The two main problems of nomads:
1) they are nomads
2) irregulars
Edit: the script does not appear to be necessary, but that would need testing.
The faction would start as horde - without settlements. Otherwise they will handle like a regular faction.Is it posible?
Very good units they fit perfect!Thanks comrade!
I think there is a lot of opportunity with the Saka, as we can make them into the Indo-Scythian kingdoms as well. Xeofox, what about some names? Also, what would be good as a faction symbol?
Does anyone know who did the research of the Saka for EB? Was it Arjos?
Do you mean improved skirmish mode? If so that's possible too! :)I mean fling off one's pursuers (avoid hitting the enemy). Run to distance then enemy came. Maneuver of keep the distance)))))) sorry for bad english
Well yeah that's possible, there is even a way to make them avoid corners of the map automatically :) Also what range would you give them? Currently the range of horse archers is 15-160-170m Steppe foot archers have a range of 250-260m. Furthermore, will all horse horse archers get a speed bonus, or only the female horse archers? Btw: will these bonuses also apply to foot archers or units shared with Sarmatia? if so we'll have to make two separate units if we don't want to give Samaritan units the same bonus.I think it`s not my choise. Same bonus easy but not good. We need balance and i just suggest. I`am not specialist of code and balance :) For example: It can be like this: Saka radius shooting and accuracy, sarmatian also can have bonus: damage by arrows and cavalery (?) Horse archer speed for saka women, and for sarmatian women... i dont know maybe speed of
I will increase the accuracy of steppe (horse) archers, for the saka women someone would have to make a horse skeleton with increased speed and steppe (horse) archers already have the highest range.If it`s problem let`s not to do! For saka female can be accuracy -not radius. Rdius and accuracy for mans.
Well it's not a problem because skeletons can be editedIf it`s posible and No one is against...
Steppe Horse Archers are a generic unit. Not special for Saka.no problem! and lancers don`t need rename i think not important (?)
I like 2shilikti but it needs a better texture for the background. The background needs to be similar to the other RTR symbols.(http://i47.photobucket.com/albums/f158/Xeo_the_Fox/2016-10-25_14-40-44_zpsfnzjp4ve.png)
What's the rgb of that red color?
horde_min_units 60
horde_max_units 100
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population 300
horde_min_named_characters 4
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 33
horde_disband_percent_on_settlement_capture 50
horde_disband_percent_on_settlement_capture 100
...
etc
So how do we get it to work...need to try edit the EXE file, but I think this is illegal
faction scythia
culture nomad
symbol models_strat/symbol_scythia.CAS
rebel_symbol models_strat/symbol_barb_rebel.CAS
primary_colour red 177, green 34, blue 39
secondary_colour red 177, green 34, blue 39
loading_logo loading_screen/symbols/symbol128_scythia.tga
standard_index 17
logo_index 240
small_logo_index 254
triumph_value 5
intro_movie fmv/intros/barbarian_intro_640x480_bars.wmv
victory_movie fmv/victory/barbarian_outro_320x240.wmv
defeat_movie fmv/lose/scythia_eliminated.wmv
death_movie fmv/death/death_scythia_sand_320x240.wmv
custom_battle_availability yes
horde_min_units 60
horde_max_units 100
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population 300
horde_min_named_characters 4
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 33
horde_disband_percent_on_settlement_capture 50
horde_disband_percent_on_settlement_capture 100
horde_unit horse_light
horde_unit horse_light
horde_unit horse_light
horde_unit horse_light
horde_unit horse_light
horde_unit horse_light
horde_unit horse_light
horde_unit horse_cataphract
can_sap no
prefers_naval_invasions no
ownership slave, gauls, ge....