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Posted on March 29, 2025, 04:03:03 PM by Jubal
Icebound: Competition Results & Showcase!

ICEBOUND: COMPETITION SHOWCASE
 

The ice has thawed from winter and the last frosts are leaving the northern hemisphere, so it's time to find the results of our winter competition! This year's theme was ICEBOUND, and we've had some wonderful pieces engaging with all sorts of angles on the theme. However, there can be - or at least, is in this case - only one winner.

And that winner is... Tusky with his game The Icebound Wildlife Sanctuary!

This little game involves feeding various wild animals with the aim of returning them to the wild: each one you successfully get healed up  The guest judges praised the game's mechanics and animations, and said that the game "really makes you feel the shine of the Arctic and Antarctic". Tusky will win a digital copy of Books and Bone, the cosy fantasy necromancy novel by Veo Corva that follows a town librarian discovering the secrets of death, magic, community, and what it means to be alive.

Thanks also go to our judges, GoldKarat and Clio, and to V for sponsoring the competition. The most important thing, though, is the showcase: all our creators made brilliant things for this and we're really thrilled to be able to show them all to you side by side. Do leave a comment and let us know what you think!



Entry Showcase

WINNER: The Icebound Wildlife Sanctuary - A Game by Tusky


In the Icebound Wildlife Sanctuary, walruses, penguins and arctic foxes come to eat fish and recuperate from a variety of injuries. As the keeper, it's your job to administer medicines and keep them fed - but it's a tricky challenge, and the Sanctuary has a strict payment-by-results system in place. Some days there's not enough fish, others there's not enough time, and to keep your job you need to keep getting animals through your care and back into the wild. Are you up to the challenge?





Icebound - A Story by Spritelady

Click to read the Story:
When she was a child, it had been a taunt. Somehow the other children had known that she was different and they hadn't hesitated to torment her for it.
    "We don't want to play with you. You'll be icebound one day for sure."
At the time, it had sounded mysterious, but the rejection had hurt, and that occupied more of her thoughts. She had done her best not to show them how much it had affected her.

Later, it had been a warning. Her tutors had used it when they felt she was being deliberately difficult.
    "If you keep behaving like this, one day you'll be icebound. If that happens, I won't be able to help you."
Then it had begun to take on an ominous tone, although she had refrained from asking what exactly awaited those who were sent north. They had never liked her asking questions.

Finally, it had been a threat, spat from between clenched teeth along with a spray of blood from where her fist had connected with his mouth.
    "You'll regret this. I'll make sure you're icebound."
It had been worth it.


Sitting in the back of the wagon as it steadily rumbled further north, she realised that the fear of being icebound had hung over her for her entire life. In the end, being taken by the guards had been almost underwhelming. She had expected something out of the novels she sometimes read, with city guards bursting into her room in the dead of night. Instead, there had been a knock at the door and two men she didn't recognise had politely asked her to pack a bag. She knew it wasn't really a question, but it had all been so calm that she hadn't felt worried or frightened. Just resigned to what had apparently always been inevitable.

She'd long since grown too old for her tutors, but the reluctance to ask questions remained. Of course she had wondered what happened to the people who went north. But instinctively, she avoided talking about it. All she knew was what everyone knew: the icebound were taken north and they never returned. She assumed that was where the name had come from: they were bound for a land known for its freezing temperatures and hostile environment.

She had heard the stories of course. Everyone had. Every few years, just often enough to remind people of the risk, someone would disappear. There would be rumours, but never anything concrete. They just vanished. Then someone would say that terrible, mysterious word. Icebound. The missing person's friends would say that they had always known there was something odd about them, of course they'd never really been close. Stories would be told, most greatly exaggerated, about strange occurrences that happened around the missing person.

And then, once the stories had been repeated too many times, and there was nothing new to discuss, the talk stopped. The shock wore off and the person's name faded. Like they had never existed. She'd seen this pattern play out several times, among acquaintances or people she heard talking at a bar.

At least she wasn't leaving anyone behind. There was no one who might miss her or worry when she failed to appear. She suspected that a few of her fellow students at the Academy might wonder what had happened to her, but she had never made any close friends there. Much like when she had been a child, her peers seemed to sense that something wasn't quite right and had always avoided being too friendly. Her landlady would probably be annoyed when the rent wasn't paid, but there wasn't anything she could do about that. Anyway, in all likelihood she wouldn't see her landlady again, so it probably wasn't something to worry about.

The wagon hit a particularly rough patch of road, and she braced herself as she was jostled from side to side. From his raised seat at the front of the wagon, the man driving muttered something under his breath about the conditions getting worse.

Suddenly, there was a loud crack from one of the wheels and the driver swore loudly. He pulled the wagon over to the side of the road and climbed down to inspect the damage. He murmured something calming to the two horses, running a hand down the nearest as he bent to get a closer look at whatever had broken.

It occurred to her then that while the driver was busy, she could run. She hadn't been bound or gagged, she was free to move around. She had her bag. It might be the best opportunity she got.

Except, glancing around, she realised that this was a very stupid idea. The temperature had dropped steadily as they made their way north and the road ran through a wide, flat expanse of scrubland. There was no cover for miles. Even if she did manage to outrun the wagon driver, she had no food, no camping supplies, nothing that would let her live long enough to reach a town. Besides, she was a city girl, she had never spent any time in the wilderness. She didn't know the first thing about how to find food or shelter out here.

She looked around again, this time more deliberately. Could she take one of the horses? It would take time to unhook one from the wagon, so she would need to overpower the driver first. She looked him over. He was solidly built, but no taller than she was and she had plenty of experience brawling. She wasn't naturally a violent person, but there were always some people who responded to her unsettling nature by confronting it with their fists. She'd learnt quickly how to defend herself, and how to incapacitate an attacker.

She would need to be quick, take him by surprise and subdue him. It was risky. He was alone, which meant someone thought he could handle escorting her north. He didn't have the look of a fighter but she knew better than to trust appearances.

Nothing for it then. She'd use It. Just enough to give her an edge and let her get away. She didn't know where she'd go, but anything had to be better than what was waiting for her at the end of this wagon ride.

She closed her eyes, concentrating as she felt for It. The flow of energy that waited at the back of her mind. Anxious as she was, it slipped out of her grasp at first. She took a deep breath, aware that whatever repair the driver was making wouldn't take him much longer to complete. She brushed against the edge of the flow of energy. She almost had it, just a few moments more...

"I wouldn't do that if I were you."

She flinched as the driver's voice broke the silence. Opening her eyes, she realised he had come to stand at the back of the wagon, and was watching her with a disapproving expression.
"I wasn't doing anything," she protested. He snorted and gave her a look. He didn't believe her. How had he known what she was doing? No one had ever noticed before. He watched her for another moment, apparently considering something, and then gave a small shrug.
"Well if you think about not doing anything again, trust me when I say you won't like the result."

She glared at him, and he smirked before moving back around the wagon and climbing back into his seat. He gave a little click, and the horses moved off at a brisk pace, the wagon juddering along the badly maintained road.

They travelled for several more hours. She thought about reaching for It again, but the driver's warning had unnerved her. Maybe it would be better to wait until she knew more about what was going on, and could come up with a better plan than 'run like hell and hope'.

She wondered how much longer they would be travelling. She couldn't see any supplies for spending the night, and they hadn't passed any inns so far. Maybe he intended to drive through the night?

As she twisted around to look ahead, she realised she could see something on the horizon. A few miles ahead, there was a large structure, the first to break the emptiness of their surroundings since they'd left a small town around lunchtime.

Suddenly, she began to feel anxious.

So far, she'd avoided thinking about exactly what was waiting for her at the end of the journey. Now the possibilities flashed through her mind. Would they torture her? Would she be imprisoned? Was she here to be experimented on? Maybe they knew about It. That would explain the driver's comments.

Before she could work herself into a proper panic, the driver spoke again, for the first time in hours.
    "There are a few things you should know before we arrive. Mostly, keep calm and try to be polite. The Professor's a kind woman, but she doesn't like rudeness, so be civil and mind your manners."

    She blinked. That didn't sound like the sort of advice given to someone they were about to lock up. It sounded like the same speech they gave the first-year students at the Academy.

"You've probably heard all sorts of rumours about this place," he continued, apparently taking her silence for compliance. "You'll soon see for yourself what it's really like here. It was a surprise for us all, so you won't be the first if it takes a while to sink in. But you should know that no one here wants to hurt you. Actually, it's just the opposite."

His statement alone surprised her enough to start peppering him with questions. He chuckled at her, but wouldn't say anything else as they approached the jumble of buildings she'd seen earlier at a distance. They were a strange mish mash of styles and sizes. One was several storeys tall, built of grey stone, vast and imposing, with no windows that she could see. Another resembled the bungalows she had seen on the city outskirts, except that this wide, sprawling building could have housed 20 families with room to spare. Yet another looked like a grand church, beautifully decorated with murals carved into the stone.

The buildings spread out with no particular rhyme or reason. The whole complex was the size of a large village, and she was surprised to see people walking between the buildings, apparently going about their business. She hadn't known what to expect, but it certainly wasn't this.

The wagon stopped in front of a small brownstone building, and the driver climbed down and began to unhitch the horses. She sat for a moment, unsure what to do, and then clambered down herself, hefting her bag onto her shoulder. As she did, a woman emerged from inside the building, carefully closing the door behind her. She was dressed practically, prepared for the cold, but there was nothing to indicate who she might be or what her role here was.

She smiled at the driver, and exchanged a few quiet words, before coming around the wagon. Now that she was standing in front of her, it was clear that she was older than she had first appeared. Her hair was streaked with grey, and her eyes crinkled as she smiled.

    "You're a little later than we expected. We thought you'd be here an hour ago." She paused, apparently waiting for a response. When she didn't get one, she continued.

    "I expect you're tired after the journey, so the full tour can wait until tomorrow. For now, I'll show you to your room and let you get settled in. Dinner will be served in an hour."

    The woman paused again, and this time, there was a response.

    "I don't understand what's going on."

    The woman's smile widened.

    "I imagine you've got thousands of questions for us. And we've got some for you as well. It's not every day that we get a new student with your gifts. Don't worry, I promise everything will become clearer soon. For now, I'll just say this:
    "Welcome to the Institute for the Canny and Extraordinary."


The Quest for the Giant Present - Miniatures & Diorama by LincolnIvy


Gandalf the Red recruited rather fewer Dwarves in his quest for the giant present...


What Warmth We Have- A Story by Rob_Haines

Click to read the Story:
We reach the End of the World half-frozen, snow-blind, the chasms in our fellowship torn wide and treacherous.

We lack the heart to raise our voices above the snowbound crunch of feet. There's nothing left to say that's worth fighting the gale which tears words from our lips, the wind a predator in the icefields, howling as it flenses our flesh and leaves our hope to die in the wastes.

Once, we five shared a vision; now, all we will share is an icy grave.

#

Then the Vault rises before us.

I hear my companions' voices raised for what seems the first time in an eternity of frost; they would be crying if the tears did not freeze on their cheeks. Our journey, all these months, the prophet promised us this catharsis.
The culmination of our quest, the means to save our home.

I do not weep. My heart beats, driving my flesh and my pack onward with fresh vigour into the lee of the Vault, shelter from the storm.

#

Frostbitten fingers and sodden wood conspire against our warmth, but I do not offer aid. My brother and I have not seen eye-to-eye for five hundred miles.

The Vault at the End of the World beckons me, a sheer cliff of ice riven by a single vertical crack. This is what we came all this way for, at the word of the Gods, as foretold by prophecy.

But Gods speak in riddles, and prophecy is bitter like the wind. I do not dare hope that our salvation lies within.

#

Step by step.

Heartbeat by heartbeat.

The Vault towers over me and for a moment I fear this is where I die, alone in all ways that matter. Colder than death, a fool of prophecy.

I raise a fist and strike the eternal cliff.

It yields.

In hope and terror and resignation I watch as the Vault tears itself open. It should grind like an avalanche, not crunch like a thousand snowdeep footsteps all at once.

Within lies a void, naught but slick, cold walls.
Empty.

#

The prophet laughs in the face of my anger. She who is God-touched, she who drew us into the ice.
"What did you expect to find?" she says, her old bones cadaverous in her furs.

I have no answer. Magical talismans? Ancient relics to drive back the encroaching night? Something to make all this worthwhile.

I say so.

She shakes her head. "Foolish boy. The Vault does not give, it takes."

I would know fear, if my veins were not already ice.

#

One by one, we tear out our hearts.

We pack them, still beating, in what furs we can spare. We stow them in the void and tell each other it is for the best.

The Vault closes on our sacrifice.

The firewood is forgotten now, for we do not feel the cold that rimes our flesh. We do not fear the march of death, nor doubt our course.

And when the world demands we feel nothing but the ice in our veins, we no longer fear the judgement of our hearts.




Aureliano - A Story by Jubal

Click to read the Story:
The minister stepped delicately off the aircraft, and onto Antarctic soil.

It had taken some effort to get here: his party were deep in another round of discussions with their Colorado allies, and going all the way south seemed like a frivolity when the coalition was on the line.

When the invitation had come, though, he knew he had to go. And he did not care very much, in any case, for politicking.

He wrapped his scarf around his face, and set his goggles down over his eyes. This was as far south as the planes went, well inland from the city-states dotting the Antarctic coast. It was peaceful here, but the sort of peace that comes with weather better suited for some ancient monk railing at the heavens than a settlement of human beings.

Two local functionaries came to meet them, along with a couple of scientists, a very small lady with big mouse-wide eyes and a gaunt man with dry, weatherbeaten skin and close-curling white hair. Along with his bodyguard and his interpreter – none of these Anties spoke god's own Spanish tongue – the minister plodded along behind them.

Much of the settlement was built below ground level, or constructed in heavy rock and concrete shaped to protect buildings and people alike from the elements. The one hotel was mostly below ground, but they stumbled through some ground-level streets to get there. The place was busy: the minister was far from the only person who had been invited. He caught glimpses of an Aegean emissary trying to mix fur coats with official regalia, a tall man who spoke so boldly he must have been Californian, and even a figure with clearly green-hued skin. He knew about Europans, but they were few in number, and he was surprised to see one here.

He looked down from the street to the hotel's yard. The various dignitaries and doctors and diplomats perambulated around the garden below, a simple square of grass, herbs, and bay-trees that had been dug into an indentation in the rock to protect it from the brutal south polar winds. They kept circling it, walking in thought or conversation: it was as if, sped up, they could have formed some sort of particle collider, one of them eventually whirring round and round until, reaching escape velocity, they shot out and across the little town's marketplace with its buzzing light tubes and yelling traders.

They did not accelerate: indeed, they seemed to get ever slower with time, more isolated. The Minister watched them for a moment, and then was ushered down the steps.

"Are you looking forward?" the little mouse-eyed lady asked through the interpreter. "To seeing it?"

The minister answered a polite yes, and only then pondered the question itself. He was glad not to be home, and he had felt oddly drawn to this - this promise of a thing he had never seen. It would probably feel like nothing, though: a trip was a trip, ministers went on trips all the time, and – having nodded at this curiosity he had been brought here to witness – he could return to a post that he performed adequately but not spectacularly, done for a party he served but did not believe in at the behest of an electorate he smiled at every campaign season without it ever quite reaching his eyes.

He looked back at the mouse-eyed lady, who was checking a clipboard to see who else would be on tomorrow's journey. She looked back, and her eyes smiled. The minister wondered if his eyes had done the same: but he suspected that they had not. He went and ordered a glass of muscat, and joked to his interpreter about the food.

 ~

The next morning, they set out: a party of five dignitaries and their entourages, one of several groups who would come and see what the government of Port Emperor and their scientists were finally ready to unveil. The tall, gaunt man drily pattered some facts as three tracked buggies rattled up the cold, rocky slopes where frost clung under the rocks and only occasional hardy mosses grew.

"He says that they've done nothing to create it: it's a feature of the old landscape, and they're just seeing how well it grows."

Their destination was not the pole itself: they turned from that trail, well worn by the occasional wealthy tourists, after an hour, and headed into the mountains. They turned up and over a ridge – now firmly off-road – and down a gulley, the buggy shuddering a little on the pebbles and loose rocks as it rolled down the way.

A white bird soared down the fast polar wind, calling blue murder. The minister's bodyguard glanced up at the curdling noise, and crossed himself. The buggy kept on down the valley, as the largest of the peaks soared above them. In some parts of the continent the mountains were rumbling volcanoes but here they stood still, sharp, and silent against the howling of the air around them. They were like solitary gravestones for worlds neither they, nor the minister, had ever seen.

Now, they stood watch. The mountains guarded their memory and birth-child, there where the buggies stopped and the minister set foot in front of a thing he had never known how to imagine.

There it was, filling the valley floor, shimmering in what little sun reached this darkened place.

It stood in front of him, the sign of a world that was lost. An expanse ten times the size of the dry football fields that dotted his homeland, where the rains and waters had formed, just in the last ten years, a sheet that did not melt in the summer, here in the mountain shadow where it never unfroze.

The minister did not care very much for politicking: he had been born, he had grown up in a battered manor full of old books and newly salvaged technology, and he had inevitably gone into politics as the correct vocation for a man of skill who did not believe in god and had no head for numbers. And so he had come here, where the dry wit and dry wine of that life were taken from him.

The ice stretched out before him, unbroken. He knelt, and reached a hand out to the cold edge of the sheet, and muttered some questions to the interpreter.

It was growing, they said! Four times as large as it was when they had first discovered it, here in a valley too remote for anyone to have noticed. A decade of this, and it would fill the valley. A century left alone, and it might reach the sea, rolling out of the valley's mouth to embrace the world.

He stood there, and cared. He remembered why it had seemed to him strangely necessary that he should come. His name echoed in the damp-smelling of a particular book half-remembered, a tattered old paperback from before the wars that his grandfather had given him.

And so he had taken himself to see ice.

In some years to come, in the run-up to the elections of 2287, he would dutifully credit all of his whirlwind successes to his team, his wife, and to the people of his country. He would not credit this moment with his success, or his drive: it would not do to remind people that he had been there, at that moment. He would not credit the beauty and the magic of seeing that lost expanse, his dream of its growth, with his drive to see his own world grow again, the push back toward the irradiated zones, the stabilisation of the flooded coastlines. And he would certainly not credit his name, or an author long since dead, or his grandfather, with changing the land he governed forever.

But today, he had taken himself to see ice: and he would forever remember what it meant to look outwards across it.

"Long live the Liberal Party," he whispered.

Editorial note: this entry was excluded from judging as it was created by a competition organiser.





That's all we have for Icebound, but it's time to get out of the freeze for the year ahead - and for all our events and activities in the coming months, where we're hoping to have more exciting and fun things to do as a community. We hope to see you for those, and hope you enjoyed this icy creative showcase!

...
Posted on March 18, 2025, 11:27:43 PM by Jubal
17 Years of Exilian!


On March 18, 2008, I made the first post on this website (or, more accurately, the instance of the free forum software InvisionFree which sometime later we'd move off to our own web hosting). It's been seventeen years since then: we've been through a lot, found new friends, parted with others along the way, but I hope we're still being - ultimately - useful to people out there. Whether it's creative chatter and community or just finding a space online to rest one's brain, the spirit of curiosity and creativity in which I was tinkering with little game mods as a teenager is something that, over half my life later, I believe in just as much.

And I believe in you guys. Thanks to all of you who continue to be part of this little thing we've built together. In a world that feels too dark too often, it's too big a thing to ask a little place like this to really hold all that night at bay: but if we can be a little piece of starlight to remind people how to imagine dawn, then I'm more than proud of doing that.

Happy birthday, Exilian: here's to another year.

...
Posted on February 14, 2025, 09:57:27 AM by Jubal
Cyril & Methodius Day 2025

Happy Cyril & Methodius Day!



As usual on Feb 14, we celebrate a very important saints' day - that of Cyril and Methodius. Why, who else were you thinking of?

As patrons of languages and of Europe, Cyril & Methodius Day is a niche little festival of learning, linguistics, and reading which we celebrate non-denominationally. Today's a good day to learn a new alphabet, tell a linguist how much you appreciate them, or just read a really good book. We hope you'll join us in doing so!


...
Posted on January 20, 2025, 01:24:38 AM by Glaurung
Exilian Election Results, January 2025

Election Results

The regular annual Exilian elections for core volunteer staff positions have happened, and our new committee has been duly elected as follows.

Regularly Elected Staff

Jubal (FIF) re-elected unopposed as Basileus, 4 votes to 0 with 0 abstentions
Tusky (Ind) re-elected unopposed as Sebastokrator, 3 votes to 0 with 1 abstention
The Seamstress elected unopposed as Spatharios, 4 votes to 0 with 0 abstentions
Spritelady (Ind) re-elected unopposed as Tribounos, 4 votes to 0 with 0 abstentions

Ratification of Permanent Staff

Jubal (FIF) ratified as Megadux, 4 votes to 0 with 0 abstentions
Glaurung (Ind) ratified as Sakellarios, 3 votes to 0 with 1 abstention



Thanks to everyone who voted and to all our staff: the next regular elections will be in January 2026. There are still vacancies for staff members, for both content creation and technical matters, and we welcome volunteers for these posts.

...
Posted on January 07, 2025, 07:20:50 PM by Jubal
Updates from the Forge 56: New Year 2025

Issue 56: New Year 2025

EDITORIAL & COMMUNITY NEWS

Welcome back to Updates from the Forge! It's time for another round of projects across a multitude of different forms and types of creativity - but first, some news!

The main site news hasn't been very visible but it is very important - we've moved hosting to a new provider. This will both provide the site with more reliable service and a significant improvement in costs for the next four years, which will in turn hopefully free up some more money for community projects. We seem to have managed the move with remarkably few technical issues, and after summer's major forum upgrade we hope that the technical improvements over the course of this year will help keep your experience on Exilian smooth and enjoyable.

We've also had a particularly bumper crop of articles in the last months of 2024. Our five new pieces include irreverent explorations of ideas we accidentally came up with playing word association and how to use two cows to explain medieval European history - but also tackle more practical questions, like when to build dungeon encounters in RPGs. Monsters and mythos have rounded out the set, with a toe-curlingly grim set of new folk horror monster concepts written for Halloween and a dive into the mythology of Asturias, a northern Spanish region defined by its isolating mountains and local traditions.

We've had one major project announcement too, with The Exile Princes, Jubal's tactical procedural medieval RPG, being released for free on Steam in December. With well over 90% positive reviews so far, it may be worth checking out!

Finally, please do check out our winter competition: with a prize offered by brilliant indie author Veo Corva, and guest judging from musician & game producer Clio Em and Twitch variety streamer GoldKarat, we're excited to see what you come up with on this year's frosted theme of ICEBOUND.

And with that - onto the updates!

CONTENTS:

  • Editorial & Community News
  • Game Development
    • Venleitche: A TTRPG of Seasons, Morality, and Magic
    • Jubal's Godot tests
    • Modding Minecraft's Menu: ChefQuest!
  • Arts & Writing
    • Cosy Hallowe'en Crafting
    • A New Language is Born
    • The Song of Fen'harel
    • Writing and Cultures
  • Miscellany
    • SoundImage goes Urban
    • MAMG Proceedings 2024
    • Jump off at Exilian's Docks for a new project!


GAME DEV

Venleitche: A TTRPG of Seasons, Morality, and Magic

New member WanderingBeekeper has brought a new RPG to the site! Venleitche covers a world in which the karmic effects of people's actions are bound deeply into the fabric of existence - with disastrous consequences for the decidedly imperfect beings who inhabit Antillia. Loss of karmic connection can cause penalties from mere difficulty to full monstrous transformation, with large parts of the world turned into post-apocalyptic wreckage by the terrifying effects of tearing karmic horror. Those who are willing to make hard choices - with the very real social and monstrous dangers that implies - may become the adventurers who can respond to problems and try to rebuild the social fabric of a broken world... but at real personal cost.

Antillia's magic is woven into the natural as well as karmic worlds, with the changing seasons having different tones and flavours to the magic that they best support, with connections to the classical elements and to the souls of individuals who most closely align with their character. The game's name, Venleitche, encapsulates an in-world concept of natural rightness and order that underpins the way the people in this world have to understand their environment. Some character stats are trade-off balances rather than simply numbers that improve as they go up, giving characters more need to find ways to align with their world rather than just breaking free of it on an endless power curve.

If you're looking for an interesting new take on morality in RPGs, this may well be worth having a good look at - will you keep a karmic balance, or will the clash of magic and excess lead to tales best left untold?




Jubal's Godot tests


Godot - what have we been waiting for?

With The Exile Princes coming to release after six years of development, Jubal has been investigating possibilities for future projects, including the Godot engine, a popular open source game engine that has a wide community and user base, and which has underpinned some other Exilian members' projects like Priory Games' Under the Yoke. Jubal has been cataloguing his first steps with the engine's capabilities, focusing on points that differed from his previous experience with 2d Python development such as 3D controls and physics.

If you're thinking of getting into game development, or looking at Godot specifically, Jubal's notes may be useful for helping you set up the basics of a 3d environment, controls, and cameras. If you're interested in his next game development plans, there may be hints of what's to come. Either way - do check out the log and ask any questions you may have!




Modding Minecraft's Menu: ChefQuest!


Arboghast Culinary Academy is a respected institution, with a surprisingly low dragon fatality rate (remaining consistently under 100%)

If what you want out of Minecraft is an experience to make your mouth water in voxel style, the ChefQuest pack will introduce you to the Arboghast Culinary Academy and the construction of magically automated farming to supply your dairy, winery, bakery and brewery with the finest ingredients to produce meals fit for the most discerning of connoisseurs - or the most hungry of guests.

And what's known for being discerningly cunning and very, very hungry? A dragon!

What could go wrong?




ARTS AND WRITING

Cosy Crafting at Hallowe'en

Not all projects on Exilian exist in exclusively digital formats! Crafts are just as welcome as any other form of creative geekery in these halls, and we're delighted to see people sharing such things, including Exilian member The Seamstress, whose Hallowe'en preparations included this delightfully round and fluffly pumpkin. Her new thread in the Artisans' guilds is there for telling us about her crafting works, something other members seem to approve of especially when they are squishy. This pumpkin in fact reportedly ended up being very significantly larger than planned for double halloween squish!

If you have your own crafts to share, do please do so in the Artisans' Guilds on the forum, where our visual artists, sculptors, tailors, and more are all welcome to hang out and discuss their latest projects. See you there sometime.




A New Language Is Born

Conlanging, the process of creating artificial languages for stories, has a long history in SFF writing, and so it makes its way to our halls of creative geekery too: new member JessMahler has been discussing fahngow, a constructed language being created for an upcoming story. The grammar is not yet in place, but the first ideas of a language are being hammered into shape.

Some interesting constraints have already emerged: a small 19-phoneme range of possible sounds, and the isolating language, where each word represents a singular idea without modifiers. So a word like unenviable - consisting of un-, a negative, envy, a core concept, and able, a modifier for possibility - won't be able to exist as a single word in fahngow.

Other members have also been sharing some of their conlanging experience, so if you're interested in this and in discovering how a language might be put together, do head over and check out the thread:




The song of Fen'harel

In rather larger game news than most of the projects we do here on Exilian, the last few months also saw the release of the fourth Dragon Age game, Veilguard. But we're not here in Updates from the Forge to report on big game releases directly - though you can read Jubal's detailed review if you want to find out more about the game - rather, we're here to tell you about Jubal's musical take on one of the series' most iconic characters, the dread wolf Fen'harel. You can have a listen here:


Jubal's music take puts the listener among the Dalish, elves struggling to hold onto their old traditions in the wilderness, in the face of isolation and the ghettoisation or enslavement of the city-dwelling cousins. The Dread Wolf's schemes may spread fast among such folk, keen as they are to see a revival of the ancient beauty and immortality their. Would this song sway you to to the side of a trickster god, if you were in such shoes?

You can always check out this and all of Jubal's other music at the ExilianMedia YouTube channel, and on our forum area for discussing Exilian Media projects:




Writing and cultures

We've had an interesting discussion going on recently in the writing section looking at how to encapsulate different cultures' world experiences in writing. The starting point of the conversation was how to take a relatively reserved-personality book character from outside the same culture as most of the rest of the characters and include him properly in group conversations. Of course direct culture-clash writing is possible in such cases, and even humour as people adjust to new settings, but this can only be played for so long before it becomes a joke at a character and culture's expense rather than the inevitable misunderstandings of a new meeting.

Ideas for alternative routes have been interesting, including a "rope and saw" approach where characters can see connections between items or concepts differently as a result of their different cultural background, and utilising alternative skills and experiences more directly that will retain utility even when the character does much better understand the new cultural landscape they now inhabit. If you have further ideas or want to see how the discussion develops, do take a look!




MISCELLANY

SoundImage goes Urban


It's a new year for SoundImage, and that means new sounds free to use in people's projects - whether reflecting the mood of 2025, or a desire for futuristic escape from it, the most recent set have a sci-fi urban theme, with Cyber Mean Streets and Nightmare City Grid as the titles. Are the streets real or virtual? Is this all the result of a lack of good public transport? Is it just all about the frustration of someone stuck in traffic recently? Only you can answer these questions by including the pieces in whatever creativity you're inspired to use them for.

All SoundImage music can be used completely free in commercial and non-commercial projects by attribution license: OGG format sound packs, custom music work, and non-attribution licenses are available from SoundImage proprietor Eric Matyas for a price. Please do support this fantastic resource: it's a great aid to commercial and non-commercial creators alike.

We'll doubtless have more new SoundImage work to report later this year: until then, we'll see you on the cyber streets somewhere...!




MAMG Proceedings 2024

The proceedings book for the Middle Ages in Modern Games conference 2024 has been released! This year's MAMG was the first to be hosted by Exilian: we're providing hosting space to the virtual conference's website to help support a wide range of academics and developers investigate the ways in which the medieval world and modern gaming ideas and cultures collide.

The MAMG2024 proceedings include a wide array of short pieces looking at games from Age of Empires II to Morrowind to Overwatch, looking at the narratives, dynamics, and presentation of a range of ideas and themes around our imagination of the medieval world. From integrating the Langobard law codes into a tabletop RPG to investigating the , there's a lot for historians and game designers alike to have a look at.




Jump off at Exilian's Docks for a new project


Where might the boats take you?

One area of Exilian that you might not have seen much of is the River Docks, our area for sharing resources, ideas, and skills for creative projects of all kinds. Recently we've had a couple of additions to the Tutorial Base section of the docks, with a new mini-explainer on the basics of copyright for those starting creative journeys, and a new and growing resource on some of the best places to find non-AI sources of images, sounds, textures, music, and 3D art across the web.

The docks also include areas for offering skills and resources, and requesting help or posting job ads for projects you're working on. We hope you can make use of them and set sail for your next creative destination!







That's all for now! Welcome to 2025, and we hope for a kinder and more creative year for all of us to come. If you'd like something of yours to be in this newsletter next time, please do post it on the forum and you may well be featured here in Spring's issue. Until then, good luck with the winter months and may better flowers grow again soon, wherever you are.