Exilian
Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Calisthenis of Green Day on January 15, 2011, 09:00:55 PM
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I made a Pong game using Game Maker 8. It's nothing special and there are many things that aren't perfect about it.
Please ignore the highscore table, I played it a lot in it's production (testing) and as you can see from the top, spent a little too much time playing it.
Any feedback would be nice.
Attachments:
- Pong.zip (1.22 MB) (http://209.85.48.18/7061/188/0/p1017579/Pong.zip)
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The main problem is the fact that the AI bat just moves in a preprogrammed path rather than trying to follow the ball. This makes it nigh on impossible to lose...
The look is good, though, and the physics is fine.
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Yeah good start besides the AI part, idk how to do that either, maybe post a topic asking for help on the game maker forum.
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Thanks for your comments! :)
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Basically what you want to do is get the ball's y-coordinate, then write a loop which every half second or so tells the bat to move towards that y-position at a certain speed.