Thats a cool idea, would be a lot easier for placing resources at least.
Anyways here are the rest of the minor cities for testing, honestly its just nine more. I don't want to add too many and then remove them all. Now we just need to garrison them, add a general and add an immortal/immobile spy. Then we can see how they really work. If they work okay then we can start sprinkling more in. I had an idea with all the ports. Many ports in our map are accurately placed cities. I think itd be cool to add a fort on the pixel next to them, so that they can truly be represented. You could take an enemies fort-port and blockade it to choke it, and vice versa. Plus it'd be an interesting layout for some siege battles having a port and fort on the battle map.
Like I said, it's all for just testing purposes.
If we were to use cities as a resource, what would you propose which resource should be replaced?
region Area199A
famine_threat 0
fort 142 111 ; Thebes
region Area200A
famine_threat 0
fort 141 105 ; Argos
region Area201A
famine_threat 0
fort 136 104 ; Megalopolis
region Area178A
famine_threat 0
fort 122 145 ; Sirmium
region Area192A
famine_threat 0
fort 133 160 ; Dacidava
region Area249A
famine_threat 0
fort 189 22 ; Napata
region Area253A
famine_threat 0
fort 211 148 ; Phasis
region Area278A
famine_threat 0
fort 286 104 ; Persepolis
region Area159A
famine_threat 0
fort 52 217 ; Devana
A few notes:
Napata needs to replace Axum as a city
Devana is a current city, these coordinates above are the accurate ones. Devana's current place is actually Alauna.