but Jubs not present at the mo and we've got our files to get started
What do you mean by repeatedly allied?
Diplomacy is obviously still a prob and funnily there are more alliances and ceasefires each turn than in vanilla
The Dwarfs even offered me Trade rights ;D
Ive played Skaven quite a lot in custom and they should,I think,definetely be cheaper and faster in combat
In all the books Ive read Skaven are lightning fast which is one of their main advantages
QuoteWhat do you mean by repeatedly allied?
I just mean in two different games, both of which i was wood elves, Altdorf allied with Orcs and Goblins in both of them.
Duellists seem to be way more powerful than other comparable light melee troops. It's 50/50 whether they beat Empire Swordsmen.They may look more powerfull in stats but dont forget that there are only 40 without a shield making them very vulnerable to missile fire.....also its the only light inf of the luccinese since the marines dont have the morale to withstand large fights so its the only thing that cna guard the rear of the phalanx .
Im playing Chaos Dwarfs with large units with so far only one bug that I saw in the Ogre kingdoms when I toggled the FOW offThe skaven dont need any buffs.....The plague monks offer ecxelent morale 2 hitpoints and average def making them very sustainable a cahnt and a great frigheting ability....Also the jezzails are just op! Ingredibly long range and they have the most powerful ranged attack...they can easily tear through even nurgle chaos warriors and Ironbreakers (defs 26 and 40)!!!
They conquer one rebel settlement south of their capital and they leave a garrision but then,just out of town,their army has now stood immobile for like 5 turns now without goin for the next settlement
CDs have a good starting position and troops so I didnt even have to use cheats to pimp them up a bit.
Diplomacy is obviously still a prob and funnily there are more alliances and ceasefires each turn than in vanilla
The Dwarfs even offered me Trade rights ;D
Theres a Tutorial on moddin Diplo,you just have to go to descr_strat,scroll down and then you can see the relations and give them values
(600=ally -600=war or maybe the other way around.
Ive played Skaven quite a lot in custom and they should,I think,definetely be cheaper and faster in combat
In all the books Ive read Skaven are lightning fast which is one of their main advantages
Plague Monks are a bit OTT,you should just give them 2 hitpoints and berserk cos they are always described as frothing,mindless and frenzied zealots and if you want to have one unit with morale boostin chant you could still use the same model and make one smaller unit of Plague Priests which chant and do magic(green fire balls?) and one large unit of Plague monks who are tough berserkers
Stormvermin animation should be replaced with fs_2handed so they dont look like they committed suicide
Giant rats are awesome!!!!!!!!!
Diplomacy is obviously still a prob and funnily there are more alliances and ceasefires each turn than in vanilla
The Dwarfs even offered me Trade rights ;D
Definitely agree on both price and movement speed. Wages especially for skavenslaves should probably be zero and clanrat wages low.
Definitely agree on both price and movement speed. Wages especially for skavenslaves should probably be zero and clanrat wages low.
With faster I actually meant that their attack anims should be quicker
You can edit that quite easily in the EDU
But your idea is also good
Does anyone know how to edit a model/skeletons movement speed?
Most provinces don't have their trade goods placed on the campaign map, which may be an issue with trade? Not sure.
cannot find the final download despite searching the site and the date given for release was yesterday, help please :P