Author Topic: Unit prices  (Read 2914 times)

DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Unit prices
« on: October 16, 2016, 01:51:23 PM »
Hi guys,

I've noticed that our unit prices have become unbalanced because of our modifications to the units stats and size. Maybe we need to redo all unit prices. I would like to calculate recruitment costs, upkeep and armour & weapon upgrades seperately. Is there anyone in our team who has a lot of experience with unit prices? If not, then I will work on it.

ahowl11

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Re: Unit prices
« Reply #1 on: October 16, 2016, 03:56:35 PM »
You're the one who's made changes to different units. I'm not sure anyone else has touched them lol :p
I have no experience with that. I don't think any of us do.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

xeofox

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Re: Unit prices
« Reply #2 on: October 16, 2016, 04:04:22 PM »
You're the one who's made changes to different units. I'm not sure anyone else has touched them lol :p
I have no experience with that. I don't think any of us do.
About saka heavy cav- it must be expensive or to hard get it.



DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Unit prices
« Reply #3 on: October 23, 2016, 01:08:15 PM »
I made a system to balance unit prices:

Spoiler (click to show/hide)

What do you think?
« Last Edit: October 23, 2016, 02:12:18 PM by ThatOldSchoolEmoDude »

ahowl11

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Re: Unit prices
« Reply #4 on: October 23, 2016, 02:53:40 PM »
Only thing is I think we should really go over the cultures. There were many of them.
God, Family, Baseball, Friends, Rome Total War, and Exilian. What more could I possibly need?

DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Unit prices
« Reply #5 on: October 23, 2016, 03:02:57 PM »
This is how I do it; and the cultures are one of the easiest parts with this method:

DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Unit prices
« Reply #6 on: October 23, 2016, 04:27:50 PM »
I simplified my system:

Spoiler (click to show/hide)
« Last Edit: October 23, 2016, 04:37:17 PM by ThatOldSchoolEmoDude »