> Morale depth: more possibilities for both losing and gaining morale. Tavern stays can gain morale, and can prompt "buy the men a drink" events; getting caught in a storm while searching the wilderness can conversely lower morale. If morale gets very high you can get bonus XP for your troops or a small cash bonus.
> Ruined cart opportunity added and "decipher parchment" base quest created.
> New "eliminate a rival" assassination question, only given by rulers with the ruthless, conniving, or iron fisted traits.
> Character traits affecting gameplay:
- Honourable characters get upset if you retreat from battle or agree to carry out assassinations
- Kind characters get upset if you agree to carry out assassinations
- Kind characters will occasionally do good deeds in cities, boosting reputation among the local populace
- Welcoming characters will buy a round at the bar sometimes for a free morale boost
- Callow characters have a chance of avoiding injury thanks to being young and healthy
- Callow characters sometimes disobey orders when told to stop attacking an enemy
- Venerable characters will give tiny XP boosts to other members of your party as they share their advice and wisdom around
- Companions with "favoured child" will give you bonuses when election campaigning in a town
- Conniving characters may swipe some extra coins from you now and again
- Conniving characters may suggest you cheat in election campaigns
- Ruthless characters may suggest you try to intimidate your opponents in election campaigns
- Philosophical characters give you +1 search in cities before your men get tired of searching
- Philosophical characters may offer to organise debates during election campaigns
- Characters will get upset if you pledge things radically against their personal principles in an election campaign.
> City rulers who are sneering or conniving no longer give you such mean statements if you're part of their faction
> Welcoming city rulers have new additional flavour text
> New reclusive trait added for all character types
> Vignette events to show character traits added
> Lots of extra portraits added for major character types
> Limit on # scholar quests at any one time
> Character permanence added for nobles and scholars in escort quests - you can now get & shuttle around the same character several times in a game
> Companions can become lords, as can escorted nobles
> New terrain effect - charge ability for cavalry no longer works in forests, sieges, city fights, or tunnels
> Minimum number of cities at each map size (2 now absolute minimum)
> Hotkeys added in city menu
> Help (displaying hotkey options) added in city menu & battle screen
> Fixed bug where some seaside cities had no port