other is to have some NPC quest which starts there. Have yet to implement both.
Idea for a new scroll type, transformation - turns any bow, hand weapon, runestone, potion or staff into a randomised different item in the same category. So it could be great, or it could just turn something into something else even less useful.
Already on my list
I haven't made it yet because it's tricky - if a player picks it up in a networked game and another player tries to transform it at the same time, there could be a conflict, so I need to make some special procedure to make sure everyone has the game in sync. Similar to disallowing double-pickup of the item, but special case. That one took me days to debug and make work properly, so making this scroll (and a bunch of other ideas with similar problem) is on hold.
Also just to confirm - it is definitely meant to be impossible to rob shops on the dungeon level, yes?
Of course not.
If you have a certain pet, which can grab stuff from pedestals...
Besides that, if you're really quick, you can grab the item at the same moment when spikes appear. And you can throw yourself onto spikes to pick up other items as well (as you fall and get up, there's a single frame where you can press the pickup button at the same moment when you get hit with the spike again). Of course, it's very risky and you need a lot of HP to even try.
Also, there will be a magic staff that allows you to fly over spikes and a pet that you can stand on similar to the mounts. Hmmm, maybe mounts should be resistant as well?[/list]