Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => Total War Mods - The Engineer's Shed => Topic started by: Private Clark on June 24, 2008, 08:39:33 PM

Title: XGM Pros and Cons?
Post by: Private Clark on June 24, 2008, 08:39:33 PM
What in your opinion are the best features of XGM, and the worst features, i for one don't like the absurdly strong starting AI (full stacks all over the place) however i really like the new units, the map and everything looks good. What do you think?
Title: XGM Pros and Cons?
Post by: Son of the King on June 24, 2008, 09:36:47 PM
Same as you pretty much. Although I don't like how Brittania doesn't exist :(. I also think more regions  :lol:          would be better, but that is a limitation of the engine. One improvement would be expanding all of the other faction's unit rosters as well as just the Greeks, but since it is the Extended Greek Mod this can't really be a criticism.
Title: XGM Pros and Cons?
Post by: debux on December 24, 2010, 08:48:11 PM
REVIVE ZE OLD THREADS!

I think it's a pretty nice mod, although what has been mentioned is pretty much my opinion (why am I the only one that gets 3 stacks of gauls when playing as macedon!?), I also want to add that some roosters suck badly (*cough* Carthage *cough*), and that factions like Rome get insane exp. bonuses due to their temples and their barracks, which is annoying. I also don't like the whole independent greeks thing, because it makes them unite against "common" adversaries (always me), something that never happened.

I don't like almost anything, I prefer XC (they added a lot of units from other mods to the Carthies :D)