Exilian

Art, Writing, and Learning: The Clerisy Quarter => History, Science, and Interesting Information - The Great Library => Topic started by: Jubal on May 09, 2011, 05:15:02 PM

Title: Math-Hammer: Maths for Wargamers
Post by: Jubal on May 09, 2011, 05:15:02 PM
I've been writing a series of articles for the A Call To Arms e-zine on a maths from a gaming perspective: I'll make a compilation thread here in case anyone wants a look. I've dotted around quite a bit, most of this stuff is AS Level (so not pips easy, but not too difficult either).

1. Statistics (Probability):
http://s1.zetaboards.com/A_Call_to_Arms/topic/3889513/
2. Statistics (Binomial Distributions):
http://s1.zetaboards.com/A_Call_to_Arms/topic/4008461/
3. Algorithms (Kruskal's, Road building):
http://s1.zetaboards.com/A_Call_to_Arms/topic/4080175/
4. Algorithms (Djikstra's, Pathfinding):
http://s1.zetaboards.com/A_Call_to_Arms/topic/4161133/
5. Algorithms (Simplex, Optimisation):
http://s1.zetaboards.com/A_Call_to_Arms/topic/4223801/
6. Mechanics (Equations of Motion)
http://s1.zetaboards.com/A_Call_to_Arms/topic/4244620/
Title: Re: Math-Hammer: Maths for Wargamers
Post by: Goldyrulz on May 09, 2011, 05:40:47 PM
Does time go slowly around you? You seem to get more done in a night than a normal human being would in a week.
Title: Re: Math-Hammer: Maths for Wargamers
Post by: Silver Wolf on May 09, 2011, 08:49:46 PM
Does time go slowly around you? You seem to get more done in a night than a normal human being would in a week.

I'll have to agree with that one  ;)

He's probably trying to achieve a superhuman state of mind through tons of different activities ...
Title: Re: Math-Hammer: Maths for Wargamers
Post by: Goldyrulz on May 09, 2011, 09:06:40 PM
Imagine a Superhuman mind, though would he have a massive head?
Title: Re: Math-Hammer: Maths for Wargamers
Post by: Jubal on May 21, 2011, 08:46:12 PM
I think my head's still normal size...
Title: Re: Math-Hammer: Maths for Wargamers
Post by: lordryan756 on May 25, 2011, 02:34:56 AM
I think my head's still normal size...
Big emphasis on think :P
Title: Re: Math-Hammer: Maths for Wargamers
Post by: Jubal on May 31, 2011, 12:18:55 PM
A new one should be up with the next issue soon.  :)
Title: Re: Math-Hammer: Maths for Wargamers
Post by: Jubal on June 16, 2011, 04:50:12 PM
This issue; velocity, gravity, and the Battle of Bryn Glas!
http://s1.zetaboards.com/A_Call_to_Arms/topic/4311220

(Next time will be momentum & cannonballs)