Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => Warhammer; Total War => Topic started by: Warhammer78 on October 03, 2013, 12:04:02 PM

Title: Model_unit
Post by: Warhammer78 on October 03, 2013, 12:04:02 PM
Hello!

I want to change weapons to some units.

How do I open files  Cas with 3dmax or milkshape?

Let me know!

Thank you!
Title: Re: Model_unit
Post by: Jubal on October 03, 2013, 12:08:48 PM
You need 3ds Max (you can't use milkshape, blender or anything else as far as I know) with the .CAS import/export script found http://medieval2.heavengames.com/downloads/showfile.php?fileid=28

Hope that helps :)
Title: Re: Model_unit
Post by: Warhammer78 on October 04, 2013, 12:45:28 AM
I can not covertire the file CAS.
Title: Re: Model_unit
Post by: Warhammer78 on October 04, 2013, 02:40:37 AM
Each unit has only one file cas?

The textures you insert them automatically?
Title: Re: Model_unit
Post by: Jubal on October 04, 2013, 10:35:29 AM
Most units have one CAS file. Some have several at different resolutions (hence there being _low, _medium, and _high versions of some files). Generally change those by editing the high version first then simplifying it down and re-saving the others.

I don't know how texturing works really; I don't do model editing myself. This tutorial might help (and others on this part of the Total War Center forums, they generally have the largest tutorial base).
http://www.twcenter.net/forums/showthread.php?414593-Weapons-in-3dsmax

Title: Re: Model_unit
Post by: Warhammer78 on October 04, 2013, 11:58:17 AM
Ok!

Looking for other tutorials on other websites.

I'll let you know!
Title: Re: Model_unit
Post by: Warhammer78 on October 05, 2013, 02:14:34 PM
Hello Jabul!

Can you tell me who created the models of the units?

Who created the units of the faction "Tomb Kings"?
Title: Re: Model_unit
Post by: Jubal on October 05, 2013, 04:04:36 PM
A guy whose username was "Bwian". I don't think he's around much nowadays.
Title: Re: Model_unit
Post by: Warhammer78 on October 05, 2013, 04:29:13 PM
Ok!

I wanted to change any of the units of the "Tomb Kings".

Making small changes (add weapons to create new units).

Create a light infantry with only the sword (without knife).

The Tomb Guard with halberd.

Change weapon to the Bone Giant.

The Skeleton Horsemen with spear / shield or sword / shield (in the mod is only arc).

The Skeleton Chariots with javelins.

Etc. ..
Title: Re: Model_unit
Post by: Jubal on October 05, 2013, 04:32:09 PM
Feel free to have a go; generally as long as you publicly credit the original model-maker and say exactly what you've changed about their work it's fine.
Title: Re: Model_unit
Post by: Warhammer78 on October 05, 2013, 05:34:56 PM
Ok!

Now I learn how to use 3dmax.

In the forum of TWcenter are Crociato78.
Title: Re: Model_unit
Post by: Warhammer78 on October 06, 2013, 02:57:06 PM
If I create new units (with minor modifications), which file I need to send?
Title: Re: Model_unit
Post by: Jubal on October 07, 2013, 01:14:04 AM
Depends if you've edited the texture or not. If you edit the texture, that and the .CAS file, if you haven't, just the .CAS file.

I'd recommend trying to get them to work in your copy of Warhammer Total War first, and then posting the files up.  :)
Title: Re: Model_unit
Post by: Warhammer78 on October 07, 2013, 02:04:43 AM
Ok!  ;)