Exilian
Off-topic and Chatter: The Jolly Boar Inn => Tabletop Games - The Game Room => Topic started by: Vile Shrubo on July 21, 2008, 11:07:59 AM
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Don'ts.
Don't go for JUST saurus, just ask dripping d how good a giant is against them.( his giant stuffed my heroe and champian in a sack) then mushed about 5 more of the unit).
Don't go for JUST skinks either there shooting is good, with poisened attacks but weaponskill 2 and toughness2 are pretty useless.
Do's
What you really need is a couple of units of skinks for shooting support, a unit of kroxigors for taking out big or tough units (3 strenght 7 attacks), some saurus for general mushing, any of the following are good if used wisely and correctly, combat general, scouting shooter, or magician.
Very big Do... And no army is complete without the almighty, bonecrushingly good STEGADON!!! These are immensely powerfull, the howdah (wooden shack) gives the skinks a 2+ armour (on a skink), they inflict d6+1 impact hits, immune to phsycollgy, cause terror and best of all its got a giant bow on its back which counts as a bolt-thrower (1 str5 shot). awesome or what!!! :o
please comment on how you would use them and how you would beat them(if you could). B)
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you know what ive only ever seen you using loads of skinks unit of kroxigors and a stegadon and every time youve lost
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That's true.
DON'T use lots of skinks, 1 unit of kroxigor and a stegadon.
If you want these maybe replace the stegadon with a unit of salamanders or somesaurus warriors with blessed spawning of quetzl and sotek, because they have 2 blessed spawnings they become a rare choice, a special if only 1 is taken and stay core if none are taken.
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I have created a couple of army lists... 1000pts.
Saurus Scar-Veteran
with light armour, shield, Great weapon
Aura of Quetzl, Venom of the Firefly Frog
138
Skink Shaman(lv2)
with Dispel Scroll
125
Skink Shaman(lv1)
with Dispel Scroll
90
20 Saurus Warriors
with hand weapon, shield, standard, Musician, and Champion
270
10 Skink Skirmishers
with javelin, shield
60
10 Skink Skirmishers
with blowpipe, Scouts
70
10 Skink Skirmishers
with blowpipe, Scouts
70
3 Kroxigors
with Great weapons
174
TOTAL
997
(Dont forget that if you want to set up the scouts,
you have to have them in your deployment zone
or hidden in terrain.)
Next time im on i'll put a 2000pts list on :) .
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I find that there are hardly any do's and dont's
It all depends on who and what your fighting
the only dont i have is dont roll the dice, whenever I do I lose (e.g. 5 2's on a 3+ to hit, getting 1 wound from a 3+ hit 2+ wound), I have to be the unluckiest roller ever
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lol. like you said there aren't really do's and dont's. but this is just to give people an idea of what to take(armywise), because if you take all skinks yeah you have good shooting but once the enemy gets to you with a weaponskill of 2, your going to get absolutely mushed to bits!
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...2000pts.
Slann Mage-Priest(lv4)
with 4th Generation, Divine Plaque of Protection, Diadem of Power, Army Standard: War Banner
460
Skink Shaman(lv2)
with Dispel Scroll and power stone
150
Saurus Scar-Veteran
with light armour, shield, Great weapon
Aura of Quetzl, Venom of the Firefly Frog
138
20 Saurus Warriors
with hand weapon, shield, standard, Musician, and Champion
270
20 Saurus Warriors
with hand weapon, shield, Blessed Spawning of Tlazcotl, standard, Musician, and Champion
290
10 Skink Skirmishers
with javelin, shield
60
10 Skink Skirmishers
with blowpipe, Scouts
70
10 Skink Skirmishers
with blowpipe, Scouts, brave
75
4 Kroxigors
with Great weapons, ancient
252
Stegadon
235
TOTAL
2,000
(Dont forget that if you want to set up the scouts,
you have to have them in your deployment zone
or hidden in terrain.)
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o god you done it again
same army list with 1 more heroe
30!!!! 30 SKINKS!!!! in 2000pts
that is just pointless take some salamanders
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no, stegadon hits harder, fires further and causes terror, immune to panic and has skinks with a 2+armour save.
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WHY R U OBSESSED WITH SKINKS!!!!!!!!!???????????
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because the red crested skinks are really good+1 attack on the charge, immune to piosoned attacks and can move through wooded area/jungle as if it were open ground.
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hang on remind what the stats are for a skink??
WS2 BS3 S3 T2 W1 I2 A1 LD7
yes?
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ld 6 i4 actually
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even worse then
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also any skirmishing unit can move through woods/jungles as though they were open ground