Author Topic: The Spell - A top-down fantasy action game  (Read 323 times)

Jubal

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Re: The Spell - A top-down fantasy action game
« Reply #15 on: February 11, 2017, 10:38:16 PM »
Ah, OK, that all makes sense :) You could give knights a bit of a blocking radius? I'm usually running backwards away from them rather than running forward past them anyhow...

Look forward to seeing/hearing how the tweaks work!

And ah...
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Drasnus

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Re: The Spell - A top-down fantasy action game
« Reply #16 on: February 16, 2017, 07:56:23 PM »
Ah, OK, that all makes sense :) You could give knights a bit of a blocking radius? I'm usually running backwards away from them rather than running forward past them anyhow...

Look forward to seeing/hearing how the tweaks work!
At the moment I reduced the sound ranges a bit more, and I'm experimenting with making knights slow the player down the same way fire does.

And ah...
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It'd make more sense to put his secret in there, I'll eventually add one for him.

I pushed a new build the other day with a couple of new secrets (including your suggestion), as well as the reduced sound ranges (although it's a subtle change).

Jubal

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Re: The Spell - A top-down fantasy action game
« Reply #17 on: February 18, 2017, 12:22:23 AM »
Ah, great :) New builds downloadable from the same place?
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Drasnus

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Re: The Spell - A top-down fantasy action game
« Reply #18 on: February 18, 2017, 10:59:50 PM »
Yes, all updates get posted on the Itch.io link.