Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => M&B Mods - The Explorer's Society => Topic started by: Zealot Prodigy on October 18, 2009, 02:40:01 AM

Title: Problem with the map editor?
Post by: Zealot Prodigy on October 18, 2009, 02:40:01 AM
So like , im trying to make a new map of the origanal 13 colonies of america , and like when i finish moving all the parties and changing the terrain and map , ill save and copy the map.txt file from native , then copy it to my mod's module folder. But when i try it in game , it only changes the terrain and map but leaves all the parties (towns , villages , castles ect.) in the same native spot. Help please? Thanks in advance
Title: Problem with the map editor?
Post by: Jubal on October 18, 2009, 07:53:50 AM
Put simply, use the ModuleSystem for moving the parties into place. Otherwise you'll overwrite your work every time you build the module.
Title: Problem with the map editor?
Post by: Zealot Prodigy on October 18, 2009, 08:44:05 PM
Quote from: "Jubal"
Put simply, use the ModuleSystem for moving the parties into place. Otherwise you'll overwrite your work every time you build the module.
Is there a way on the map to get the (X,Y) position for places?
Title: Problem with the map editor?
Post by: Jubal on October 18, 2009, 09:17:57 PM
Go into the map editor, put your mouse over the position you want, press z, and the co-ordinates will appear in the bottom left hand of your screen.