Exilian

Game Design and Project Resources: The Workshops Quarter => The Siege Workshop - TW Modding Info and Discussion => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => CG's Workshop => Topic started by: comrade_general on October 02, 2011, 02:06:49 PM

Title: Triskelion
Post by: comrade_general on October 02, 2011, 02:06:49 PM
Here I will post information as it arrives about three modifications that I will be working on as time and motivation permits.

Mod #1 - Clash of Empires
A recreation of North America during what we call here The French and Indian War (known in Europe as the American theater of the Seven Year's War).

Political map for reference: http://upload.wikimedia.org/wikipedia/commons/b/bd/French_and_Indian_War.png

Progress:
Spoiler
The beginnings of a map!
(http://i190.photobucket.com/albums/z217/comrade_general_2007/america.jpg)


Mod #2 - Atlantis
I will add the island of Atlantis to the map a bit outside the Pillars of Hercules, then convert one of the existing factions into Atlanteans.

Referential image: http://www.greatdreams.com/atlants1.gif

Progress:
Done!

Mod #3 - Alexander - Return to Glory
With this modification I will construct a facsimile of the Alexander add-on using only parts from vanilla RTW (except the map, which will be slightly altered to be more asthetically pleasing) and will be for regular RTW. This will be for those who don't have the Alex add-on.

Progress:
The dreadful Alexander map is up and running with vanilla RTW.
Sorry no picture.
Title: Re: Triskelion
Post by: comrade_general on February 12, 2012, 04:09:34 PM
Some shots of the wip map for Clash of Empires!  :)

Spoiler
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Clash%20of%20Empires/coe2.jpg)
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Clash%20of%20Empires/coe3.jpg)
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Clash%20of%20Empires/coe4.jpg)
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Clash%20of%20Empires/coe5.jpg)
Title: Re: Triskelion
Post by: comrade_general on May 05, 2012, 04:24:56 PM
Taking up arms again for CoE!
Title: Re: Triskelion
Post by: debux on June 03, 2012, 07:16:46 PM
To be honest, I'll just be looking out for the Alexander one :P it's a nice idea, especially for those that don't have Alexander. I hope you want to add a few more provinces, as well as a few new units :P

I'm curious to see what comes out of the Atlantian one... only time can tell huh?

(P.D.: it took me a good damn long time to find your projects CG! :D )
Title: Re: Triskelion
Post by: Son of the King on June 08, 2012, 10:48:52 PM
Quote from: debux on June 03, 2012, 07:16:46 PMI'm curious to see what comes out of the Atlantian one... only time can tell huh?

+100000000000000000000000
Title: Re: Triskelion
Post by: comrade_general on June 09, 2012, 04:05:22 AM
http://www.youtube.com/watch?v=oqeSUAlI5uI :/
Title: Re: Triskelion
Post by: debux on June 09, 2012, 10:13:18 PM
I thought you had messed up the threads (with the playlist one), but then I saw the title... darnit
Title: Re: Triskelion
Post by: Skull on October 24, 2012, 04:33:28 PM
Are you still making these?  ???
Title: Re: Triskelion
Post by: comrade_general on October 24, 2012, 10:13:56 PM
I've been half-assedly putting effort into the first one. Got a nice map and a small selection of native units in so far. Perhaps this winter...
Title: Re: Triskelion
Post by: comrade_general on July 25, 2013, 01:04:54 PM
I kind of feel like doing some more work on CoE...

But is it even worth doing on a game that is nearly a decade old? :P
Title: Re: Triskelion
Post by: Son of the King on July 25, 2013, 01:43:57 PM
Yes!

But also Atlantis :P .
Title: Re: Triskelion
Post by: comrade_general on July 25, 2013, 01:58:56 PM
Ok you've conviced me. :P

Tell you what Saw; if you help me with a teeny bit of modelling on CoE then I'll do Atlantis. ;D
Title: Re: Triskelion
Post by: Son of the King on July 25, 2013, 02:09:43 PM
What do you need? :D
Title: Re: Triskelion
Post by: comrade_general on July 25, 2013, 02:12:43 PM
I'll have to look dig into the mess again and figure that out, but basically I'll need some guns attached to some natives. :)
Title: Re: Triskelion
Post by: Son of the King on July 25, 2013, 03:02:43 PM
I can do that :)
Title: Re: Triskelion
Post by: comrade_general on July 25, 2013, 08:19:56 PM
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Great. ;D
Title: Re: Triskelion
Post by: comrade_general on July 28, 2013, 05:37:09 PM
Well CoE is going to take forever, so I bumped up Atlantis a bit. :P

Got the island pretty much set up, still need to move all the rebel armies and then it's on to creating the Atlantean horde. ;D
Title: Re: Triskelion
Post by: Jubal on July 29, 2013, 07:47:26 PM
Yesyes more modding!  :)
Title: Re: Triskelion
Post by: comrade_general on July 30, 2013, 05:44:49 PM
The campaign doesn't load for the Alexander one anymore so I'd have to piece that one together again...
Title: Re: Triskelion
Post by: Skull on November 10, 2013, 09:19:05 PM
How is it going?
Title: Re: Triskelion
Post by: comrade_general on November 10, 2013, 10:37:35 PM
I'm afraid I haven't done anything since the release of Atlantis. :/
Title: Re: Triskelion
Post by: Son of the King on November 11, 2013, 12:21:12 AM
I owe you some modelling, I will get it done soon (my bad for forgetting all about it :/ )
Title: Re: Triskelion
Post by: comrade_general on November 11, 2013, 10:07:42 AM
It's okay Saw, I don't imagine I'll pick back up on this any time soon.
Title: Re: Triskelion
Post by: Jubal on January 22, 2014, 06:52:34 PM
I'm studying links between the colonies and natives this week, reminded me of Clash of Empires.   :)
Title: Re: Triskelion
Post by: comrade_general on January 22, 2014, 06:54:59 PM
Yay! :)