Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Calisthenis of Green Day on January 15, 2011, 09:00:55 PM

Title: Pong
Post by: Calisthenis of Green Day on January 15, 2011, 09:00:55 PM
I made a Pong game using Game Maker 8. It's nothing special and there are many things that aren't perfect about it.
Please ignore the highscore table, I played it a lot in it's production (testing) and as you can see from the top, spent a little too much time playing it.

Any feedback would be nice.



Attachments:
Title: Pong
Post by: Jubal on January 15, 2011, 09:38:21 PM
The main problem is the fact that the AI bat just moves in a preprogrammed path rather than trying to follow the ball. This makes it nigh on impossible to lose...

The look is good, though, and the physics is fine.
Title: Pong
Post by: Private Clark on January 16, 2011, 05:32:49 AM
Yeah good start besides the AI part, idk how to do that either, maybe post a topic asking for help on the game maker forum.
Title: Pong
Post by: Calisthenis of Green Day on January 16, 2011, 02:42:24 PM
Thanks for your comments! :)
Title: Pong
Post by: Jubal on January 16, 2011, 03:06:46 PM
Basically what you want to do is get the ball's y-coordinate, then write a loop which every half second or so tells the bat to move towards that y-position at a certain speed.