Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => Warhammer; Total War => Topic started by: Jubal on April 05, 2012, 10:48:38 PM

Title: 1.0 old release & Download links
Post by: Jubal on April 05, 2012, 10:48:38 PM
(http://www.exilian.co.uk/mods/rtw/Pictures/WHTW.jpg)
1.0 FULL CAMPAIGN RELEASE

It's been a long time in coming, but here it is. Games Workshop's fantasy universe, realised in full 3d RTS/TBS format on the Rome: Total War Engine. This is a dark age, a bloody age, an age of Daemons and sorcery, of battle and death until the world's ending. These are the End Times.

This is Total War.

FEATURES

  * Many new units
  * 18 factions, including almost all the tabletop races and more!
  * New Loading screens
  * New buildings available
  * Full campaign mode covering huge sections of the Warhammer world
  * New faction icons, banners, and game background

DOWNLOAD LINKS
http://www.moddb.com/games/rome-total-war/downloads/warhammer-total-war
http://www.2shared.com/file/faVrKn6y/WHTW.html
http://www.gamefront.com/files/21517430/WHTW.zip

If anyone can make more DL mirrors I'd be very grateful. Thankyou!
Title: Re: NEW FULL RELEASE
Post by: comrade_general on April 06, 2012, 12:41:45 AM
Yep I'll get one out o'er the weekend.
Title: Re: NEW FULL RELEASE
Post by: Jubal on April 06, 2012, 10:05:09 AM
Turns out I forgot to change the readme file, re-uploading soon.  :P

DONE, now has correct readme.
Title: Re: NEW FULL RELEASE
Post by: jlbasestar on April 06, 2012, 07:45:01 PM
When we have the proper unit cards, this will be perfect! Well done! :)
Title: Re: NEW FULL RELEASE
Post by: Jubal on April 07, 2012, 10:19:31 AM
UI cards are difficult and time consuming, but if we can find someone to do them we'll release them as a patch.

Another DL link in place!
Title: Re: NEW FULL RELEASE
Post by: comrade_general on April 07, 2012, 12:50:37 PM
Gut, 'cuz I couldn't get the other one to work.
Title: Re: NEW FULL RELEASE
Post by: comrade_general on April 07, 2012, 05:07:47 PM
http://www.moddb.com/games/rome-total-war/downloads/warhammer-total-war

Must wait for the authorization. :)
Title: Re: NEW FULL RELEASE
Post by: Hopit on April 08, 2012, 12:02:02 AM
I believe you forgot to fix the pink snow/land and add garrisons :P
Title: Re: NEW FULL RELEASE
Post by: comrade_general on April 08, 2012, 04:01:26 AM
The pink snow and menu music is fixed in the version I uploaded at the db. The rest will have to be done via a patch.
Title: Re: NEW FULL RELEASE
Post by: Jubal on April 08, 2012, 10:13:35 AM
I've never had the pink problems myself... can't remember why they happen, even.

Garrisons may be added in a patch.
Title: Re: NEW FULL RELEASE
Post by: comrade_general on April 08, 2012, 12:32:49 PM
Because descr_aerial_map_ground_types.txt is looking in a mod folder titled "warhammer" and not "WHTW". I left the mod folder as WHTW in the mod db upload but changed the reference lines in the text file.
Title: Re: NEW FULL RELEASE
Post by: Jubal on April 08, 2012, 12:46:23 PM
Oooops. So both my other uploads will fail, great.  :P
Title: Re: NEW FULL RELEASE
Post by: keef on April 08, 2012, 12:57:07 PM
Hi had to reg to say thanks for a cool mod love it loads,

But as said above about the pink part on the map i get this no idea why,  i did have a look for the fixed ver as mentiond above @ db  but i could not find it.

Any help would be great thank you again for the work put into this,
Title: Re: NEW FULL RELEASE
Post by: comrade_general on April 08, 2012, 02:14:28 PM
The version at the db hasn't been authorized yet. You can just drop the file attached to this post in the WHTW/data folder to fix it, that way you don't have to download the whole thing again.
Might as well attach the music file too, do the same with it.
Title: Re: NEW FULL RELEASE
Post by: keef on April 08, 2012, 02:57:05 PM
Great thank you worked great.

Keep up your great work.

And thank you again.
Title: Re: NEW FULL RELEASE
Post by: comrade_general on April 08, 2012, 04:42:56 PM
No problem. Welcome to the Exilian! :)
Title: Re: NEW FULL RELEASE
Post by: comrade_general on April 08, 2012, 09:52:49 PM
Quote from: Jubal on April 08, 2012, 12:46:23 PM
Oooops. So both my other uploads will fail, great.  :P
Once the db one is authed you should just make it the primary. ;)
Title: Re: NEW FULL RELEASE
Post by: Primtac on April 10, 2012, 07:43:16 PM
any idea when this is gonna be authorized? cuase i told all my friends that it was out and they freaked when they found out the download didnt work. im scared for my life here.
Title: Re: NEW FULL RELEASE
Post by: Gen_Glory on April 10, 2012, 07:44:53 PM
how do i get it to work?
Title: Re: NEW FULL RELEASE
Post by: Gen_Glory on April 10, 2012, 08:16:44 PM
nevermind got it working

looks even better than before
Title: Re: NEW FULL RELEASE
Post by: Primtac on April 18, 2012, 05:34:53 PM
Hey guys, sent some questions to jubal but I suppose he is busy so I will ask the questions to you guys. With the current download there is some kind of issue and I thought we were all supposed to wait for the new download to be authorized. I tried the existing download but Im not sure how to get it working. You copy the WHTW folder into rome total war and then what? do you copy the shortcut or drag the shortcut to the desktop or whatever? I thought there was some kind of issue with the shortcut being named something other then the file name. assistance please.
Title: Re: NEW FULL RELEASE
Post by: Jubal on April 18, 2012, 08:06:29 PM
There shouldn't be any issue with the shortcut naming, and the location of the shortcut shouldn't matter.

The important things are:
- Check the file structure goes Rome - Total War/WHTW/Data, not Rome - Total War/WHTW/WHTW/Data
- Check that your shortcut points to your actual Rome - Total War directory; right-click the shortcut, hit "properties" and you'll see a command line with the file path and a switcher to go the mod folder. If the file path doesn't go to your Rome - Total War folder you'll need to change it.
Title: Re: NEW FULL RELEASE
Post by: goldfang on May 09, 2012, 11:11:05 PM
problem

after 1 hour or so the game stops working and the saves dont work either

Title: Re: NEW FULL RELEASE
Post by: Darkness_rising on May 17, 2012, 02:51:45 PM
I had to register to express how incredibly awesome this mod is, I cant wait to sink countless hours of my life into playing ir; the campaign map I particularly like. I also have a couple of questions:
1) Do you have any plans to implement UI and ancillary cards? I understand from other modding teams that these are particularly laborious to make, but they do add to immersion.
2) While giving the orcs and goblins a trial run, I noticed that there is more than one unit type called "Ork Boyz" recruitable, which I later discovered in battle to be spear and axe variants. Will you be adding any details to the unit cards to distinguish between these?
3) Again with the orcs and goblins; what is the purpose of the Waaagh Banner? It reduces order by 40%, and lets you recruit Ork Boyz which are already recruitable from the main town building. There doesnt seem to be much need for it.
Title: Re: NEW FULL RELEASE
Post by: Jubal on May 17, 2012, 04:27:41 PM
The WAAAAAGH Orcs are cheaper, have lower upkeep, and come in units of sixty. So order penalty on the minus, cheap hordes of troops on the plus. :P

We'd love to do UI cards, but as you say the difficulty is getting someone with the time to do them all, which none of us have at present. If and when someone does, we'll do them, if nobody does it's unlikely we'll be able to.
Title: Re: NEW FULL RELEASE
Post by: Jubal on May 27, 2012, 06:01:06 PM
All the new Skaven models have been successfully added!  :)
Title: Re: NEW FULL RELEASE
Post by: comrade_general on May 27, 2012, 08:21:54 PM
Huzzah!
Title: Re: NEW FULL RELEASE
Post by: m schaff on December 07, 2012, 02:03:30 PM
I cannot for the life of me figure out how to install this help would be appreciated. Thanks. I downloaded it from all three links and cant figure out who to install it to the total war rome. I don't know if this effects anything but i have the map version of Total war Rome.
Title: Re: NEW FULL RELEASE
Post by: Jubal on December 07, 2012, 02:58:55 PM
Okay, so you have the folders you downloaded, which go WHTW/Data and so on.

You then find your Rome - Total War folder.
You copy or cut and paste your WHTW folder inside your Rome - Total War folder.
You then make a new Rome - Total War shortcut, right click on it, and hit properties.
Rename the name of the shortcut to Warhammer Total War and put -mod:WHTW at the end of the command line.

That's the basic procedure, is there anything that you need particular help with?
Title: Re: NEW FULL RELEASE
Post by: m schaff on December 07, 2012, 05:48:00 PM
It wont let me move the WHTW folder into the rome folder it just has a circle with a line through it and it wont let me drop it in.
Title: Re: NEW FULL RELEASE
Post by: Jubal on December 07, 2012, 10:04:05 PM
Is your account an administrator account on the computer? That might be affecting it. Also, the RTW folder may be set as read only or not have the right permission settings. Right click on it, select properties, then try and set it to not be read only and to have full permissions for all users. Probably the administrator thing though.
Title: Re: NEW FULL RELEASE
Post by: m schaff on December 07, 2012, 10:22:41 PM
my account is the administrator account. This is a Laptop i am using. When i right click on it there is no thing that says properties.
Title: Re: NEW FULL RELEASE
Post by: Jubal on December 07, 2012, 10:36:06 PM
Odd. Which operating system are you using? Can you take a screenshot of the folders and post it so I can take a look?
Title: Re: NEW FULL RELEASE
Post by: DMKA94 on February 18, 2013, 06:19:56 PM
How do I install this Mod if I own the Steam version of Rome Total War???
Title: Re: NEW FULL RELEASE
Post by: Jubal on February 18, 2013, 07:53:19 PM
http://exilian.co.uk/forum/index.php?topic=2002.0
^ Posts #5, #6, and #12 of this thread have the information you need.

Basically you need to go into your steam folders, paste in the WHTW mod folder, then find the .exe file, make a shortcut of it, and it just works as per the normal install instructions.
Title: Re: NEW FULL RELEASE
Post by: Jubal on February 25, 2013, 11:10:26 PM
So I've got nearly twenty new units in over the last day or so. Not bad.
Title: Re: NEW FULL RELEASE
Post by: comrade_general on February 26, 2013, 01:32:03 AM
Good job!
Title: Re: NEW FULL RELEASE
Post by: Jubal on February 27, 2013, 11:30:36 PM
Getting close to being where I want to be before making the big proper announcement.
Title: Re: Current release & Download links
Post by: Gen_Glory on April 14, 2013, 01:02:18 PM
first link downloads as a '.rar' not sure what to do with it

second link requires more software installed

third link doesnt work, just redirects me to the main gamefront page
Title: Re: Current release & Download links
Post by: Clockwork on April 14, 2013, 03:52:45 PM
.rar is compressed data, like a .zip or .7zip. Use winRar on perma-trial to extract the files for free.
Title: Re: Current release & Download links
Post by: Gen_Glory on April 15, 2013, 09:04:35 PM
thank you!
Title: Re: Current release & Download links
Post by: Jubal on April 16, 2013, 11:53:06 PM
.rar basically packs tighter than .zip so it's better for these big mods.  :)
Title: Re: Current release & Download links
Post by: Jubal on April 26, 2013, 12:35:33 PM
Did some testing - note to self, when there's a rebel province called troll country that seems to have a very small army, remembering that the army is nearly all goddamn trolls might be a plan.
Title: Re: Current release & Download links
Post by: Jubal on April 27, 2013, 07:05:30 PM
Running some AI campaigns - interesting results, had one stalemate and one where the Wood Elves swamped Brettonia, Estalia, and a good half of the Empire to take the victory. Also been adding a few new ancilliaries, and I'll do some traits too.  :)
Title: Re: Current release & Download links
Post by: Jubal on April 27, 2013, 08:10:50 PM
Plus added an extra province in (Karak Eight Peaks)  :)
Title: Re: Current release & Download links
Post by: comrade_general on April 28, 2013, 08:20:09 PM
Hoo-rah. :)
Title: Re: Current release & Download links
Post by: Karchedon on April 28, 2013, 10:22:36 PM
hope it will be less ctd :D anyway incredible mod :)
Title: Re: Current release & Download links
Post by: Jubal on April 28, 2013, 10:24:33 PM
I've run the campaigns for quite a long time without issues now, I think the new version shouldn't CTD any more than regular Rome: Total War. :)

Tip for the new version; having the magic universities (Araby, Empire) or the Tower of Hoeth (High Elves) in a town with your leaders gives the possibility of them getting some rather neat spellbooks...
Title: Re: Current release & Download links
Post by: Jubal on April 30, 2013, 11:35:53 PM
Took another look at the UI then gave up on it again.  :P

On a brighter note, Chaos and Beastman leaders can now get the marks of the Chaos Gods by being in towns with their respective temples (Dark Elf heroes in anywhere with a slaaneshi temple can also get that mark, and Skaven leaders around Clan Pestilens temples can get marked by Nurgle). The Undivided temple gives no mark, but it can (with an even lower chance) make a Chaos leader the Everchosen, which gives huge stat boosts.

I'm planning a few more faction-specific trait/ancillary ideas too.  :)
Title: Re: Current release & Download links
Post by: Jubal on May 06, 2013, 02:07:39 PM
Actually made a start on unit cards, the Dwarfs have all of theirs now at least.  :)

EDIT: And Ogres, too.
Title: Re: Current release & Download links
Post by: Jubal on May 07, 2013, 11:23:09 AM
Chaos Dwarfs and Lizardmen now card-ed up.  :)
Title: Re: Current release & Download links
Post by: comrade_general on May 07, 2013, 11:20:36 PM
Nice!
Title: Re: Current release & Download links
Post by: Jubal on May 07, 2013, 11:35:32 PM
And Skaven and Dragon Islanders (woot, efficiency!)
Title: Re: Current release & Download links
Post by: Jubal on May 07, 2013, 11:51:37 PM
And Tomb Kings.
Title: Re: Current release & Download links
Post by: comrade_general on May 08, 2013, 12:33:24 AM
How abouts are you making said cards?
Title: Re: Current release & Download links
Post by: Jubal on May 08, 2013, 09:41:17 AM
Just taking ingame screenshots and cutting the troops out with GIMP.
Title: Re: Current release & Download links
Post by: Jubal on May 10, 2013, 12:50:07 AM
Just got Empire Alt, Empire Midd, Araby, Luccini, High Elves, and Chaos to go. Unfortunately I think I'll have to replace all the old Empire/Highelf/Chaos cards as I don't have the original base cards and they've been done with cleverly cut alpha channels. Shouldn't take too long though as I can still cut/paste the model from card to card instead of doing new screenies.

Well, and then all the mercs and all the boats, which will take time. Definite progress though.
Title: Re: Current release & Download links
Post by: wotringe on May 15, 2013, 04:07:28 PM
Thank you for this wonderfull mod  :o, I'm a huge fan of warhammer and I'm quite hurry to see the new release  ;D.

A few comments:
-Some bug (games close when loading some campagne)
-Some army are more developped than others...I'm quite sad that Dark-elves don't have crossbow and that make HE are very powerfull: full wagon and ellyrien...the DE can't do anything. (Same for chaos against kislev: archers on horses are quite overpowered I think. U should maybe add throwing wearpon to marauders)
-You should place the Lotherm-harbor closer to the city
-Why can the DE and HE declare peace? there is a lot of non-fluff alliance happening all the time (but I think it's not easy to change)
-DE and HE are very far of everything...they are quite boring to play due to very-large map. Maybe add an chaos faction on north of naggaroth could be gread.


(Sorry for my English, I'm from Belgium :p)
Title: Re: Current release & Download links
Post by: Karchedon on May 15, 2013, 05:53:59 PM
any progress?:D
Title: Re: Current release & Download links
Post by: Jubal on May 17, 2013, 02:31:37 PM
Karchedon: nearly there on the interface work - just a very small number of unit cards left to do!

Hi wotringe, and welcome to the site!

As for your feedback:
Quote-Some bug (games close when loading some campagne)
Most bugs will be fixed in the new version.
Quote-Some army are more developped than others...I'm quite sad that Dark-elves don't have crossbow and that make HE are very powerfull: full wagon and ellyrien...the DE can't do anything. (Same for chaos against kislev: archers on horses are quite overpowered I think. U should maybe add throwing wearpon to marauders)
Chaos will get some bonuses to compensate in the new version, especially heroes getting marks of the Chaos gods, as well as cheaper unit upkeep so they will have more to throw at the Kislevites.
Quote-You should place the Lotherm-harbor closer to the city
I'll look into that, good call.  :)
Quote-Why can the DE and HE declare peace? there is a lot of non-fluff alliance happening all the time (but I think it's not easy to change)
This is very difficult to change. The Darkelves and Highelves will usually go to war once they are neighbours very quickly, but will remain at peace until then.
Quote-DE and HE are very far of everything...they are quite boring to play due to very-large map. Maybe add an chaos faction on north of naggaroth could be gread.
I'll take a look; the more powerful beastmen in the new version should help matters there.
Title: Re: Current release & Download links
Post by: Jubal on May 17, 2013, 05:10:51 PM
ALL UNIT CARDS DONE.

That was time consuming.
Title: Re: Current release & Download links
Post by: slayergr on May 17, 2013, 05:33:34 PM
Drink up boys the time comes near !hahaha What I want to say about the campaign is that most of the races start with very small cities and allmost no armies (and in hte first 2-3 turns you get some nasty riots).I believe that the cities should have more population and buildings at the start of the campaign and also some troops in each one !
Title: Re: Current release & Download links
Post by: Jubal on May 19, 2013, 12:38:10 PM
Yeah, that's definitely been implemented - the building level is still fairly low at the start so you get a chance to actually build up etc, but everywhere now has garrisons.

Trying to make sure all factions have at least one new unit for the release. Most have already had additions; just added a (slightly naff looking but ah well) plague demon unit for Nurgle.

Still needing a new unit to achieve this then are Dragon Islanders, Ogres, Dwarfs, Empire, and Luccini. Luccini are probably getting a new light cannon, Empire a *project under wraps*, Dwarfs an Organ Gun and maybe Flame Cannon. Ogres and Dragon Islanders I'm less sure at the moment.
Title: Re: Current release & Download links
Post by: Clockwork on May 19, 2013, 01:11:10 PM
For Dragon Islanders is a Dragon Ogre lore appropriate? Or failing that, some kind of barbarian lizardmen unit?

And for OK, are leadbelchers possible using a fast moving scorpion? Or a take on gnoblar scrap wagons as small chariot units with a powerful ranged attack?

EDIT: Or a pack of Ogre Hunters with Sabrecats same as using wardogs in RTW but a hella lot deadlier. For OK ofc :)

maybe for DIs a unit of Lombard Berserkers with a different name? Or Amazons? Do they get those there?
Title: Re: Current release & Download links
Post by: slayergr on May 19, 2013, 02:07:02 PM
As for the Dwarfs I was thinking that adding quarrels(crossbowmen) would add a lot to their lore because their lore says that there are a lot of Dwarfs who despise the new ways(gunpowder weapons) and stay true to the old ones.Also it would be nice to be differeny building for the quarrels and the thunderers ,the first one giving bonuses to the old ways and the second one to the new for example old ways building gives + 1 exp to units+2 to Longbeards because there are veterans  whereas the new ways building gives discount to gunpowder units and +1 to weapons .
Title: Re: Current release & Download links
Post by: Jubal on May 19, 2013, 02:14:42 PM
The trouble with pretty much all of those ideas is not their suitability but our perennial friend, lack of a modeller. Crossbow units have suffered particularly from this, I know, and I'd like nothing more than to add Quarrellers and Dark Elf Crossbowmen, but I simply don't have the ability to do so. (For the uninitiated, a model in Rome Total War is made up of the "skin", basically a paint job, and the "model" underneath it. I can edit skins and we can do some pretty clever stuff with them, but I don't have model editing capabilities so the few bits of work we're getting done on that front we're relying on other mods' modellers generously giving up extra time. I've chosen the things they're working on pretty carefully, and if all goes to plan I think you'll agree I chose well. :P )

So basically I'm finding things to do where I can re-use an existing model in a different/interesting way. I haven't got anything suitable for making leadbelchers or scrap wagons; gnoblar trappers are a possibility, I think. I had a go at Yheetees a while back but they looked pretty rubbish, gorgers are the other possibility but again I think they'd be hard to make look good.

Dragon Islanders... if I could do good dragon Ogres the beastmen would have them already. I'm thinking I might actually give them a medium human infantry unit.

Their current roster being:
Spearmen
Archers
Ballista
Farala Guards
Savages
Golems
Zoats

Part of the theme of the faction is a mix of semi-civilised and magical units (they're like Araby in a way, as being a human faction but with a strong elemental magic and monsters element), so I think maybe a sort of merchant guard inf unit or something could work. The other idea I had was an air elemental but that could be hell to make work well.
Title: Re: Current release & Download links
Post by: slayergr on May 19, 2013, 05:15:57 PM
Still I think that the old ways/new ways choice would be a nice idea even without the quarrels.It would make dwarf player to think whether they want an ironwall of infantry or sacrifice some of that for more gunpowder.
As for the Dragon Islanders I think that they need more than one unit to be more balanced.Nerfing the Rock Golems and giving a sword n shield medium unit to absorb arrows would e a good idea.Also what about Dragons?I am no modeller but  if you take the stegadon model make it smaller in scale play with its skin a bit and give it a mouth attack like Djin mages or mechanical taurus?Or a medium infantry with shield/archer unit  like the seaguard ?
As for the ogres...It may be a brave think to say but....gnoblar shamans? with a chanting ability to make ogres more stable during long fights?And an more updated version on some kinds of horses? Or Ogre Butches (just change an ogre skin) with the same ability?
Title: Re: Current release & Download links
Post by: Jubal on May 19, 2013, 05:23:46 PM
The Dwarfs do have that to some extent; their gunpowder & siege units are from separate buildings to their infantry. I'll take a look at it; the Dwarf lore tends to emphasise as well as the difference between old and new weapons the way in which different aspects of Dwarf armies can work together, so I don't want to make the split too deep (I'm a Dwarf WHFB player myself so the Dwarfs tend to be pretty on-message as far as fluff goes :P ).

The Golems never struck me as overpowered really, as their attack is pretty weak, though I might drop their HP by one. Believe me that I'd completely definitely make a dragon if I could but I simply can't find a good way to do one. A medium inf unit looks very much on the cards though; I'll keep you all updated.
Title: Re: Current release & Download links
Post by: slayergr on May 19, 2013, 05:31:44 PM
Not overpowered but unkillable....Yeah 1or 2 hitpoints decrese would be great.And yes a medium inf unit could be great to assist the farala guard....but if it had some amgical ability like chanting or fear? or in addition giving them an mage unit?(especialy if it coulb be reptilian)
ps.If you could take a look in my ogre idea that i edited in my last post XD
Title: Re: Current release & Download links
Post by: Jubal on May 19, 2013, 05:39:59 PM
Ooh, Butchers. That I had not thought of, good shout, I'll look into it.

The Zoats already have magical chants; I might look at a ranged DI mage unit though (If I do the air elemental that will probably have a ranged attack).
Title: Re: Current release & Download links
Post by: slayergr on May 19, 2013, 08:46:41 PM
Happy to help;) Also having played most of the units I observed that the slingers and the headthrowers models from the vanila are not used ....some orc or ogre headthrowers would be cool or some slingers with fire ?

To sum up from my experience from the mod The DI need a unit to soak up or counter missile fire early game and the Ogres something to help them in long fights because anything except maneaters tend to rout if they dont break the enemy quickly.
Title: Re: Current release & Download links
Post by: Jubal on May 19, 2013, 09:24:23 PM
The DI should be fairly good AT early game shooting, so I tend to counter shooting with spread formation skirmishers shooting back. As I say, a medium large-shield inf unit is on the cards though there. And I will look very seriously at putting an Ogre butcher in.

The Nurgle daemons lob semi-ethereal severed heads, just to go for extra squick.  ;D
Title: Re: Current release & Download links
Post by: slayergr on May 20, 2013, 11:23:30 AM
Surely that would both add to those Factions....but I think that they have too small a list...they could have one more unit like the elemental if you manage to make it .
ps.Thumbs up for the deamons ;)
Title: Re: Current release & Download links
Post by: Jubal on May 26, 2013, 02:25:22 PM
Four new units added:

Gnoblar Trappers (Ogre Kingdoms)
Ogre Butchers (Ogre Kingdoms)
Longshield Infantry (Dragon Islands)
Air Elemental (Dragon Islands)

:)
Title: Re: Current release & Download links
Post by: slayergr on May 26, 2013, 05:19:59 PM
You managed to get and the element !Nice. One step closer to the release
Title: Re: Current release & Download links
Post by: Jubal on May 27, 2013, 10:51:42 PM
Yeah, not far to go now...
Title: Re: Current release & Download links
Post by: Jubal on June 04, 2013, 10:12:37 PM
Organ Gun and Flame Cannon added for Dwarfs  :)
Title: Re: Current release & Download links
Post by: Jubal on June 05, 2013, 12:27:25 AM
And the Lucciniese Light Cannon and the Pirate Cannon.  :)
Title: Re: Current release & Download links
Post by: slayergr on June 05, 2013, 02:23:14 PM
2 of my favs getting 2 new toyz....yeah! So....just the empire unit left right?
Title: Re: Current release & Download links
Post by: Jubal on June 05, 2013, 02:32:09 PM
Yep, though Chaos Dwarfs may well get a new artillery piece as well.  :)
Title: Re: Current release & Download links
Post by: wotringe on June 05, 2013, 07:10:48 PM
Great  :)
Do you have a date you expect to launch the new version? Is it more 1 week, 2 week, 1 month or more? :p
Title: Re: Current release & Download links
Post by: Jubal on June 08, 2013, 09:06:19 AM
Within three weeks, hopefully, but I don't want to be too specific :P

Good news, we've got one really fantastic new unit in for Empire, so everyone has now got at least +1 new unit. Bad news, to get it working we've had to remove the Dark Elf scorpion carts, which were a really nice troop choice for them - so currently looking to see if I can make any other new Darkelf units to compensate.
Title: Re: Current release & Download links
Post by: slayergr on June 09, 2013, 10:30:28 AM
Xm.......Its a shame really the carts were a great addition to the DE....you could make a shades/assasin type unit small numbers light armour big attack 2 hit points (or 3?) and hides everywhere......but still the carts made up for the shooting and now just the reaper bolts...I dont think that they are enough.....As for the empire.....I had some recent issues about it.....Middlehein needs a little boost ( greatswords at 9-16 ? really?) and altdorf  needs some price nerf....The river guard has 10-20 (or 8-20 I dont recall perfectly) and cost a little more than 200!
Title: Re: Current release & Download links
Post by: Jubal on June 09, 2013, 10:47:30 PM
Right...

Units are basically finished.

The Dark Elves now have two new units to compensate for the loss of the carts; a crossbow unit at last (it doesn't look great; the helmets aren't even pointy, but it's the best I could do) and a new heavier bolt thrower with enhanced attack VS units.

The Steam Tank is in, as is the Chaos Dwarf death cannon.

Today I've made a lot of changes to the interface so the whole game now looks much more Warhammer and less RTW, The whole thing now looks quite different.  :)
Title: Re: Current release & Download links
Post by: slayergr on June 10, 2013, 12:04:09 AM
Death cannon....sounds very promising ;) So ....we are a breath away from the release sort of speaking?
Title: Re: Current release & Download links
Post by: Jubal on June 17, 2013, 12:51:43 AM
Tomb Guards added for the Tomb Kings, a more elite inf unit should do them good.
Title: Re: Current release & Download links
Post by: Lembocha on June 24, 2013, 05:40:01 PM
We are all very anxious to experience your good work on a further level  ;) I can't wait to see that new release.
Title: Re: Current release & Download links
Post by: Jubal on June 25, 2013, 08:32:24 PM
Mostly waiting for Rob to get back as he has the building descriptions file... I'll try and do a new preview soon.  :)
Title: Re: Current release & Download links
Post by: goldfang on July 10, 2013, 09:01:24 PM
soooooooooooooooo does the new update has bug and crash fixes?
Title: Re: Current release & Download links
Post by: Jubal on July 14, 2013, 11:55:33 PM
Yes, should be as stable as vanilla RTW :)
Title: Re: Current release & Download links
Post by: goldfang on July 17, 2013, 12:45:22 AM
YEEEESSSSS

YEEEEESSSSSSSS

Title: Re: Current release & Download links
Post by: comrade_general on July 17, 2013, 01:39:24 AM
Wow, two yeses. :)
Title: Re: Current release & Download links
Post by: slayergr on July 17, 2013, 08:54:15 AM
We want WTW We want WTW We want WTWWe want WTW We want WTW We want WTWWe want WTW We want WTW We want WTWWe want WTW We want WTW We want WTWWe want WTW We want WTW We want WTWWe want WTW We want WTW We want WTWWe want WTW We want WTW We want WTWWe want WTW We want WTW We want WTW(no copy paste  all handwritten)
Title: Re: Current release & Download links
Post by: Jubal on July 18, 2013, 07:12:40 PM
Eep! I've still got a few bits to fix, mostly waiting on Rob but I'll get more graphics stuff done in the meantime. Genuinely I'll get it out as soon as I'm able to.
Title: Re: Current release & Download links
Post by: Talonmaster on July 18, 2013, 09:15:16 PM
Hi,Im new here but Im a total fan of this mod  ;D It is one of the most amazing mods ever and Ive downloaded and played enough to say this for certain.It changed my whole perception of RTW and made it awesomer than ever
This might be a bit late at this stage(and Im not goin to get angry if you ignore this) but I have some questions:
I dont know much bout mod group politics but could you try to use/acquire the EODII:Lycan rising Severin Dracule models as Bloodknights?Cos that would really fit in from the looks.
Could you maybe retexture the Ironbreaker models(or just the head/helmets) to look more like the GW models?
Are you still using the Warrior priest skins/models for the Dwarf Hammer?Maybe you could use the Warhammer wielding Dwarfs from FATW instead.
All this would really improve the look of the mod in my opinion.
I think this mod delivers a lot and with the larger and much more enjoyable campain map it surpasses even the Call of Warhammer mod(or Rage of the Dark Gods which it is called now)
You guys made me believe in the RTW engine again
Thanks  8)
Title: Re: Current release & Download links
Post by: Jubal on July 19, 2013, 12:26:40 AM
I've had a go at improving the Dwarfs a bit, take a look at the new screenshots and see what you think.  :)

It is an EOD model we have for the blood knights at present, can't remember if they were in the last release or not...

I'm glad you like it, hopefully the new version will be vastly better as well and much more complete overall.  :)
Title: Re: Current release & Download links
Post by: slayergr on July 19, 2013, 03:50:20 PM
Jubal take a good look at the stats -price balance....There are some anomalies out there (like the ones a told you about concerning the empire)
Title: Re: Current release & Download links
Post by: Jubal on July 20, 2013, 10:12:04 AM
Yeah, anyone got any other big balance issues to report?
Title: Re: Current release & Download links
Post by: slayergr on July 20, 2013, 11:14:24 AM
The wraths I believe that are very cheap also The ironbreakers and the long beards cost only 300 denari  .The Grail Knighs shouldnt have the same price with the knghts of the realm because there is absolutely no point right now to take The knights of the realm as a cav choice.Also the godar axemen of the kislevites I think that they cost less than 300 but the have good stats.....And last but not least The tetonburg (guys with hammers) should have lower price like 680 or 600 both the on horseback and foot versions(sorry for my spelling but I dont remember all the names perfectly)
Title: Re: Current release & Download links
Post by: Jubal on July 20, 2013, 11:52:32 PM
Ok, I'll look at those on Monday or Tuesday hopefully.  :)
Title: Re: Current release & Download links
Post by: slayergr on July 21, 2013, 12:42:06 AM
Also the Ogres need  better morale! the rout too easily! and maybe some better stats....or be considered as cav so they could charge like the giants
Title: Re: Current release & Download links
Post by: Talonmaster on July 21, 2013, 07:12:45 AM
Yep,that would be absolutely epic  ;)
Title: Re: Current release & Download links
Post by: Talonmaster on July 27, 2013, 07:42:10 PM
Is there a new release date?
Title: Re: Current release & Download links
Post by: Jubal on July 29, 2013, 08:18:35 PM
No, I'm avoiding setting one because my schedule tends to be extremely hectic and I may well miss it anyway; I'll only set one when I basically have the whole thing 110% ready to go. Mid-August would be my current bet, as I'm away all of next week on the south coast but after that I'll be able to power on and finish things.
Title: Re: Current release & Download links
Post by: Talonmaster on July 31, 2013, 03:05:05 AM
Awesome!!!
Title: Re: Current release & Download links
Post by: goldfang on August 06, 2013, 11:33:09 PM
don't die on me dammit
Title: Re: Current release & Download links
Post by: Jubal on August 11, 2013, 10:33:48 PM
I hate to point this out, but taking a week's holiday on the south coast and dying are slightly different processes. Back now.  :P
Title: Re: Current release & Download links
Post by: goldfang on August 14, 2013, 02:56:29 AM
i didnt know :c
Title: Re: Current release & Download links
Post by: RanDomino on August 14, 2013, 05:05:01 PM
Is there any way I could help with the campaign, for example unit balancing, building trees, initial unit placement and faction control, etc?  Basically anything involving the descr files.
Title: Re: Current release & Download links
Post by: Jubal on August 16, 2013, 12:37:36 PM
We're mostly done, though feedback on unit balancing would be useful if you can provide any.  :)
Title: Re: Current release & Download links
Post by: wotringe on August 16, 2013, 02:45:43 PM
If you want I could help for the ballancing  ;D