Game Design and Project Resources: The Workshops Quarter > Fox Box

Casting and sculpting for Fox Box and myself

<< < (2/16) > >>

Flamekebab:
Feel free to ask but be prepared not to get a useful answer :(

I've not been doing this long enough to have the production pipeline nailed down and therefore figuring out costs is difficult. Silicone doesn't take all that long to work with (a few hours the way I'm doing things) and isn't super expensive. The problem tends to be mould design and how much silicone is going to be used in the project. How much is to be used depends on a number of factors too - obviously the size of the thing being copied but as you're seeing in my latest images it's also a matter of how many copies to be made per casting run. I have a full set of moulds to produce my Sororitas Arcanum models but they only produce one sprue per casting run.

The question is further complicated by things like how much my time is worth. It's mine to allocate and so doing work for someone else would attach a price tag to it. Some sculpts are done over a few days, others I've been working on for years. This is another area that gets tricky to pin down as I don't like to work without backups. Before I couldn't back anything up and it slowed me down. These days I can just make a quick prep mould and copy what I'm working on speeding things up massively.

If you wanted me to make copies of your sculpts it would be much easier to put a price tag on it, thankfully.


In other news apparently my package was signed for by "KEDI". I have no idea who that is. This is the second time they've done this.

Flamekebab:
One of the best things about having in-house casting facilities is how much it speeds up creation of new masters. The original Sororitas Arcanum models were being worked on back in 2012!

Of course there was a lot more to the delay than just that but it was a major obstacle to progress. I love working on multi-part models but if every piece is a master then it can't be easily glued into place in case removing it damages it later. Getting delicate (and more importantly small) parts to fit together across several models is a bloody nightmare when it has to be done with a combination of blu-tack, superglue, and hope. That was some learning experience, I can tell you.

Anyway, back to the positive. I've been working on some multi-part weapons (as teased on the Fox Box blog) but they're going to need arms before I have a complete product.

Instead of worrying about the masters I just cast up some copies, built a few weapons, and now I'm working on the arms at a fair pace:

Flamekebab:
Well some things got in the way of progress but things are getting back on track:

Jubal:
Nice! They look like they'll separate from the mould block much more easily too which is a definite plus.

Flamekebab:
Gobbo!


Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version