Exilian
Game Design and Project Resources: The Workshops Quarter => The Siege Workshop - TW Modding Info and Discussion => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => CG's Workshop => Topic started by: comrade_general on March 10, 2012, 12:47:51 AM
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Ok, so here I'll keep a log of the RTW mod type stuff I find myself doing...
To start off, this weekend I plan on releasing a small patch for PI. This will include some recruitment fixes, upgraded settlements, minor graphical additions, and possibly a new unit or two with some re-balancing of stats/costs.
Then I'm thinking I might try and create a campaign script for TWOH that would simulate the missions from the original game. It would also make the campaign's year and season (summer) static, because the campaign isn't supposed to be taking place over many years. I also might look into spawning some hero characters/units when certain tasks are completed (i.e. capturing the Dead Mines). So we'll see how this turns out...
I've also obtained permission to use KLA's unit from his European Wars mod. These I will use in CoE (Clash of Empires, my French and Indian War project). Still working on the map for this...
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The PI patch is released and I've got a script working in TWOH that is maintaining the year and season. :)
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Got a couple missions half working in TWOH, but having trouble getting messages to pop up on screen, and also not having luck getting advice at TWC. :(
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Campaign scripting sucks. I just deleted 61 map.rwms from my recycle bin. :P
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It will be worth it :) . No matter how many map.rwm you have to delete :P .
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Usually I see a lot of help from guys like irishron in those areas... have you tried asking people directly?
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I have not, but then I haven't been doing much with this recently.
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What is up then? :P
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Other junk. HAHA ;D
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So even though I have lots of outdoor/around-the-house projects I kind of feel like doing a bit of modding. :P
I think I will try to do a bit of scripting, such as making the campaign year static and spawning a hero unit or two, for TWOH and release that, calling it the "Ultimate Edition" or something. Anyone have other ideas of things that could be added to TWOH?
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Seems I have another project to add to my list. :P
I recently discovered the Kingdom's mod Secession - Civil War and I feel that I must make a campaign for it. Good news is I can probably port over the map I made for CoE and make new regions for it.
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I sort of feel like doing this one now. ^ :P
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Go for it! Join the Pyrrhic Borg :P