Author Topic: Township - Development Thread  (Read 19920 times)

Son of the King

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Re: Township - Development Thread
« Reply #135 on: July 05, 2017, 10:10:33 PM »
Infinite map screenshots!

Spoiler: Near the origin (click to show/hide)
Spoiler: Somewhat further out (click to show/hide)

Today's progress has mostly been the tile information panel thing, which is only there as a means to the end of me working out what tiles need and playing with yamlui's text labels really.

If you want to play with it and have Python (>=2.7) + Pygame (something recent-ish, idk) installed, you can get the code from GitHub. You'll need to get yamlui too and place it alongside mapgen.py though. There isn't much in the way of actual functionality yet though, its still pretty much just a map generator.

Jubal

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Re: Township - Development Thread
« Reply #136 on: July 07, 2017, 04:14:55 PM »
Nice, hopefully I'll get time to have a play around soon :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Son of the King

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Re: Township - Development Thread
« Reply #137 on: July 07, 2017, 09:50:20 PM »
I've spent the last couple of days doing some initial work on "Stockpiles", which I intend to be some kind of resource drop-site type things. Currently you can only place them and select them. Actually tracking their contents and displaying information about them should be possible tomorrow :D .

Jubal

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Re: Township - Development Thread
« Reply #138 on: July 08, 2017, 10:32:59 AM »
Ooh, excellent :) (Also, recent work included in Updates from the Forge!)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...