Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => Warhammer; Total War => Topic started by: delruss on May 09, 2012, 09:42:47 AM

Title: New Lizardman units
Post by: delruss on May 09, 2012, 09:42:47 AM
Here are some of the new Lizardman units I have done for the mod.

Spoiler


Skinks

(http://img820.imageshack.us/img820/4723/skinkn.jpg)

Saurus

(http://img854.imageshack.us/img854/9692/saurus1.jpg)

Saurus Temple Guard

(http://img855.imageshack.us/img855/9485/saurus2.jpg)

Stegadon

(http://img140.imageshack.us/img140/9783/stegi.jpg)

Title: Re: New Lizardman units
Post by: Jubal on May 09, 2012, 10:15:56 AM
The good news is that I've worked out a way of cutting down how many unit models we use, too, which should hopefully free up another ten to fifteen slots for the Skaven if we're lucky. We might have to think about making more multipurpose models though - for example, an Ironbreaker with a flat-topped helmet could double as a Chaos Dwarf with a reskin, thus saving a slot. Adding extra bits onto models which can be removed easily by alpha channel is particularly good for this.

Lizards and Beasts are all in as of yesterday, too.  :)
Title: Re: New Lizardman units
Post by: delruss on May 13, 2012, 10:52:26 PM
Great work Jubal  :)   I will get to work on the Dwarf and Chaos Dwarf models this week and send you the next pack of models including the Skaven tomorrow some time which now include working Warpfire Throwers and Giant rats  ;D

What other models would you all like to see changed in the mod or extra units made ?