Author Topic: Saka  (Read 2682 times)

ahowl11

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Re: Saka
« Reply #30 on: October 17, 2016, 10:05:45 AM »
Steppe Horse Archers are a generic unit. Not special for Saka.
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xeofox

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Re: Saka
« Reply #31 on: October 17, 2016, 10:15:05 AM »
Steppe Horse Archers are a generic unit. Not special for Saka.
no problem! and lancers don`t need rename i think not important (?)
« Last Edit: October 17, 2016, 10:20:24 AM by xeofox »



ahowl11

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Re: Saka
« Reply #32 on: October 17, 2016, 10:25:59 AM »
the lancers are the cataphracts you are making?
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xeofox

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Re: Saka
« Reply #33 on: October 17, 2016, 10:41:42 AM »

lancers and Barbarian Chosen Warlord it well be new  model (one model few textures -but not now).
Current lancers can be renamed to "Saka Late Heavy Cavalry" or "Saka Heavy Cavalry" or "Saka cataphract"  (?)


Important:


ok delete barbarian cavalry from steppe.
herdsmen - need to rename and new model for saka    or   delete for saka (in real each saka is warrior and herdsmen - the name "herdsmen" in nomads tribes faction sounds funny )
delete
Runaway Slave Spearmen or rename and new model for saka. (NO slaves for saka)
rename
Women Saka
Steppe Elite Archers
delete it
Saka Horse Archers
need chaged model from Steppe Archers model but with new texture.

You need make deleting and renaming and change Saka Horse Archers model.
another work after next release.I start work with all correction now.
After that i`ll made cards.
New saka models will be after next beta.
When we finish with saka next will be sarmatians.
« Last Edit: October 17, 2016, 02:35:11 PM by xeofox »



xeofox

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Re: Saka
« Reply #34 on: October 23, 2016, 08:04:53 AM »
I waiting answer form proffesor Sergei Yatsenko (review of current saka units). But few other specialyst of early iron age don`t like the scythian hats. Can be i change the hats, and yuezhi will be without hats (it will be one new model) new hair model with tape. Cata need few fix of texture. and posible to fix all sagaris (rotate?) need to check. And "blue" color of foot archer wil be changed.



ahowl11

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Re: Saka
« Reply #35 on: October 23, 2016, 09:59:12 AM »
Do whatever is best!
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xeofox

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Re: Saka
« Reply #36 on: October 24, 2016, 09:19:33 PM »
New saka symbol...
Issyk (unusual) from golden man dress.
Shilikty deer -from Shilikty saka burials (more stereotypically) and argali.
Tasmola early nomads
Uigarak (stereotypically but unusual) close to Chirik



ahowl11

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Re: Saka
« Reply #37 on: October 24, 2016, 11:09:39 PM »
I like 2shilikti but it needs a better texture for the background. The background needs to be similar to the other RTR symbols.
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xeofox

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Re: Saka
« Reply #38 on: October 25, 2016, 09:43:29 AM »
I like 2shilikti but it needs a better texture for the background. The background needs to be similar to the other RTR symbols.




?



ahowl11

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Re: Saka
« Reply #39 on: October 25, 2016, 04:38:01 PM »
Perfect. Now it just needs to be made into all the different sizes as well as UI, faction banners, captain cards etc
What's the rgb of that red color?
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xeofox

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Re: Saka
« Reply #40 on: October 26, 2016, 08:11:48 AM »
What's the rgb of that red color?

177,34, 39
or
184, 59, 66
or
202, 53, 57



xeofox

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Re: Saka
« Reply #41 on: October 27, 2016, 01:55:41 PM »
Need to change text of faction (i am not good translator):

  The Saka- a mysterious and free people of the Eurasian Steppes. Maybe they were the same as the Scythians, with Saka simply being the Persian name for them, or perhaps they were a completely independent steppe people- no one really knows for sure. Saka – it`s a horse, a bow and a boundless steppe- there freedom like wind, does not know  boundaries . What everyone does know is, that these people lived as nomads and became champions of this region's typical style of warfare. They were among the troops of the King of Kings Dareios during the Marathon campaign and became renowned cavalryman throughout the ancient world. The best known example for their clever and cruel rulers is the famous Queen Tomyris, who fought against Cyrus II the Great in a battle beyond the Araxes Rivers, in which the Great King was killed and his head cut off. One of these victorious tribes, which is synonymous *1 with the Saka, were the Massagetae. They were many in number, but details about the culture, religion and customs have been lost.
There were alliances and rivalries, and many Saka would form confederations, owning the steppes and roaming around Central Asia. One of these groups were the Parni, who became the founders of the Parthian Empire in the middle of the third century BC.
But now the Saka are shattered and divided, gradually disappearing completely. Will it be possible to assemble the tribes in the steppe once more? Will they become vital allies of the rising Parthians? Or exterminate the Sarmatians and move to the West? *2 Or will they gather in the East to reinforce their numbers there?*3 Their fate lies in the hand of the player- the Saka, nomads and the most terrible horse archers on earth.
__________________________________________________________________________
 
Need to:
Add words
Change

*1make interrogative sentence? And “synonymous” I think not best word.
*2
"go by sarmatian steps to west"
*3...."gather in the East  and go to south" (how it was in history) *2 and *3 -swap (first *3, second *2)
« Last Edit: October 27, 2016, 04:10:57 PM by xeofox »



DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Saka
« Reply #42 on: October 28, 2016, 01:03:00 PM »
I noticed that the small version of the saka symbol looks blurry. Also the saka symbol doesn't highlight when it should.

xeofox

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Re: Saka
« Reply #43 on: November 01, 2016, 01:31:47 PM »
Today i found the answer! The alx engine can use horde but...

BI used it in descr_sm_factions.
Code: [Select]
horde_min_units                60
horde_max_units                100
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population    300
horde_min_named_characters    4
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture    33
horde_disband_percent_on_settlement_capture    50
horde_disband_percent_on_settlement_capture    100
...
etc

Alexander engine have this comands but have "stubs" (stoppers) also:



ahowl11

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Re: Saka
« Reply #44 on: November 01, 2016, 03:06:03 PM »
So how do we get it to work
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