Exilian

Off-topic and Chatter: The Jolly Boar Inn => Mafias and RPGs => Forum Games - The Beer Cellar! => General Chatter - The Boozer => Finished/Dead Mafias and RPGs => Topic started by: Jubal on October 09, 2011, 12:04:12 PM

Title: Axiosa: OOC Thread
Post by: Jubal on October 09, 2011, 12:04:12 PM
This is the Out of Character thread. Ask rules questions and discuss things out of character here.

PLAYER PROFILES
Dripping D
Spoiler

Name: Leonard Jenkins
Career: Woodsman
Statline:
M7 Sh6 St7 Pw8 Nv6 Int6 Rn1 Ld0 Lk1
Base Skills: Common Knowledge (Axiosan Hills), Speak Warinese, Woodsman
Learned Skills: ~None~
Traits/Injuries: Stupid (-1 Int)
Gear: Axe, Woodsman's Clothes
Crowns: 50
Current XP: 42
Total XP: 42
Mark - The Khan
Spoiler

Name: Surverniose (Pronounced Surv-urn-io-s-a)
Career: Errand Rider
Statline:
M7 Sh6 St7 Pw6 Nv6 Int6 Rn1 Ld0 Lk1
Base Skills: Common Knowledge (Axiosan Hills), Speak Warinese, Ride Horse
Learned Skills: ~None~
Traits/Injuries: Ambidextrous (may use weapons in either hand with no penalty)
Gear: Cavalry Horse, Battle Club, Common Clothes
Crowns: 50
Current XP: 65
Total XP: 65
Nightangel
Spoiler

Name: Rincewind "Pages" Weatherfield
Career: Apprentice Clerk
Statline:
M7 Sh6 St6 Pw6 Nv7 Int8 Rn1 Ld0 Lk1
Base Skills: Common Knowledge (Axiosan Hills), Speak Warinese, Schooled, Knowledge (Geography)
Learned Skills: ~None~
Traits/Injuries: Inheritance (+25 crowns at campaign start)
Gear: Pens, Ink & Paper, Common Clothes
Crowns: 75
Current XP: 60
Total XP: 60
Death Nade
Spoiler

Name: Sagrepolisos
Career: Tinker
Statline:
M7 Sh6 St7 Pw6 Nv6 Int7 Rn1 Ld0 Lk1
Base Skills: Common Knowledge (Axiosan Hills), Speak Warinese, Trade (tinker), Schooled, Knowledge (Basic Mechanics), Tinker
Learned Skills: ~None~
Traits/Injuries: ~None~
Gear: Tinker's tools, Common Clothes, 7 small machine parts
Crowns: 50
Current XP: 43
Total XP: 43


Once everyone has checked in I'll put the game thread up. I'm going to have to leave it to you guys to pester each other into remembering to play if needed, I really can't go chasing people on this one.
Title: Re: Axiosa: OOC Thread
Post by: Jubal on October 09, 2011, 12:04:19 PM
List of learnable skills:
Spoiler
SKILL NUMBERS
Level 1 characters;
Max 5 Level 1 skills
Max 3 Level 2 skills
Max 1 Level 3 skills
Max Total 6 Skills
Level 2 characters;
Max 6 Level 1 skills
Max 4 Level 2 skills
Max 2 Level 3 skills
Max 1 Level 4 skills
Max Total 8 Skills
Level 3 characters;
Max 7 Level 1 skills
Max 5 Level 2 skills
Max 3 Level 3 skills
Max 2 Level 4 skills
Max 1 Level 5 skills
Max Total 10 Skills
Level 4 characters;
Max 8 Level 1 skills
Max 6 Level 2 skills
Max 4 Level 3 skills
Max 3 Level 4 skills
Max 2 Level 5 skills
Max 1 Level 6 skills
Max Total 12 Skills
Level 5 characters;
Max 9 Level 1 skills
Max 7 Level 2 skills
Max 5 Level 3 skills
Max 4 Level 4 skills
Max 3 Level 5 skills
Max 2 Level 6 skills
Max Total 14 Skills
Level 6 characters;
Max 10 Level 1 skills
Max 8 Level 2 skills
Max 6 Level 3 skills
Max 5 Level 4 skills
Max 4 Level 5 skills
Max 3 Level 6 skills
Max Total 16 Skills

Luck points may be bought as if they were skills then used up; they cost 20xp each.

SKILL COSTS
Lvl1 – 15xp
Lvl2 – 30xp
Lvl3 – 75xp
Lvl4 – 120xp
Lvl5 – 200xp
Lvl6 – 300xp

SKILL TABLES
Personal
- Duellist
+1 st in duels – Lvl1
>Expert Duellist
+2 st, +1 pw in duels – Lvl3
> Master Duellist
+5 st, +2pw in duels – Lvl5
- Sneak Attack
Allows the character to CC attack any character who is otherwise occupied by surprise – they may not parry during the first round of such a combat, or strike back in that round either. – Lvl 2
- Tough
6+ save to be wounded instead of killed – Lvl2
> Very Tough
5+ save to be wounded instead of killed – Lvl4
> Tough as nails
–1 to enemy weapon deadliness, 4+ save to be wounded instead of killed – Lvl5
> Superhuman Toughness
–3 to enemy weapon deadliness, 4+ save to be wounded instead of killed – Lvl6
- Blademaster
Player may attempt to parry all attacks made against them. – Lvl 5
- Last Gasp
This player, when killed, may make another round of actions before dying – Lvl 3
- Runner
May add +2 to foot movement  – Lvl1
> Sprinter
May add +4 to foot movement – Lvl5
- Leaper
May reroll jump checks – Lvl1
- Climber
May reroll climbing checks – Lvl2
- Hide
–1 to attempts to see player when hiding – Lvl 1
> Concealed
–3 to attempts to see player when hiding – Lvl 4
> Shadow Master
Cannot see player when hiding – Lvl 6
- Duck blow
May take a roll against M at –4 to dodge any close combat attack – Lvl 1
> Dodge
May take a roll against M to dodge any close combat attack – Lvl 3
> Great Dodge
As dodge, but opponent must also re-roll any successful hits – Lvl 5
- Dive
Take a roll against M to sacrifice their next action and not get hit by a missile – Lvl 1
> Dodge bullets
Take a roll against M to dodge any missile – Lvl 4
- Power Charge
Gain +1 power in first round of combat – Lvl 1
> Mighty Charge
Gain +1 power, +1 st in first round of combat – Lvl 3
> Unstoppable Charge
All parries automatically beaten back in first round of combat, +2St in first round of combat – Lvl 5
- Hard to Hit
Player is at –1 to be hit by all missile weapons – Lvl 4
- Swimmer
Player can swim well – Lvl 1
- Silent
Player can move and remain hidden – Lvl 2
> Silent Assassin
Player can move or shoot a non-gunpowder weapon and remain hidden – Lvl 4
- Slayer
Player gets +1 to deadliness on swords and spears – Lvl 2
- Hatred (Of)
+2Pw attacking stated enemy, may not attack other enemies if they are present – Lvl 2
- Dashing Swordsman
May swap interpersonal score for striking skill as long as they can spout a witty pun when making their attack – Lvl 4

Weapon Specialisation

- Swordsman
+1 striking when using a sword – Lvl2
> Master Swordsman
+2 striking when using a sword – Lvl4
> Epic  Swordsman
Auto striking when using a sword – Lvl6
- Swordbreaker
May opt to make a swordbreaking roll (when using a swordbreaker) from any successful hit, not just a parry/power success – Lvl3
- Strongman
+1 power when using a 2 handed weapon – Lvl2
> Bull Strength
+1 power when using a 2 handed weapon – Lvl4
- Sniper
May use a turn to gain +2 shooting when targeting a character using a gun – Lvl3
- Quick Shooter
May shoot twice a turn when using a gun – Lvl3
- Pistolier
+1 shooting when using a pistol – Lvl2
- Duel Fighter
May use a knife in the left hand – Lvl2
> Duel Master
May use a sword-type weapon in the left hand – Lvl4
- Streetfighter
+2 striking when using a knife – Lvl2
- Knife Thrower
May throw a fighting knife as if it were a throwing knife – Lvl3
- Fire Catapult
May fire a ballista, catapult, or trebuchet – Lvl2
- Fire Cannon
May fire a cannon – Lvl2
> Fire Artillery
May fire any artillery pieces – Lvl4
- Gut Stabber
Player gets +1 to deadliness on spears – Lvl 2
- Heart Stabber
Player gets +2 to deadliness on spears – Lvl 4
- Bludgeon Killer
Player gets +1 to deadliness on clubs – Lvl 2
- Bludgeon Stunner
Take -1 to deadliness on clubs, but the hit player may never keep fighting – Lvl 2
- Hurler
May improvise thrown weapons. – Lvl 1
- Improvisor
May improvise 2-handed clubs rather than improvised HWs. – Lvl 2
- Pick up and...
Roll off against an opponent and add powers. If player with skill has higher result the person can be thrown, with them and anyone hit taking the damage of 2 throwing weapon hits. – Lvl 4
- Throw it back!
On a roll of a 5+ on a d6 may throw a missed grenade back at the thrower (still must roll to hit). – Lvl 3

Leader

- Good Leader
Gives +1 to leadership tests made by groups of people – Lvl 2
> Great Leader
Gives +2 to leadership tests made by groups of people – Lvl 4
- Bark
Player can be heard from further off – Lvl 3
> Mighty cry
Player can be heard a long way away – Lvl 5
- War hero
Temporary +1 Ld for every kill – Lvl 3
> Warlord
Temporary +3 Ld for every kill – Lvl 6
- Inspiring
+1 Ld against great odds (GM's decision) – Lvl 4
- Rabblerouser
+1 Ld when leading non-soldiers – Lvl 3
> Demagogue
+2 Ld when leading non-soldiers – Lvl 5
- Trooper
+1 Ld when leading soldiers - Lvl 2
> Captain
+2 Ld when leading soldiers - Lvl 4
> Commander
+4 Ld when leading soldiers – Lvl 6

Interpersonal

- Evaluate Price
Player can work out price for most goods – Lvl 2
> Dealfinder
Player can work out reasonable price for all items – Lvl 4
- Haggle
Player gets +1 to rolls to lower prices – Lvl 1
> Dealmaker
Player gets +2 to rolls to lower prices – Lvl 4
> Master Trader
Player always succeeds to rolls to lower prices – Lvl 6
- Persuasive
Player is good (+1) at persuading others of their ideas – Lvl 1
> Charming
Player is really good (+2)  at persuading others of their ideas –Lvl 3
> Silvertongued
Player is excellent (+4) at persuading others of their ideas – Lvl 5
- Disguise
Can conceal their identity better – Lvl 3
> Impersonate
Can pass themselves off as a genuine person as long as they are not present – Lvl 4
- Intimidate
Knows how to scare people better – Lvl 3
- Looker
+1 to any flirtatious type tests – Lvl 2
> Attractive
+3 to any flirtatious type tests – Lvl 4

Skills
- Ride Horse
Can ride a horse (player does not have this skill, player CANNOT RIDE) – Lvl 1
- Trick Rider
Lets player manoeuvre their horse better – Lvl 3
- Drive Carriage
Can drive a cart or carriage – Lvl 2
- Drive Engine
Can drive a Trammech/Traction Engine – Lvl 2
> Mend Engine
Can fix most simpler battlefield kit effectively – Lvl 4
- Tinker
Can attempt to fix most simpler mechanisms – Lvl 2
> Make Engine
Can create simple mechanisms from scratch – Lvl 3
> Engineer
Can create, design, invent and fix mechanisms – Lvl 5
- Quick Thinker
+1 to ANY Int based roll – Lvl 3
- Clear head
Can consume a lot more alcohol than others and still remain functional – Lvl 2
- Dress wounds
Can make heal rolls at –1 – Lvl 1
> Barber-Surgery
Can make heal rolls – Lvl 3
> Surgery
Can make heal rolls at +3 – Lvl 6
- First Aid
On a 5+ on a d6 can turn a person within 5m from "dead" to "wounded" in the turn they "die" – Lvl 3
- Woodsman
Knows about basic shelter building, tracking – Lvl 1
> Woodcraft
Can effectively track animals, find game, build good hidden shelters – Lvl 3
> Master Forester
Expert on the ways of forestry – Lvl 6
- Prepare Bushmeat
Can turn hunted animals into 1 day of supplies – Lvl 1
> Hunter
Can turn hunted animals into 2 days of supplies, +1 to shoot animals – Lvl 2
- Natural Medicine
Create a unit of medical supplies from forest ingredients – Lvl 2
- Potion Making
Create a unit of poison from an easy ingredient, or its antidote – Lvl 2
> Potion Master
Create rarer poisons or their antidotes – Lvl 4
- Detect Poison
Roll against perception to detect poison in food, in a wound, or on a weapon – Lvl 2
> Detect Poison (Master)
As detect poison, but can discern the type of poison – Lvl 2
- Basic Alchemy
Knows about basic chemicals and powders and the results of mixing them – Lvl 3
> Expert Alchemy
Expert on chemicals and their uses – Lvl 5
- Navigate
Can read maps effectively – Lvl 1
- Schooled
Can read, write, do maths – Lvl 1
> Literate
Can read and write very effectively – Lvl 3
- Boatman
Can row, sail basically – Lvl 1
> Seafarer
Knows workings of small ships – Lvl 3
> Sea Captain
Knows workings of large ships – Lvl 4


Misc

- Beast care (animal group)
Player can care for a type of animal; farm beasts, horses or dogs are common groups with camels or wolves being less common  – Lvl 2
> Beast training (animal group)
Player can train and work well with animals in the given group – Lvl 4
> Beast empathy (animal group)
Player has total empathy with animals, who will do anything for them – Lvl 5
- Speak Foreign Tongue (X)
Player can speak second/third/fourth language – Lvl 3
- Knowledge (Of X)
Player knows about subject – Lvl 1
> Academic Knowledge
Player knows about subject academically –Lvl 3
> Expertise (of X)
Player knows EVERYTHING about subject – Lvl 5
- Trade (X)
Player has professional ability in an area – Lvl 1
> Guild Trade (X)
Player is practical expert in subject – Lvl 3
> Mastery (X)
Player is world practical expert in subject – Lvl 5
- Knack (X)
Miscellaneous skill, eg ropework, theft, lockpicking, lyre playing – Lvl 1
> Skill (X)
Miscellaneous skill, eg ropework, theft – Lvl 3
> Mastery (X)
Miscellaneous skill, eg ropework, theft – Lvl 6

Arcane

- Mental Training
Allows the character to engage in Magical combat if attacked. This is the only arcane skill that does not require the Magical Attunement trait. – level 2
- Second Sight
Allows the caster to detect other magic users nearby - Level 2
- Dispel Magic
This allows the user to engage in magical combat with any caster attempting to cast a spell near them, as follows;
Level 2 – Spell on themselves
Level 4 – Spell on known characters within 10m
Level 6 – Spell on anyone within 15-20m

Magic
- Suppress Will – Level 3
This allows the caster to take control of the mind of one enemy character; the caster may then immediately use the character they have taken to do one turn's worth of actions, which may include charging their own side, casting magic, firing a missile weapon (but not artillery), and so on. If the character it is being cast on has a skill allowing it, the casters may engage in magical combat. At the end of the turn the character returns to its own player's control.
> Control Will - Level 6
This allows the caster to take control of the mind of one enemy character; the caster may then immediately use the character they have taken as if it were their own, which may include charging their own side, casting magic, firing a missile weapon (but not artillery), and so on. If the character it is being cast on has a skill allowing it, the casters may engage in magical combat. The caster may not use any other magical skills while using this spell, but may continue his control of the character/character indefinitely.
- Assault Mind – Level 1
This allows the caster to destroy the mind of one enemy; as this is a weak spell, the character may fight back even if it couldn't normally. If the character loses the fight, it falls unconscious.
> Vanquish Mind – Level 4
This allows the caster to destroy the mind of one enemy. If the character loses the fight or cannot fight back, it is killed.
- Create Terror – Level 4
This forces an instant nerve test on the character it is cast on as if a terrifying enemy had attacked them.
- Sleep – Level 1
This allows the caster to send an opponent to sleep.
> Mass sleep – Level 3
This allows the caster to send all opponents within 10-15m to sleep.
- Illusory Lights – Level 1
This allows the caster to create the impression of blinding light in front of an opponent, causing them to stop all actions for a few seconds as they recover.
> Light blast – Level 3
A mass form of illusory lights, blinds everyone in the vicinity except the caster.
- Illusory Form – Level 1
This allows the caster to create the impression of a shadowy figure to one opponent (but not a realistic looking human). Nevertheless in the dark it may be possible to fool them...
> Illusory character – Level 2
Allows the caster to create a realistic looking human being to one opponent. The vision may not speak or have any physical effect, but looks realistic.
> Puppet – Level 4
May create any form up to 4 cubic metres in size, looking utterly realistic, to one opponent. May be combined with an Illusory noise spell.
> Mass Puppet – Level 5
May create any form up to 4 cubic metres in size, looking utterly realistic, to all nearby opponents. May be combined with a Mass Illusory noise spell.
- Mass Illusion – Level 4
May make a realistic illusory character visible to all characters nearby. May be combined with an Illusory noise spell.
> Illusory forces – Level 6
May make as many as 100 characters visible to anyone who could normally see them. May be combined with an Illusory noise spell.
- Illusory Noise – Level 1
This allows the caster to give one opponent the impression of some white noise or other distracting sound (but not a clear noise). This will decrease Sh and St by 1 while in effect as the character is distracted.
> Mass Illusory Noise – Level 3
May make an indistinct illusory noise that as many people as would normally be in earshot could hear.
- Illusory sound – Level 2
Creates a realistic sound or speech to a given opponent.
> Mass illusory sound – Level 4
May make an illusory sound that as many people as would normally be in earshot could hear.
- Advanced Hypnosis – Level 2
Requires the target character to be relaxed to work. Enables the caster to extract any information the target may have.
- Amnesia – Level 2
Causes the target to temporarily forget a specific piece of information or skill, for up to 2 hours.
> Total amnesia – Level 5
Causes the target to forget everything they know, reverting essentially to babyhood in their mental capabilities.
- Summon Elementals – Levels 1-6 (4 types)
May summon elementals of the following levels; choose a single element when gaining the spell. Elementals do not attack using weapons; they are always considered to use "bare hands" or another special ability if they have it on their profile.
L1
Pyron (Fire)
M8 St4 Pw4 Nv4
Notes: Requires a lit fire to summon. Flaming attacks. Ethereal.
Detail: A tiny flickering flame, possessed by an ethereal conciousness.
Nymph (Water)
M8 St4 Pw4 Nv5
Notes: Requires nearby water to summon. May cast illusory noise and Sleep.
Detail: A spirit of water, appears in the form of a tiny, frail human, often female.
Rock Imp (Earth)
M8 St4 Pw5 Nv4
Notes: -3 to deadliness of attacks against it. Simply requires a stone or pebble to summon.
Detail: A tiny flickering flame, possessed by an ethereal conciousness.
Wind Sprite (Air)
M10 St4 Pw2 Nv3
Notes: All troops within 1m are at –2 to use shooting weapons except artillery. Ethereal.
Detail: A barely existent air spirit.

-Fire Devil/Nixie/Golem/Rain Spirit
-Drake/Aguan/Dryad/
-Lesser Dragon/River Naiad/Earth Spirit/
-Greater Dragon/Sea Naiad/Musgoso/
-Fire Demon/Lantarn/Oberon/Thunderbird
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 10, 2011, 06:28:42 AM
Checking in SIR!!

http://rpgcentric.com/how-to-play-rpgs.html

P.S. I've never played an RPG so go easy on me please. I don't think DeathNade has either. This is mainly for him but this helped a bit http://en.wikipedia.org/wiki/Play-by-post_role-playing_game

I'm an Errand rider right... so I run errands. :)
Title: Re: Axiosa: OOC Thread
Post by: Death Nade on October 10, 2011, 10:25:52 AM
Checking in, forgot all about the tinker role that i chose. It shall be fun (hopefully :P)
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 10, 2011, 10:30:30 AM
XD tink away :P
Title: Re: Axiosa: OOC Thread
Post by: Captain Carthage on October 10, 2011, 04:10:23 PM
Pages is ready for our great adventure.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 10, 2011, 09:17:19 PM
You are the one to record this story with your ink and paper... in-game I mean.

We just need you DD
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on October 10, 2011, 11:48:52 PM
checked in, woah sorry bout lateness, had to stake out garden with paintball gun and fight off enormous spider
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 11, 2011, 10:12:02 AM
Quote from: Dripping D on October 10, 2011, 11:48:52 PM
checked in, woah sorry bout lateness, had to stake out garden with paintball gun and fight off enormous spider
*casually clears throat* WTF!!!

EDIT: Now we can start. I'm shaking with anticipation. This is my first RPG... on a forum obviously :P.
Title: Re: Axiosa: OOC Thread
Post by: Captain Carthage on October 11, 2011, 04:58:43 PM
Not sure what to do with my build in the long run.

I wonder if there is a way to make alchemy bombs.
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on October 11, 2011, 07:28:25 PM
we've had a spate of people jumping over our garden fence and trying doors so i decided i would try and scare them off, and in the process an enormous spider crawled across my floor and i had to try and *remove* it :D

my build is simple, heck my character is simple, a woodcutter who is stupid!
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 11, 2011, 09:48:13 PM
No... a brawny wood cutter who is stupid.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 11, 2011, 10:05:51 PM
I would like to take the Khan out of Surverniose Khan please. I only just realized that it doesn't fit. ;D
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 12, 2011, 12:48:16 PM
Please tell me how I went. That was the first time I have ever posted on an RPG!!!
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 13, 2011, 10:20:43 AM
DD... have you ever seen an RPG in your life?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on October 13, 2011, 04:28:30 PM
DD's only mildly less experienced than I am at RPing.

As a brief guide: this is a fully GMed RPG as opposed to a freestyle duel-of-the-ages type job; therefore the primary concern is to command your characters, mine is to unfold the world and story around them. DD, being very used to that game style, tends to give very blunt answers to questions like "what do you want to do?" and let me detail the results. :P

Your more prosaic stuff reads beautifully, mind - it's best to find a medium between DD's three words and your several paragraphs. The best way to make good posts but keep to a command-based setting is to do a good amount of first person writing as your character and ask questions of characters around you.

Also, while I know it's difficult, try and keep added information to a minimum except where it's backstory that only regards your character - if you name a pub for example, that's it named for everyone and (while in this case it didn't because I'm freestyling even more than usual) when I start building more detailed plots for you to explore I may need an area to look or be a certain way to allow the plot to move on. Equally, go for "I rush forwards, yelling wildly, and attempt to slice the head of my foul enemy from his Hades-forsaken shoulders!" rather than "I cut his head off and spit on it as it lies in the mud". The former is you giving a command which can then be fed into the rules, the latter starts taking over the GM's job of resolving the successes of player actions. :)

It's good stuff so far, I'll make a GMpost giving you more details when the others have checked in. Obviously the faster you all play the faster things can move - these things go exactl as fast as the slowest poster.
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on October 13, 2011, 07:51:34 PM
what Jubal said, i can do elaborate back stories which are completely irrelevant (remember DnD jubal?) but i like to keep it simple :)
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on October 13, 2011, 09:13:14 PM
OK than. I just have never seen an RPG like you said. Sorry. Oh, and like I said, I want to go into town and do some errands ;D
Title: Re: Axiosa: OOC Thread
Post by: Jubal on December 06, 2011, 09:32:03 PM
I need to remember to start giving out a lot more XP.  :P
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on December 07, 2011, 04:57:55 AM
And cash ;D
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on April 20, 2012, 07:57:53 PM
come on jubal give us some activity

instead of waiting for everyone do what many GMs do which is carry on with characters doing nothing if the Player does not post actions
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on April 30, 2012, 08:19:19 AM
I wonder what the main story line will be. Will we have a goal? Is there an evil enemy to defeat?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on April 30, 2012, 10:46:03 PM
Yes, there is a main story line. Also, you guys suck at taking plot hooks.  :P
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on May 01, 2012, 07:00:40 AM
Plot hooks? :) Maybe you just need to make them more obvious. Also, I'm most likely a wanted criminal now. So how's that for a plot.
Title: Re: Axiosa: OOC Thread
Post by: Captain Carthage on May 01, 2012, 04:22:13 PM
Jubal were just messing up your campaign like any good game group should.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on May 02, 2012, 10:48:18 AM
I'm playing with the choices I get. :) I can't wait until this stupid soldier stops chasing me. :(
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on July 08, 2012, 11:07:34 AM
So how do you level up your character?
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on July 08, 2012, 02:03:41 PM
by passing characteristic tests, killing people etc.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on July 08, 2012, 02:20:12 PM
That's not what i mean. What I mean is how much XP and stuff like that.
Title: Re: Axiosa: OOC Thread
Post by: Jubal on July 08, 2012, 08:25:11 PM
Um, about 60 or so to level up, but you need to have certain skills first and those can cost around 15-60 each depending on the level of the skill. I'll explain when people have a bit more XP and when this first section of the RPG is finally over (hopefully not too long now).
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on July 09, 2012, 07:14:26 AM
Well I was just asking because I was thinking about two 1st level skills but I also wanted to know how much it cost to level up.
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on July 09, 2012, 09:02:07 AM
for future reference, how would we go about performing a secret action against a PC? Would it be a PM to the DM?

And would I know of a hiding place in the forest?
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on July 09, 2012, 10:52:04 AM
Hmm, the only secret action on someone for you is against me... scary. ;D
Title: Re: Axiosa: OOC Thread
Post by: Jubal on July 09, 2012, 12:46:31 PM
Yes, PM to me for any secret actions.
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on July 09, 2012, 01:41:39 PM
what secret move could i pull?

take the coins
muahaha i shall only take 8 of the coins!
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on July 10, 2012, 11:06:47 AM
If you buy a skill with XP is it possible to sell it back. Say if I've got 3 Level 1 skills and I want to buy a level 4 skill but I don't have enough; could I sell those level 1 skills to get enough XP for that level 4 skill?
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on July 10, 2012, 12:22:06 PM
you suddenly forget how to swim, make a basic trap and are no longer able to use a rifle
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on July 10, 2012, 12:33:20 PM
...OK, that's a very good point.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on July 24, 2012, 10:09:16 PM
Silent, Woodsman, and Swimmer please. ;D
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on July 28, 2012, 11:15:36 PM
42xp or more for me?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 01, 2012, 01:31:05 PM
Okay, sorry for the delay!

Updated your XP totals now. Pretty much all you guys can do is upgrade skills, but what you choose is vital as different level upgrades need different skills to begin with. Levelling up costs 50 times level - so to get to level two you'd need 100xp and the prerequisite skills. You can also retrain to a different level one career for 50xp, but you don't get the stat upgrades for that, just the skills. Which level two careers you can take also depends on your starting career, as follows.

These are the level two careers:
Spoiler
Musketeer
Bonuses: +1Pw, +1Nv, Musket, Bayonet
Prerequisites: Any personal or weapon specialisation skill, at least 50xp gained in combat in previous level.
Exits: Horseman, Powder Carrier, Hunter
Horseman
Bonuses: +1Pw, +1 St, Cavalry Sabre, Cavalry Horse
Prerequisites: Ride Horse, any personal or weapon specialisation skill.
Exits: Bandit, Musketeer, Scout
Powder Carrier
Bonuses: +1Nv, +1Pw
Prerequisites: Runner
Exits: Musketeer, Thief, Bandit
Woodsman
Bonuses: +1 Nv, +1 Sh, Woodcraft OR Dress Wounds
Prerequisites: Woodsman, Woodcraft OR Dress Wounds
Exits: Wandering Helper, Hunter, Scout
Hunter
Bonuses: +2 Sh
Prerequisites: Prepare Bushmeat, Runner OR Woodsman
Exits: Horseman, Bandit, Wandering Helper
Shopkeeper
Bonuses: +1 Pw, +75 crowns
Prerequisites: Haggle, give at least 50gc worth of tradeable goods, schooled
Exits: Clerk, Basic Craftsman, Apprentice Smith
River Boatman
Bonuses: +1 St, +1Nv
Prerequisites: Swimmer, Navigate, Knack (ropework)
Exits: Ferryman, Powder Carrier, Apprentice Smith
Ferryman
Bonuses: +1 Int, +1Nv
Prerequisites: Swimmer, Navigate, any one interpersonal skill
Exits: River Boatman, Thief, Scout
Minor Nobleman
Bonuses: +1 to St OR Pw, +1 to Sh OR Int.
Prerequisites: At least 4 skills of any kind.
Exits: Officer-In-Training, Apprentice Witchfinder, Horseman
Officer-In-Training
Bonuses: +1 St, +1 Sh, Sabre, Pistol
Prerequisites: Good Leader, any one interpersonal skill
Exits: Musketeer, Horseman, Minor Nobleman
Basic Craftsman
Bonuses: +1 Int, +1Nv, 25gc worth of trade goods
Prerequisites: One misc skill of any kind, must have practised Lvl 1 trade and gained xp for doing so.
Exits: Apprentice Smith, Shopkeeper, Apprentice Engineer
Shriven Priest (Of Jupiter/Artemis/Hades/Hephaestus/Epona)
Bonuses:
Jupiter – +1 St, +1 Pw
Artemis – Gain beast care (wild animal of player's choice), +1 Sh
Hades – +1 Nv, +1 Int, +25gc
Hephaestus – +1 Int, +1 Pw
Epona – +1 Nv, +1 St
Prerequisites: Must be at a temple of deity to level up.
Exits: Shriven Priest (Different God), Apprentice Witchfinder
Apprentice Witchfinder
Bonuses: +1 Sh, +1 St, Wooden stake (counts as spear).
Prerequisites: Mental training, one personal skill of any sort.
Exits: Thief, Scout
Thief
Bonuses: +1 St OR +1Sh OR +1Pw, +1Int
Prerequisites: Hide, Knack (lockpicking) OR Skill (theft)
Exits: Bandit, Woodsman, Scout
Apprentice Engineer
Bonuses: +1 Sh, +1Nv, d6 small and d3 medium machine parts
Prerequisites: Knack (Mechanics), Trade (Engineer)
Exits: Apprentice Smith, Clerk, Apprentice Scholar
Apprentice Smith
Bonuses: +1 Pw, +1Nv
Prerequisites: Trade (Blacksmith/Gunsmith/Weaponsmith/Locksmith)
Exits: Apprentice Engineer, Basic Craftsman, Wandering Helper
Bandit
Bonuses: +1 Sh, +1Lk
Prerequisites: Any 3 personal or weapon specialisation skills.
Exits: Musketeer, Thief, Scout
Scout
Bonuses: +1 St, +1Nv
Prerequisites: Navigate, Knack (ropework)
Exits: Horseman, Message Carrier, Musketeer
Message Carrier
Bonuses: Cavalry Horse, +1 Pw
Prerequisites: Ride Horse
Exits: Scout, Thief, Horseman
Clerk
Bonuses: +1 St, +25 crowns
Prerequisites: Evaluate Price, Schooled, owns writing equipment
Exits: Apprentice Scribe, Shopkeeper, Apprentice Engineer
Apprentice Scribe
Bonuses: +1 St, +1Lk
Prerequisites: Owns writing equipment, Schooled, at least two Knowledge(Topic) skills in academic subjects.
Exits: Clerk, Shopkeeper, Wandering Helper
Wandering Helper
Bonuses: +1 Int, +1St
Prerequisites: Navigate, Knack (ropework)
Exits: Wandering Entertainer, Scout, Woodsman
Wandering Entertainer
Bonuses: +1 St, +1Nv
Prerequisites: Knack (any instrument or entertaining skill), must own relevant gear for skill.
Exits: Wandering Helper, Scout, Thief

This is the list of starting careers. You need to find your career entry and the "exits" tell you which careers you can now aim for.
Spoiler
Levy Musketeer
Gain Musket, Bayonet, Uniform, +1 Sh, +1 St.
EXITS: Musketeer, Horseman, Powder Carrier, Apprentice Shopkeeper, Woodcutter, Vagabond
SYNOPSIS: An infantry recruit is the lowest of the low. Levied to fight with little or no real understanding of the ways of war, the battlefields of the world are littered with such hapless musketeers. Unwieldy plug bayonets and unreliable smoothbore muskets are the tools of their trade; some survive, some desert to go in search of adventure... many have their careers cut brutally short.

Woodcutter
Gain axe, Woodsman, Woodsman's Clothes, +2 Pw, +1 St
EXITS: Woodsman, Hunter, Army Scout, Levy Musketeer, Apprentice Craftsman, Vagrant Traveller
SYNOPSIS: Woodcutters are the roughest and least skilled of the backwoodsmen, men split off from society to live out in the wild but without the knowledge to be at one with it – yet. Some will go on to become successful hunters and trackers; for most, living out in the wilds is a constant battle with untamed nature.

Apprentice Shopkeeper
Gain +1 Nv, +1Lk, Haggle, Common Clothes, Evaluate Price, +15 crowns
EXITS: Shopkeeper, Apprentice Smith, River Boatman, Apprentice Craftsman, Apprentice Priest, Apprentice Clerk
SYNOPSIS: Few in any world dream of battle and bravery; many just wind up working for pitiful wages on shop floors around the small towns and villages. A shopkeeper's apprentice does not live badly, and at least money and a bed are more assured than for some, but having the pluck to do well in the messy world of business is often a harder challenge than for those who go out into more risky pursuits.

Boatman
Gain +1 Pw, Knife, 4-seat Rowboat w/Oars, Common Clothes, Rope, Seafarer, +1Lk
EXITS: River Boatman, Ferryman, Message Carrier, Errand Rider, Woodcutter, Levy Musketeer
SYNOPSIS: The many rivers and lakes of the world are always centrepieces for the life of those around them. Poor fishermen, ferrymen, guides; the list is endless. The average boatman is hardly wealthy, but with a deck underneath him his specialised knowledge is always potentially useful.

Young Nobleman
Gain sabre, Noble's Clothes, Pistol, +1Ld, +1Rn, Schooled, Ride Horse, +10 crowns
EXITS: Horseman, Minor Nobleman, Officer-In-Training, Apprentice Priest, Infantry Recruit, Apprentice Clerk
SYNOPSIS: Noblemen are, unlike almost any other social class, very free to choose their path in life. The priesthood, the cavalry regiments, land management, adventuring, mercenary fighting, politics; a young man from a noble family can work his way into many of the upper regions of society. That does not mean their life is necessarily easy. Wealth, wherever and however it comes, attracts bullets...

Apprentice Craftsman
Gain tools (Same as trade), Common Clothes, Trade(any), Evaluate price, +1St, +1Pw
EXITS: Basic Craftsman, Apprentice Smith, Apprentice Shopkeeper, Tinker, Apprentice Clerk
SYNOPSIS: Basket-weavers, potters, locksmiths; there are many crafts a young person can be apprenticed into. Many ordinary folk will live as craftspeople, working each day (and often at night) to make basic (or rather finer) handcrafted goods to sell for a few copper crowns.

Apprentice Priest (of Jupiter/Artemis/Hades/Hephaestus/Epona)
Gain spear, Holy Symbol, Common Clothes, Schooled, +1Nv, +1Ld
Jupiter – Gain Hatred of Non-Humans, +1Nv
Artemis – Gain Hatred of Vampires, Shortbow, 5x wooden arrows
Hades – Gain mass produced musket (as Union rules), +25gc
Hephaestus – Gain blacksmith's hammer, +1St
Epona – Gain beast care (Horses), Ride Horse, +1Pw
EXITS: Shriven Priest (of god), Apprentice Witchfinder, Apprentice Clerk, Vagrant Traveller
SYNOPSIS: The priesthood vary greatly in their power and influence in different regions. In the Union, most religious sects are outlawed; in Nurreich, they are legal but ignored. Beside these two nations, most southern nations and those to the Union's immediate west would welcome a priest of one of Jupiter's two schismatic Papal states. South of the Union the southern Papacy is governed by a consensus-based council and holds a mostly religious role in societies dominated by secular politics. The new, or Northern, Papacy has a far more interventionist influence that progressively wanes in the thickly forested mountain states of Tarrala or Kanhelm in favour of Artemis, a hunter's deity.

Beggar/Petty Thief
Lose 40c, Gain lockpicks, rags, +1Nv, +1M, +1Lk, Skill (theft) OR Skill (Begging)
EXITS: Wandering Helper, Thief, Ferryman, Errand Rider, Vagabond, Vagrant Traveller
SYNOPSIS: Pickpockets and stragglers in a hostile world, the beggars and waistrels of the cities nevertheless manage to eke out a living for themselves. A good knowledge of escape routes, gutters and sewers is enough to mark a successful petty thief or beggar out from a failure – that and the fact that the failures are hanging from a nearby gibbet...

Tinker
Gain Tinker's tools, +1Int, Trade (tinker), Common Clothes, Schooled, Knowledge (Basic Mechanics), Tinker, +1St, d3+4 small machine parts
EXITS: Apprentice Engineer, Apprentice Smith, Powder Carrier, Apprentice Clerk, Apprentice Craftsman
SYNOPSIS: A tinker is a craftsman of sorts. Jackdawish collectors of any machinery they can find, they fix broken items and work with screws, saws and bolts to build little flights of fancy. Their work is unskilled and shoddy, but amid the bric-a-brac and mess lies a mind often more fertile than those around it.

Vagabond
Gain Fighting knife, Rags, 2handed club, Clear Head, Intimidate, +1Nv, +1Pw, +1 St, lose 40c
EXITS: Wandering Entertainer, Bandit, Thief, Levy Musketeer, Woodcutter, Petty Thief
SYNOPSIS: Thugs and tough guys, a few vagabonds can be seen at the door of any country or city inn as they leer at strangers or ogle the local girls. Specialising in brute force requires more than strength; a vagabond knows how to hold their nerve, and their heavy weaponry almost conceals the fact that they have the accuracy to do a lot of damage with it in a fight.

Errand Rider
Gain Ride horse, Cavalry horse, Battle Club, Common Clothes, +1St
EXITS: Message Carrier, Scout, Horseman, Levy Musketeer, Vagrant Traveller, Boatman
SYNOPSIS: Often the son of a stablehand or retired cavalryman, an errand rider is employed to do menial tasks that require speed. It may be as little as getting a forgotten item of shopping for a local noble, or carrying a message to someone their master wishes to snub, but such riders have a lot of skill with their horses. That said, the average errand boy is hardly trained at much else...

Apprentice Clerk
Gain +2 Int, Schooled, Pen & Paper, +1Nv, Common Clothes, Knowledge (Geography) OR Knowledge (History)
EXITS: Clerk, Apprentice Scribe, Apprentice Engineer, Apprentice Priest, Tinker, Apprentice Shopkeeper
SYNOPSIS: Spilt ink and badly-cut quills are the hallmarks of a clerk's apprentice. Downtrodden and spat upon, such people are nevertheless necessary of the running of businesses and military regiments across many states. Their work is not back breaking, but nevertheless little food and much writing leaves their physical state in a less than perfect condition. The intellect required of a clerk can be useful in many situations, however.

Vagrant Traveller
Gain Dress Wounds, Drive Carriage, Common Clothes, Beast Care (Horses), Fighting Knife, +1Pw
EXITS: Wandering Helper, Wandering Entertainer, Woodsman, Errand Rider, Woodcutter, Boatman
SYNOPSIS: Gypsies, dropouts, the homeless; vagrants and wanderers are found on many roads leading to just about anywhere. Often travelling by cart, their skills are those needed to survive in a world of foraging for food, of scrapes and scratches, and of caring for the horses that are often their only lifeline.

I've updated the skill lists, slots & costs in the second post of this thread. You can now upgrade whatever you like whenever you like, so please do so, I'm happy to do it mid-game and on the fly. Gogogo! :)
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on August 01, 2012, 09:35:03 PM
I'll go for Levy Horseman with the Swordsman skill, forget about the other skills I asked for.
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 01, 2012, 09:52:55 PM
Just as a hint, remember your current weapon is in fact a club.  :P
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on August 01, 2012, 09:58:50 PM
Runner and Dive
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on August 01, 2012, 11:03:36 PM
Yes but surely I get a saber when I become a Horseman?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 01, 2012, 11:50:58 PM
Point taken, very true.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on August 02, 2012, 07:53:41 AM
I wanted to go to Horseman first because if I can only go to Levy Musketeer but if I go through Horseman first than I can go strait to Musketeer. ;) Same XP cost, more efficient.
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 02, 2012, 11:22:40 AM
Yeah - remember that I haven't included the level 3 exits on the level 2 careers (because I haven't written all the rules for the level 3 career slots yet).
Title: Re: Axiosa: OOC Thread
Post by: Captain Carthage on August 02, 2012, 04:59:23 PM
Can you remind me what the stats are short for?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 02, 2012, 05:29:58 PM
Movement (doubles as a measure of agility), Shooting, Striking (doubles as hand-eye coordination, Power (physical strength and muscle speed), Nerve, Intelligence, Renown, Leadership, Luck
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on August 02, 2012, 06:25:46 PM
wait so if we upgrade to a new class we get all that equipment too?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 02, 2012, 06:29:39 PM
Not if you retrain to another first level career, but yes if the second level career has equipment as an included bonus.
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on August 02, 2012, 07:19:22 PM
so all my outward classes suck?
Title: Re: Axiosa: OOC Thread
Post by: Captain Carthage on August 03, 2012, 11:20:12 PM
I desire Knowledge of Botany along with Potion Making and would like to become Persuasive.

I'll just say at this early stage that always been an amateur botanist, and as we've already demonstrated Pages likes to lie.

I would like to bump up to Apprentice Scribe as soon as possible but I've run our of xp for now.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on August 04, 2012, 12:03:45 AM
One of DD's exit classes is and Army Scout but I don't see it anywhere in the level 1 or 2 classes.
Title: Re: Axiosa: OOC Thread
Post by: Captain Carthage on August 04, 2012, 09:08:34 PM
What is my route to social ability?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 04, 2012, 09:51:49 PM
I'd probably head for apprentice scribe, but most of that side of thing is dealt with by which skills you pick.
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on August 05, 2012, 01:12:36 PM
where is army scout then?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 05, 2012, 01:41:19 PM
I think it may just be the one referred to as Scout, with me being inconsistent in the naming.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on August 07, 2012, 12:28:12 AM
So will we wait for Death Nade to get his Internet back? I'm pretty sure when he posted he was at a friends house.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on August 11, 2012, 01:07:26 AM
I get a horse as an Errand Rider and a horse as a Horseman so does that mean I have two horses now?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 12, 2012, 02:48:03 PM
If you upgraded to horseman yes, you would get a second horse, as soon as the game permitted (aka if you're in a cave system I'm not going to let a horse pop out of nowhere).
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on August 12, 2012, 07:46:22 PM
how come the hunter lvl 2 class doesnt come with a bow?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 15, 2012, 06:39:41 PM
Because because because because because of the wonderful wizard of Oz

In seriousness, I've no idea. I didn't write the rul... oh wait, yes I did. They are all in playtest stages though; noted as feedback, good point.
Title: Re: Axiosa: OOC Thread
Post by: Gen_Glory on August 16, 2012, 07:16:39 PM
can he come with cloak as well?
Title: Re: Axiosa: OOC Thread
Post by: Jubal on August 17, 2012, 12:19:48 AM
Not sure, might reserve the cloak for a higher level class more requiring of the cool factor.  :P
Title: Re: Axiosa: OOC Thread
Post by: Captain Carthage on August 17, 2012, 04:28:16 PM
Something thing with an awesome title, like Ranger or Tree Stalker.
Title: Re: Axiosa: OOC Thread
Post by: Cuddly Khan on August 18, 2012, 02:29:52 AM
Have you invented Level 3 classes yet?