Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => Rome - Total Realism => Topic started by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 17, 2016, 05:52:29 PM

Title: Climates for new map
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 17, 2016, 05:52:29 PM
Hi guys,

I've got plans to reassign climate slots. I will merge the 3 temperate deciduous forest climates into one which opens up 2 climate slots. I will split the rocky desert climate in two climates: Temperate desert (with snow in winter) and volcanic desert (for the large volcanic areas in the Sahara and Arabian deserts. I will also use it for parts of the Anatolian plateau and Ethiopia (well I will actually use it for all arid or semi arid areas that are volcanic). The other freed slot will be used for a tropical climate with palm trees (not rainforest, but can have a wet season) which will be used for parts of the indus valley, Ethiopia, small parts of arabia, the nile valley, the Tigris and Euphrates. I will also redo the grass textures for all climates.
Title: Re: Climates for new map
Post by: ahowl11 on October 17, 2016, 06:17:15 PM
Sounds good, go ahead and do it.
Title: Re: Climates for new map
Post by: Gigantus on October 18, 2016, 04:12:25 AM
Makes sense
Title: Re: Climates for new map
Post by: Muizer on October 18, 2016, 10:24:43 PM
Hi,

If you're reassigning climates, might I suggest you have a look at this data:

https://nelson.wisc.edu/sage/data-and-models/atlas/maps.php?datasetid=25&includerelatedlinks=1&dataset=25

IMHO it is the most relevant, complete and detailed data source available for a vegetation map and I would prefer to use it, in combination with a "snow in winter" map, to define boundaries on the climate map.

Clearer perhaps, I've been using these data to implement the following zones in RTR VII:
(http://img.photobucket.com/albums/v724/Muizer/ClimateTable.jpg)

In case you're wondering what those "climate groups" are: those are climates that can be mixed freely without resulting in jarring visual effects on the campaign or battlemap. The transition climates can be used as buffers between groups.

Title: Re: Climates for new map
Post by: Gen.jamesWolfe on October 23, 2016, 05:07:52 AM
If you get this done, can I have a copy for my SYW mod?

Seriously, this will look most stunning on the map!
Title: Re: Climates for new map
Post by: xeofox on October 23, 2016, 08:27:37 AM
Few maps. I hope it will be useful.
Spoiler (click to show/hide)

P.S.: Bigest part of desert zone of Kazakhstan it`s not the sandy place. There are solonchak (https://en.wikipedia.org/wiki/Solonchak) (like salt marshes) and quick-drying grass. Bushes and small trees near water.
Spoiler (click to show/hide)

Norh Caspian area (close to sea) have lot of sor (shor) it`s like solonchak but more wet.

Photo from my expedition (north of caspian region:
Spoiler (click to show/hide)

Ustyurt (http://www.spletnik.ru/blogs/vokrug_sveta/86927_zagadki-plato-ustyurt) and Mangyshlak (http://www.silkadv.com/ru/node/878)
Title: Re: Climates for new map
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 25, 2016, 07:37:24 PM
This is how I would like to reassign climates:
(http://i.imgur.com/kP7LhNd.png)
https://docs.google.com/document/d/1qh-KzmUNh4l6YBKV2BLXmLy8h0wr4zJKVHpdleMi_g8/edit?usp=sharing
Title: Re: Climates for new map
Post by: ahowl11 on October 25, 2016, 08:07:57 PM
Looks good to me :)
Title: Re: Climates for new map
Post by: Gigantus on October 26, 2016, 02:43:38 AM
Looking good to me, just bear in mind that the climate works together with the ground type - that combination then creates the desired look on the map (see descr_aerial_map_ground_types).
Title: Re: Climates for new map
Post by: Muizer on October 29, 2016, 05:35:33 PM
Looks ok to me. May have to ask you at some point where those new climates are supposed to go.
Title: Re: Climates for new map
Post by: xeofox on October 29, 2016, 05:49:38 PM
Looks good! About prev. map in Central Asia- a lot of sand. We need another kind of soil solanchiki (same like salt marshes)