Author Topic: Minor Cities Project  (Read 7466 times)

xeofox

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Re: Minor Cities Project
« Reply #15 on: October 06, 2016, 02:11:59 PM »
Neear balkhash and Issykol lakes must be horse, huge sources of copper between the balhash lake and the Aral sea (modern central Kazahstan)
the source known from bronze age .
If we can to add new source: to south (or SE) from Aral sea and modern Afganistan also can be Lazurite or just 'Gemstones' in the game.
And saka can make trade cannabis.



Gigantus

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Re: Minor Cities Project
« Reply #16 on: October 07, 2016, 04:39:30 AM »
The number of trade resources is hard coded - you can only rename them.

Just noticed with the empty forts that the rebels have a very limited selection of symbols (empty\FoW settlement symbol) - this article would help to resolve it.
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ahowl11

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Re: Minor Cities Project
« Reply #17 on: October 09, 2016, 08:17:34 AM »
I'd need to go through all of the symbols, but can you check to see if it is possible to do this in RTW? I thought that only 7 Rebel Symbols were allowed, one per culture.
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DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Minor Cities Project
« Reply #18 on: October 09, 2016, 12:26:39 PM »
I think we should should use forts to represent both permanent and non-permanent fortifications instead of cities: for example the seleucids had some fortifications in the eastern part of their empire that could be represented via permanent forts.

xeofox

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Re: Minor Cities Project
« Reply #19 on: October 09, 2016, 12:47:19 PM »
I'd need to go through all of the symbols, but can you check to see if it is possible to do this in RTW? I thought that only 7 Rebel Symbols were allowed, one per culture.
Before in TWC we talk about. And i made few symbols for nomad rebels. One of this symbols can be for rebels of NE part of map.




Gigantus

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Re: Minor Cities Project
« Reply #20 on: October 09, 2016, 01:18:52 PM »
I'd need to go through all of the symbols, but can you check to see if it is possible to do this in RTW? I thought that only 7 Rebel Symbols were allowed, one per culture.

You are mixing up the culture based flag symbols in descr_cultures, where you can obviously have only as many as you have cultures (7), with the 'rebel_symbol' entry in descr_sm_factions. The two 'symbol' entries in descr_sm_factions define the symbol that shows over an empty fort\settlement and in the FoW mode over known forts\settlements.
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xeofox

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Re: Minor Cities Project
« Reply #21 on: October 20, 2016, 10:01:38 AM »
About Khorezm area. Need to delete Dzhanbas (Toprak more old and big)
And main city in this region wil be Toprak
Minir city Kalagyr


But here  problem with toponyms also. It`s modern names of ruins.
I think no name in  source or not interpretation.


I think we can use saghdian words:

In saghdian "kanѳ" mean city,
"
uštəmāx" mean paradise.
"nəβdē" -dewy (or wet).
"ksep
(ksep)" - it`s mean forsaken
"Mard" - dead.
"zāy" (?) or "kōs" in soghdian mean place or area
"γər" - hill


Toprak-kala
(or Toproq) - it`s mean Dusty (sandy), kala - city.
In soghdian can be: Uštəmāxkanѳ, Nəβdēkanѳ, Nəβdēzāy


Kalagyr (or Kyuzeli-gyr) - gyr it`s mean Hill,  second name Kyuzeli-gyr -Hill with pots (Hill with ceramic fragments) Thanks to Serik Akylbek
Problem of KALGYR it was dead city in RTR time.
can be  Ksepkōs or Mardkōs (or Ksepzāy or Mardzāy) or zāy Ksepkanѳ or Mardkanѳ  :)


or early medieval (Idrisi map) we can try to interpretation:
Topraq like Dargas (dargash)
Kalagyr like Garas or Kardan


« Last Edit: October 20, 2016, 04:33:21 PM by xeofox »



ahowl11

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Re: Minor Cities Project
« Reply #22 on: October 20, 2016, 04:57:01 PM »
We arent going to use native languages so Toproq is what we will go with.
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xeofox

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Re: Minor Cities Project
« Reply #23 on: October 21, 2016, 09:52:30 AM »
We arent going to use native languages so Toproq is what we will go with.
Ok. Toprak and Kalagyr.But I`ll try to find to chage minor city expectant "Kalagyr" (not good time for mod)



xeofox

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Re: Minor Cities Project
« Reply #24 on: October 21, 2016, 01:21:17 PM »
Let`s back to archaeolgy...
If we can use modern native toponuyms we can see this picture:



This points good dating for mod time.
P.S.:  Two Sanctuary of nomads - "Baite" more famous.
« Last Edit: October 21, 2016, 06:21:33 PM by xeofox »



xeofox

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Re: Minor Cities Project
« Reply #25 on: October 21, 2016, 07:13:12 PM »
About Ptolemy...
If we have name of Kashgar like Kasia (Ptolemy source) we must have same name of this regeon "Kasia"
If we show some part of Taklamakan desert in new map we can call it "Serica"!

« Last Edit: October 21, 2016, 07:26:30 PM by xeofox »



xeofox

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Re: Minor Cities Project
« Reply #26 on: October 31, 2016, 07:10:43 PM »
About Rakhat (modern toponym, but known elite saka (posible tigraxauda) settlement).
Photo (from video). I can`t show the video (copy rights)
Spoiler (click to show/hide)

map
Spoiler (click to show/hide)