Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Take a look at what's going on, at
The Town Crier
!
Home
Articles
Forum
Youtube
Help
Search
Login
Register
Exilian
»
Off-topic and Chatter: The Jolly Boar Inn
»
General Chatter - The Boozer
»
XKCD Gardens
« previous
next »
Print
Pages: [
1
]
Author
Topic: XKCD Gardens (Read 2514 times)
Jubal
Megadux
Executive Officer
Posts: 35495
Karma: 140
Awards
XKCD Gardens
«
on:
April 06, 2016, 06:31:51 PM »
Has anyone else started one?
Basically XKCD 1663 is a little game where you can set lights, their angles and temperatures, and look at what grows beneath them (though you have to leave it quite a while before items start appearing). You can then save a link and check back on it at another time
I've made a shared Exilian one here, so feel free to go muck around with it or observe what we've grown so far:
http://xkcd.com/1663/#2c856722-fc1d-11e5-8001-42010a8e000c
Logged
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Glaurung
Sakellarios
Financial Officer
Posts: 7077
Karma: 20
Re: XKCD Gardens
«
Reply #1 on:
December 19, 2016, 11:09:06 AM »
I came across this thread, somewhat randomly, and decided to have a look at what was happening eight months on. We have some cacti (saguaro?) and vaguely wombat-like things, a duck in a birdbath with a dead tree (?), and some XKCD people.
Logged
Jubal
Megadux
Executive Officer
Posts: 35495
Karma: 140
Awards
Re: XKCD Gardens
«
Reply #2 on:
December 20, 2016, 02:42:38 PM »
I think those are meant to be tortoises, though I may be wrong...
Logged
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Glaurung
Sakellarios
Financial Officer
Posts: 7077
Karma: 20
Re: XKCD Gardens
«
Reply #3 on:
December 20, 2016, 05:43:13 PM »
That's more plausible, given the presumably desert conditions, though it's hard to tell from the roughly ovoid silhouettes with little sticking-out bits.
Logged
Jubal
Megadux
Executive Officer
Posts: 35495
Karma: 140
Awards
Re: XKCD Gardens
«
Reply #4 on:
January 17, 2017, 05:20:51 PM »
I can't seem to edit the old garden any more.
I've made a new one with more temperate lighting here:
http://xkcd.com/1663/#12632382-dcd9-11e6-8001-42010a8e000a
Logged
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
WarpDogsVG
Posts: 49
Karma: 0
Re: XKCD Gardens
«
Reply #5 on:
June 09, 2017, 10:13:04 PM »
Oh wow, I've never seen this before but it looks really really cool
Logged
Kickstarter:
Back Now!
Trailer:
YouTube
Jubal
Megadux
Executive Officer
Posts: 35495
Karma: 140
Awards
Re: XKCD Gardens
«
Reply #6 on:
June 12, 2017, 10:05:34 PM »
I'm not sure these are working properly any more, the last ones I did don't seem to have grown at all. :/ Was a cool concept though.
Logged
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Print
Pages: [
1
]
« previous
next »
Exilian
»
Off-topic and Chatter: The Jolly Boar Inn
»
General Chatter - The Boozer
»
XKCD Gardens