Author Topic: Mapping Department Organization Thread  (Read 3023 times)

Roebbah Urtz

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Re: Mapping Department Organization Thread
« Reply #60 on: August 27, 2017, 07:18:30 PM »
@muizer what does fade in in the geography database? I understand most of it, except from that one parameter.

Jubal

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Re: Mapping Department Organization Thread
« Reply #61 on: August 27, 2017, 11:36:02 PM »
My understanding is that "fade in" doesn't do an awful lot, though I may be very wrong about that!
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Muizer

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Re: Mapping Department Organization Thread
« Reply #62 on: September 19, 2017, 09:40:55 PM »
Apologies for the long silence.

Yes fade in seems to do hardly anything.

As for more climates. I'm currently using all of them already. Expect to finish things up coming weekend. Will discuss more then.

ahowl11

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Re: Mapping Department Organization Thread
« Reply #63 on: September 20, 2017, 09:29:45 PM »
Sounds good, can't wait to see the progress!
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Jubal

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Re: Mapping Department Organization Thread
« Reply #64 on: September 20, 2017, 10:42:48 PM »
^ Ditto what ahowl said. :)

I keep being tempted to do some climate work, I'd like to have some proper jungles in a couple of my mods, but it always seems rather a pain to get started on...
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Roebbah Urtz

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Re: Mapping Department Organization Thread
« Reply #65 on: September 21, 2017, 07:18:09 PM »
@jubal you could help collecting and compressing ground textures in .dds format, it's not hard you just need to make an account on several free and freemium texture libraries and have photoshop installed (for some unknown reason ground textures glitch when you use gimp to compress them to .dds). Make sure to save ground textures in the original 1024x1024 format without compression to avoid quality loss if you have to make edits. Each climate uses 15 textures for each season, there are 2 seasons and 12 climates. One of the climates will be a tropical floodplain and you could make some simple edits to make it look like a jungle in your mods.
« Last Edit: September 21, 2017, 07:52:37 PM by Roebbah Urtz »

Roebbah Urtz

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Re: Mapping Department Organization Thread
« Reply #66 on: September 21, 2017, 08:25:52 PM »
@muizer regarding the climates and ground types: I fixed the issue of forest appearing around settlements, so I can use swamp for something else now: I call it 'nigh-impassable terrain' combined with the boreal climate it becomes snowy even in summer with some tundra, can be used for the Himalayas, Greenland, Iceland and parts of Scandinavia. Combined with deserts it becomes sand dunes. Combined with the three wetland ground types it becomes very wet swamp. I still have to decide what I will use it for when combined with the Mediterranean, semi-arid and temperate deciduous forest climates. Perhaps for very steep tiles? Or to represent very rocky terrain? Regarding both cool and hot deserts: I used hills for hilly rocky deserts, low fertility is sandy, wilderness is even more sandy and swamp is 100% sandy. Sparse forest is used for badlands (I replaced the vegetation with rock formation models with shrubs on the slopes that appear when using this ground type), dense forest stays dense forest. Medium and high fertility are somewhat fertile are more flat, with pebbles, cracked earth, small shrubs, etc. High fertility has a higher density of shrubs.

Also I'm going to make a final update for my unofficial RTRVII patch in which I undo all of my balance changes and big graphical changes and just fix bugs and enhance little things to stay as close to how RTRVII was intended. If you could add one climate, what would it be? (the swamp climate is still unused) Also regarding your semi arid highland climate: I've never seen it on a battle map so could I use that climate for a semi arid climate with snow in winter that could also be used elsewhere on the campaign map?
« Last Edit: September 22, 2017, 11:16:13 AM by Roebbah Urtz »

Muizer

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Re: Mapping Department Organization Thread
« Reply #67 on: September 22, 2017, 06:45:57 PM »
Hola Roebbah (should I call you that?)!

It would be really useful to me if you could post your "climate+groundtype = landscape type" matrix.

We need one, because I agree just assuming groundtypes will be the same/compatible across climates is probably too limiting. Use of open forest as scrubland in arid climates seems unavoidable for instance and I guess there will be other "out of character" usages. A departure will mean that any change to climate will have to be accompanied by changes to the groundtypes, but it's probably worth it.

Greets,

Mzr

Roebbah Urtz

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Re: Mapping Department Organization Thread
« Reply #68 on: Today at 04:13:15 PM »