Author Topic: A New Map?  (Read 16479 times)

Gigantus

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Re: A New Map?
« Reply #30 on: September 19, 2016, 04:07:14 AM »
Completely forgotten about that one.
Looking at the distortion it must be based on worldwind. I installed it again yesterday - but the server is not responding. Not sure if it is from my side. If someone else wants to try, here are the links:

main program: http://worldwind.arc.nasa.gov/download.html
demis add-on (replace sat pictures with map as in the sample): http://www.worldwindcentral.com/wiki/Add-on:Demis_WorldMap

Install the program followed by the add-on
Start program and select the demis symbol in the top row once the globe appears

@xeofox - sinusoidal with some rotation would be best suited I think.
.



xeofox

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Re: A New Map?
« Reply #31 on: September 19, 2016, 04:33:25 AM »
@Gigantus i think it`s good, but hotine projection i like also.  :)



ahowl11

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Re: A New Map?
« Reply #32 on: September 19, 2016, 05:02:29 AM »
Here are the files from the map Gigantus provided a few years ago:
http://depositfiles.com/files/nadxlr1yv?redirect

Some notes from Gigantus on the map files:

Quote
Underneath the radar map of the area. I didn't include map_fog and map_trade_routes.
Note to map_features: I left the coastline layout in case you want to add more rivers - for use simply fill in the background with black (RGB 0,0,0)



There is no real order on how to progress with the map, but the first step would be to make it playable. With a map this size you will need about 12-15 evenly sized regions, 2 factions with a named character each and the slave faction. When creating those regions it's advisable to give them their correct names already, eg. Latium for the whole of Italy with Roma as settlement. That way you later just have to resize the region without changing anything else.
Allocate one region to each faction, the rest to the slaves. Once the map works start working on ground_types and climates.
Once it look's to your satisfaction create the final regions and place trading resources, sort out the development details of settlements and add characters.

Here are mapping tutorials and resources for us to use. Just about anything and everything is answered below!
http://www.twcenter.net/forums/showthread.php?208570-Creating-a-World-%96-Basic-mapping-from-scratch
http://forums.totalwar.org/vb/showthread.php?50437-Making-a-new-campaign-map
http://www.twcenter.net/forums/showthread.php?429382-Bull3pr00f-s-Completely-Known-Tutorials
http://www.twcenter.net/forums/showthread.php?58786-How-To-Add-Relocate-Delete-Campaign-Map-Resources
http://forums.totalwar.org/vb/showthread.php?85902-Campaign-Map-Not-Loading
http://www.twcenter.net/forums/showthread.php?33471-Landbridges-and-how-to-implement-them
http://forums.totalwar.org/vb/showthread.php?68402-Mercenaries-mini-guide
http://forums.totalwar.org/vb/showthread.php?52483-How-to-make-real-rivers-%28or-Land-Bridges%29
http://forums.totalwar.org/vb/showthread.php?51387-Newbie-Mod-Tutorials-Provinces
http://forums.totalwar.org/vb/showthread.php?43747-How-to-limit-recruitment-construction-by-area-%28hidden-resources%29
http://forums.totalwar.org/vb/showthread.php?63614-Game-AI-stuff-%281-5%29
http://rtw.heavengames.com/rtw/mods/tutorials/map_features/index.shtml
http://rtw.heavengames.com/rtw/mods/tutorials/resources/index.shtml
http://rtw.heavengames.com/rtw/mods/tutorials/adding_new_regions/index.shtml
http://rtw.heavengames.com/rtw/mods/tutorials/descr_strat/index.shtml
http://forums.totalwar.org/vb/showthread.php?43149-Putting-features-on-the-Campaign-map-%28custom-tiles%29
http://www.twcenter.net/forums/showthread.php?122162-toggle_terrain-highly-useful-for-mapping
http://forums.totalwar.org/vb/showthread.php?51366-How-To-%C2%96-Edit-a-trade-resource
http://forums.totalwar.org/vb/showthread.php?51378-How-to-include-new-rebel-factions
http://www.twcenter.net/forums/showthread.php?13660-Descr_Strat-tutorial

Does anyone object to this map? If so, please say so asap.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

xeofox

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Re: A New Map?
« Reply #33 on: September 19, 2016, 02:37:36 PM »
Does anyone object to this map? If so, please say so asap.

No Saka (tigraxauda) area. I dreamed about there would be an event: the invasion Wusuns. In this situation Saka go to dream also. In this map can  be saka like Massagets - and it is very sad for me.  :(




xeofox

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Re: A New Map?
« Reply #34 on: September 19, 2016, 02:47:54 PM »
Here some test with samples. Two projection: sinusoidal & hotine

sinusoidal
Spoiler (click to show/hide)


hotine
Spoiler (click to show/hide)



Vrosivs Avgvstvs Rakvs

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Re: A New Map?
« Reply #35 on: September 19, 2016, 04:03:17 PM »
both are pretty good solutions, but imo hotine looks more, how to explain it, natural and better I think.
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Muizer

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Re: A New Map?
« Reply #36 on: September 19, 2016, 06:28:12 PM »
Let's not repeat old errors.

The following is, as you may know, the map I originally made for RTR7.



At the time I was rather foolish and naive and I thought the team generally knew what they were doing, and me as well. They did not, and neither did I. This is a very poor map design. When RTR was reformed under MCM, I made damn sure this map was ditched (though still TIC used a part of it).

The main problem? It's criminally imbalanced region wise and even then it does not make optimal use of the hardcoded limits on map extents.

At first glance, the tilt is appealing because it cuts out "dead space" in the north and south. However, considering how starved for space we were in the Mediterranean and especiall Greece, we should course put the longest axis of the map along the diagonal. This tilted projection throws away 1/3 of your resolution just to get rid of dead space that doesn't actually do much harm. Secondly, wait for it..................yeah, this is a Hotine, or oblique Mercator, projection. And as I mentioned before, that too is rather stupid, because resolution actually increases away from the center line, which is AWAY FROM THE AREA OF INTEREST! That is, the projection makes the small regions along the center line smaller, and the big ones away from it bigger! Let's not make a mistake we made and learned from (as a team) 10 years ago?

ahowl11

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Re: A New Map?
« Reply #37 on: September 19, 2016, 06:58:29 PM »
Thank you for letting us know as none of us were on the team then.
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Muizer

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Re: A New Map?
« Reply #38 on: September 19, 2016, 08:47:44 PM »
Btw, Vrosius, the projection you mentioned in chat could be an oblique cylindrical equal area map. Hardly commonplace. My GIS doesn't have it, but it may be possible to define it in Qgis. Will check tomorrow.

xeofox

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Re: A New Map?
« Reply #39 on: September 19, 2016, 10:32:00 PM »
This is a one of simples ways.
If we will use real projection for preparing for editing map. We can rotate image.
We need make some color grid (in gis) like here (grid borders make like size of the game map):

game map border (rotated)
Spoiler (click to show/hide)

after make KMZ  file (of this color grid) for Google Earth. It will be helper for editing game map.

game map border (grid) in GE
Spoiler (click to show/hide)

The GIS we need only in start (when we make croping and rotaing) after that we need graphical editor (for example photoshop) and google eart.
And we can make easy corection, editing, search etc.

one point in GE and Photoshop
Spoiler (click to show/hide)

Prepare ( rotate & crop) Hi-res map also ;)
After we can (without problem) rectify radar, h-map, disasters, faction borders, etc maps and put it in Google Earth  :)
 
« Last Edit: September 19, 2016, 11:08:00 PM by xeofox »



Vrosivs Avgvstvs Rakvs

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Re: A New Map?
« Reply #40 on: September 19, 2016, 11:05:23 PM »
Btw, Vrosius, the projection you mentioned in chat could be an oblique cylindrical equal area map. Hardly commonplace. My GIS doesn't have it, but it may be possible to define it in Qgis. Will check tomorrow.

Alright, please contact me tomorrow, I'd like to witness the progress, hope you can recreate it. I really think it will fit well.
Rome Total Realism Project Dev Team Member and  Head of Public Relations
RTR VII Beta Tester/Dev Team Member
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"Coasting through the intermission that separates day from day, I find myself feeling oddly at peace with reality. Despite everything, I think life will workout in the end. The world, as as I see it is a remarkable place." - DukeCanada, the interstellar wanderer.
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Proud patron of Aule_the_creator

xeofox

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Re: A New Map?
« Reply #41 on: September 20, 2016, 01:08:33 PM »
I try to make modifycation of projection (Hotine). And made few prototypes for RTR (new PRJ files) in ArcGIS.
Maps don`t need to rotate.

Prototypes of RTR_projection:
Spoiler (click to show/hide)

Here (in my cloud)
PRJ-files, images from spoiler & images with not cuted (borders) in PSD file.
If you are interested, or some problems then contact me.

P.S.: Different sources (modified projection)
Spoiler (click to show/hide)


« Last Edit: September 21, 2016, 12:45:25 PM by xeofox »



ahowl11

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Re: A New Map?
« Reply #42 on: September 21, 2016, 10:12:07 AM »
Muizer, were you able to find anything? Do you think any of those maps by xeofox would work well?
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

Muizer

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Re: A New Map?
« Reply #43 on: September 21, 2016, 07:43:21 PM »
I haven't found anything I'm happy with yet. As for the maps xeofox postd, as I mentioned, the RTR7 map was a hotine map just like his and it didn't do anything to solve our problems. The center line (horizontal) may be the area with the least distortion, but it's also the area with the poorest resolution. Vrosius' suggestion might have helped a bit, but as far as I've been able to assess there's no GIS support for it (though it seems it's being worked on).

This is btw not a decision to make in haste, because once made you're kind of stuck with it. So be patient plz ;)

Vrosivs Avgvstvs Rakvs

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Re: A New Map?
« Reply #44 on: September 21, 2016, 08:39:40 PM »
Fingers crossed it gets nailed right, Muizer. I eagerly await the resolution of this :D
Rome Total Realism Project Dev Team Member and  Head of Public Relations
RTR VII Beta Tester/Dev Team Member
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"Coasting through the intermission that separates day from day, I find myself feeling oddly at peace with reality. Despite everything, I think life will workout in the end. The world, as as I see it is a remarkable place." - DukeCanada, the interstellar wanderer.
-----------------------------------------
Proud patron of Aule_the_creator