Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => Warhammer; Total War => Topic started by: Warhammer78 on October 08, 2013, 03:19:27 AM

Title: New units...
Post by: Warhammer78 on October 08, 2013, 03:19:27 AM
There is in anticipation of making new units?


How many new units you can still add to the mod?


We arrived to the limit in the text file "descr_model_battle" and "export_descr_unit"?


Title: Re: New units...
Post by: Jubal on October 08, 2013, 08:06:22 AM
We have arrived at the limits, so I'm not personally planning to add any more units, but there are probably units you might decide were less useful than new ones if you had a specific model/skin you wanted to add in.
Title: Re: New units...
Post by: Warhammer78 on October 08, 2013, 11:12:46 AM
Ok!

I managed to add only one unit in the faction "Tomb Kings".

It would take at least another 4 or 5 units in this faction.