Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => Rome - Total Realism => Topic started by: FlashHeart07 on September 26, 2016, 11:05:05 PM

Title: [WIP]Unit Cards
Post by: FlashHeart07 on September 26, 2016, 11:05:05 PM
A couple of previews of the unit cards V and I are currently working on. :)
If you have any suggestions to the pose, please feel free to post them.
The current stances might not be final
Spoiler (click to show/hide)
Title: Re: [WIP]Unit Cards
Post by: Gigantus on September 28, 2016, 12:30:54 PM
Please keep in mind that the top left will contain stance icons and unit count.
For that reason I would rotate the javelin unit 90 degrees clockwise. May need some stance adjustment then to make the weapon more prominent.

Love the cards, preset with 3dsMax?
Title: Re: [WIP]Unit Cards
Post by: FlashHeart07 on September 28, 2016, 04:56:44 PM
Thanks. :) These are only previews, so yeah minor adjustments here and there will most likely be needed. :)
Will try and rotate the peltast
Yes Im using 3DS max
Title: Re: [WIP]Unit Cards
Post by: morfeasnikos on October 03, 2016, 08:37:17 PM
Great job also! 👍
Title: Re: [WIP]Unit Cards
Post by: Jubal on October 03, 2016, 09:26:28 PM
Looks good indeed, well done :)
Title: Re: [WIP]Unit Cards
Post by: ahowl11 on October 09, 2016, 08:22:38 AM
Would be great to see more FlashHeart. V, maybe you could give a few a shot?
Title: Re: [WIP]Unit Cards
Post by: Vrosivs Avgvstvs Rakvs on October 09, 2016, 09:21:16 AM
I will, I have 22 units to cover, and will start doing them come Monday.
Title: Re: [WIP]Unit Cards
Post by: ahowl11 on October 15, 2016, 05:29:09 PM
Guys. This is now of the utmost importance. I cannot stress how much we need these cards done. Xeofox is willing to do some as well. Can we please get the ball rolling here? I'm setting a deadline: these must be all complete in two weeks. We need to release soon and unit cards are holding us back. Two weeks, and let's try to see progress here every day. I'm a leader who'd rather let his guys work at their own leisure, but this is being put off way too much and it needs to get done. So I'm pushing you guys a bit. Find some time everyday for two weeks and knock out some cards :)
Title: Re: [WIP]Unit Cards
Post by: FlashHeart07 on October 17, 2016, 06:46:47 PM
If V or Fox could perhaps upload a preview of one of their battle icons. I would like to see how you guys are doing them
Title: Re: [WIP]Unit Cards
Post by: Gen.jamesWolfe on October 18, 2016, 04:02:26 AM
If I may suggest something:

when making the UI cards (not the ones you have displayed, the ones in the unit selection area), why not display the full soldier on the card, rather than just the upper half of the body?

Unless you find it unaesthetic.
Title: Re: [WIP]Unit Cards
Post by: ahowl11 on October 18, 2016, 04:45:59 AM
Other mods have done that, it doesn't look good. I've always enjoyed the way they are now.
Title: Re: [WIP]Unit Cards
Post by: FlashHeart07 on October 18, 2016, 05:36:10 AM
The image is so small that displaying the entire unit will make him look extremely small and it becomes difficult to differentiate between certain units.
Title: Re: [WIP]Unit Cards
Post by: Gigantus on October 18, 2016, 05:51:50 AM
Depending on the headgear between hip and lower chest high usually gives the best results, graphic wise. Don't forget to allow for the space on top for the additional info display.
Title: Re: [WIP]Unit Cards
Post by: ahowl11 on October 18, 2016, 06:39:26 AM
Honestly the vanilla cards do the best job of being able to show everything. Use those as examples.
Title: Re: [WIP]Unit Cards
Post by: FlashHeart07 on October 18, 2016, 09:18:57 AM
I will do that
Title: Re: [WIP]Unit Cards
Post by: FlashHeart07 on October 18, 2016, 10:34:57 AM
The positioning of the javs shouldnt interfere with the icons applied to the unit card in game. Looking at the Persian infantry (the one which is zoomed the most), it looks better than the rest. But they might need some space at the top, meaning that I will most likely go with the positioning observed with the Persian Immortal.

Im currently on holiday in Singapore, but besides Cavalry units, I should be able to get a couple of cards done each night.
Help especially with the cavalry units is more than welcome. For some reason they just dont work as intended on my computer. Got problems when adding the textures.

http://imgur.com/a/MaobI
Title: Re: [WIP]Unit Cards
Post by: ahowl11 on October 18, 2016, 06:06:48 PM
Looking really good to me :)

In regards to cavalry, the horse models we use are not vanilla, so if the horse model in the render is vanilla then that's where the issue is stemming from.

Idk if it mentions in the tutorial, but to figure out the mount, you have to look at the mount line in the EDU. Then search that in the DMB. All of our horse models/textures are in RTR/data/models_unit

Hope that helps.
Title: Re: [WIP]Unit Cards
Post by: FlashHeart07 on October 19, 2016, 12:32:06 AM
Its not the model or something like that, which is the problem. Even in the tutorial there are problems with assigning the textures.
I might find a solution, but for now Im focusing on infantry units. But I must say, that it was a lot easier to find the correct unit model for the texture when the two were named similiar. :)
Title: Re: [WIP]Unit Cards
Post by: ahowl11 on October 19, 2016, 04:46:12 AM
The DMB is your friend, remember that :)
Title: Re: [WIP]Unit Cards
Post by: ahowl11 on October 19, 2016, 08:07:00 AM
Flashheart, if you get the chance can you make a list of all the cavalry units that need cards, so xeofox can make them? Make sure to include their mounts too.
Title: Re: [WIP]Unit Cards
Post by: xeofox on October 19, 2016, 08:49:39 AM
I will try to help with cav. But i need the text list. And please don`t take (few days) saka units (and sarmatian becouse it`s not final but same models). Saka units can be changed!
Title: Re: [WIP]Unit Cards
Post by: FlashHeart07 on October 19, 2016, 03:29:55 PM
DMB?
Title: Re: [WIP]Unit Cards
Post by: ahowl11 on October 19, 2016, 03:47:58 PM
Descr_model_battle.txt
Title: Re: [WIP]Unit Cards
Post by: Vrosivs Avgvstvs Rakvs on October 24, 2016, 04:34:50 PM
Did it ever occur to anyone that when you try to open the anims file it corrupts and reduces itself to a staggering size of 1kb ? I tried opening/extracting the anims file with the appropriate extractor and it got corrupt.
Title: Re: [WIP]Unit Cards
Post by: FlashHeart07 on November 05, 2016, 06:13:40 PM
Sadly Im out guys. Adult life is taking too much of my spare time and I simply dont get the time it takes to properly do these unit cards. Sorry. Best of luck with the project. :)
I will still be available if anyone need help doing the unit cards.
Title: Re: [WIP]Unit Cards
Post by: Jubal on November 05, 2016, 06:25:33 PM
Sorry to hear that - best of luck with everything, and do check in and see how things are going when you can :)