(http://i190.photobucket.com/albums/z217/comrade_general_2007/Atlantis%20RTW/roa_news_zps1ce35da3.png)
Rumours come with the wind from the west. Whispers of a growing power. It was far too long ago that the city of Atlantis had been seemingly lost to memory, now only a legend - a myth.
But little do the peoples of the world know, that just beyond the horizon, Atlantis has been rebuilding, becoming more powerful than ever before. In secret the Atlanteans had been studying the great powers of this time; taking close note of their military tactics and technologies, whilst developing some new tricks of their own.
The time has come to strike. To reclaim the Empire that was lost, and more. The time has come for the return of Atlantis! Return of Atlantis is a modification for Rome: Total War 1.5 which adds a vanilla-esque faction of Atlantis to the game. Little to nothing else about the original game has been changed, thus preserving the classic experience that is Rome: Total War.
New units:
Spoiler
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Atlantis%20RTW/atlatnis_preview_1_zps76886c70.png)
Island of Atlantis:
Spoiler
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Atlantis%20RTW/atlatnis_preview_2_zps636c3478.jpg)
New unit Katapeltes:
Spoiler
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Atlantis%20RTW/katapeltes_zps1ab92c25.png)
New unit Fire Siphon:
Spoiler
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Atlantis%20RTW/firesiphon_zps026ab009.jpg)
Download from here: http://www.moddb.com/games/rome-total-war/downloads/return-of-atlantis
This game is modfoldered so no need to worry about overwriting your other stuff.
Installation instructions:
Spoiler
Step 1
To install the mod, you first need to unzip the file and place the atlantis folder directly inside your Rome - Total War folder.
Step 2
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- Make a copy of your Rome - Total War shortcut
- Right-click on it
- Select "Properties"
- At the end of the box that says "path" or "target", type -mod:atlantis
- This should go after the quotes in that box with a space, like so:
...\RomeTW.exe" -mod:atlantis
You should now be able to double-click the shortcut and run the game.
Note: Whilst doing this you can also use the "Change Icon" button, navigate to your atlantis folder, and change from the standard RTW icon to one of the new one provided!
For Steam Users
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Complete Step 1 as above, putting atlantis in the relevant Steam folder:
Windows XP it should usually be
C:Program Files/Steam/steamapps/common/Rome Total War Gold
Windows Vista & 7 it should usually be
C:/Program Files(x86 or x64)/Steam/steamapps/common/Rome Total War Gold
Then to play the mod from the Steam Library:
Right click on RTW in the steam library.
Click 'Properties'
Click 'Set Launch Options...'
type into the box '-mod:atlantis'
And then run RTW. To run regular RTW again delete the '-mod:atlantis' command again.
Enjoy! :)
Woop! :)
1.6? So it is for BI? ::)
Hhhehehe. Oops. :P
Finally downloading, sorry for delay, immauseless :/
It looks good,but why is the culture of Atlantis Eastern?
It would depend what it replaced - I think it's actually Carthaginian culture, replacing Numidia.
Jubal is correct. I can make them something else if you think that'd be better? Roman maybe?
I like them as Punic.
I think the fire siphon is overpowered, a whole Roman Legion failed to even reach my battle line. Maybe restrict the range more, up the fire rate and down-power the attack?
Also, you have two random WHTW references in your DMB file which make the game crash for those two units. :P
How the heck did WH stuff end up in there? :P
Which two units?
Scutarii and an Axe unit I think?
I'm so confused. :P
That fire siphon <3 . I love this.
;D
-the following is printed on official-seeming paper, with a small water mark that has been carefully removed-
The newly formed Ambassadorial Military Simulation Testing Squadron of his Majesty, Lord Blaiddmor, would like to congratulate the officer in church of this seemingly excellent simulation program. We ourselves will be running test simulations on it, over the next few days, to determinate whether or not it will be suitable for the planning of -phrase redacted-.
Our official verdict will be forthcoming.
Signed,
The Deputy Under-Secretary of the AMSTS
-the following is in poor handwriting, written by a large pink highlighter-
Have a nic dai!
Message received.
Thank you, Lord! :)
Preliminary notes, after brief testing.
Began running simulation on the mighty Atlantean Empire earlier, and wanted to send in my first thoughts, before I got so sucked into it that I forgot.
Things to keep in mind are that I am, unless mentioned otherwise, playing M/M and on Large unit setting instead of Huge and VH/VH, which seems to be the preferred set-up for all the strategy gaming masochists out there, who have decent computers.
It is running fine so far, and quite enjoyable, although rather easy in the early years. The only nearby enemy to worry about is the rebel settlement to the north, and while that has a substantial garrison, Atlantis is rolling in money at the moment and can basically throw spearmen and javelinmen at the problem until they drown in bodies. After that, no invasions will likely be forthcoming, at least for a very long time, and Atlantis is free to bring the light of glorious civilization to the barbarians of the Atlantic coast with little to no opposition. Or rather, no opposition until Rome gets its act together. I have not gotten that far into the game though, so I can't speak as to how well Atlantean arms and bravery will fare against the legions of the Senatus Populusque Romanus.
The unit roster is interesting, and a good selection, although I lament the lack of proper heavy cavalry. (STATEMENT REMOVED)
Overall, it is very enjoyable so far. I absolutely love mods that add new factions and other assorted things, while keeping the vanilla-feel, and this is one of the best mods of that sort that I have played. I did have a few suggestions, which you are obviously free to think about or ignore as you see fit, since you obviously know what you are going for with this, better than I. (STATEMENT REMOVED)
Other random note. I love the fact that the Atlantean culture is Punic, as I always pictured them as being similar to the Phoenicians.
Anyways, that is just my early thoughts and musings on it. Fantastic job so far, and I will have more for you once I actually get further into a game.
Signed,
John McKintire, Head Simulation Tester for the AMSTS
The following statement is from the head of the AMSTS.
There appeared to be some confusion amongst my testers about the exact installation procedures required for your simulation. Such problems have been dealt with, as have my clueless subordinates. I am happy to report that the before-mentioned simulation is now running perfectly smoothly.
Glad to hear. I was in panic after your initial report but I am feeling at ease with it now. :)
Again I'm glad you are enjoying it, Lord, and I am looking forward to hearing more about your exploits.
Brief missive from the head tester of the AMSTS
I have run into a problem with the sea, as it happens. I am incapable of sailing from Atlantis to the mainland. I can go a short distance out to sea, but then it tells me that the terrain is invalid for my unit. Is this a feature, where I need a certain type of event or ship, to cross the sea?
Apologies, Lord. It seems you snatched the download before I had uploaded the repaired file. I have attached a fix here (http://www.twcenter.net/forums/showthread.php?621251-Return-of-Atlantis&p=13248566&viewfull=1#post13248566), but I'm afraid that you would need to start a new campaign for it to take effect. :-\
I'm surprised no one has asked where the names of the smaller Atlantean towns came from. :P
Where did they come from? :P
Hey I'm glad you asked Jubal! They are simply the numbers 1 through 5 in the language of the Algonquin. :)
Ooh, nice. :)
I'm just sitting here thinking that I have never played a campaign in its entirety in any of my mods. I should probably do that someday. This one looks fun. :P
Playing the games we put so many hours into making? Strange and dangerous idea, there. :P
This is good fun to play around with, though I find when I save it crashes. Is this just my computer throwing one its hissy fits? Though I notice autosave is disabled so you might already know.
Other than this it's playing well!
Thanks. :)
Others have reported the save crash but I'm not sure what causes it. The auto-save was disabled to avoid a different crash.
Great mod but is there a fix to the game save or end turn crash? thx
I haven't been able to figure out what causes it because it works fine for some people, and I never had the problem happen to myself. Sorry. :/
Thanks for trying it though!
Well I'll be a SOB, I've fixed the save game crash. Uploading new file now. :P
What was causing it?
Bad name files. I used the name verifier tool and fixed the problems, but I swear I'd done that before...