Author Topic: Chaos Dwarf Tactica  (Read 7815 times)

Jubal

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Chaos Dwarf Tactica
« on: April 11, 2009, 04:30:00 PM »
The Chaos Dwarfs are often underestimated as an army. However, unlike most current armies they are a well balanced, effective, and challenging force to play if usedd right, and offer far more playstyle options than any other race (with the possible exception of the Empire and maybe Dogs of War).

Army Composition
The armies of the Chaos Dwarfs have excellent candidates for all the main roles on a battlefield. The following combos are excellent;

Infantry force
Relying on combat infantry, Chaos Dwarf warriors are excellent at taking the hits. Don't bother with Great Weapons, your stregnth is in the armour save and toughness departments. Don't go without a BSB, you will need every advantage in CR against those pesky undead or enemy heavy hitters. The bulk of you force should be Hobgoblins - I tend not to bother with light armour bu shields, standards and musicians are a must - in blocks of 30 or so. Cheap, soak up the hits like anything, a banner of slavery is vital for this though. With Dwarfs and hobbos providing a tarpit, you can use orcs, Sneaky Gits, or smaller hobbo units to provide the flank/rear charges you need for CR.

Balanced force
Tarpit forms the centre of this army as above, or the other option is to cut down on hobbos in favour of a small elite force of CD warriors. A small durable infantry force can be backed up by an excellent ranged or manouverable backup; Hobgoblin archers should never be underestimated, at 5pts a shot a couple of units of 10 can whittle down the enemy's lighter armoured cavalry and human infantry very nicely. Volume of shots is the key. Bull Centaurs too are a fine choice, but make certain you have houseruled that they use weapons as infantry - this was clearly the intended rule (they don't get the +1AS for cavalry), but the wording is so poor it doen't actually take effect per the normal rules. Addition handweapon is the way to go, chew up anything from enemy block infantry to serious hitters such as the Stegadon. The speed is nice as well, allowing you to get flank/rear charges in. A few Wolfriders make awesome march blockers, and finally never go ANYWHERE withot your Earthshaker. You will die to gunlines in droves if you don't have one, trust me.

To be continued...
« Last Edit: April 11, 2009, 04:30:18 PM by Jubal »
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