Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Jubal on April 12, 2016, 01:33:59 PM

Title: Weird issues with game engines
Post by: Jubal on April 12, 2016, 01:33:59 PM
So I decided to look at my engines (LIFE and AoS) in Win 10. Initially they didn't work, the display components were all sized wrong and in a mess it was just awful to look at. :( I then tried changing the scalings of everything from 125 to 100, no change. Then I scaled down the resolution - and they looked rather better. I then scaled up the resolution again and they still look fine and I'm really confused. Might try rebooting to see if that resets them to not-working again...
Title: Re: Weird issues with game engines
Post by: Son of the King on April 12, 2016, 10:01:57 PM
I guess windows 10 and tkinter don't work together fully, but a quick google was unproductive.
Title: Re: Weird issues with game engines
Post by: Lizard on April 12, 2016, 10:23:43 PM
Definitely sounds like an issue with TKInter not receiving the correct display information from Windows 10... which wouldn't be the first time Win10 has screwed up something like that, in my personal experience :P
Title: Re: Weird issues with game engines
Post by: Jubal on April 12, 2016, 11:28:33 PM
Yeah - haven't gotten round to seeing if rebooting makes a difference, just taken the opportunity of things being not-messed-up to do some programming :P Will update further if more updates occur!
Title: Re: Weird issues with game engines
Post by: Jubal on April 14, 2016, 06:28:33 PM
UPDATE: So basically conclusion is that this happens only on the top resolution on my screen - setting the resolution temporarily down then up again fixes the issue. Most odd.  ???
Title: Re: Weird issues with game engines
Post by: Lizard on April 14, 2016, 10:45:57 PM
It's weird that it gets the correct information after changing the res, but not straight away. Have you tried a poke about in Stack Overflow? Someone might've already sorted it :D