Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Township => Topic started by: Son of the King on December 09, 2013, 11:15:46 AM

Title: Screenshots
Post by: Son of the King on December 09, 2013, 11:15:46 AM
Latest Screenshot:

Spoiler
(http://i.imgur.com/QMSFJQx.jpg)

This screenshot shows the newly implemented trees. This is the kind of area that would be ideal to found a township. Plenty of wood nearby, and fairly defensible due to the thinness of the land. Its also quite flat.

Previous Screenshots:

Spoiler
Spoiler
(http://i.imgur.com/BiH7tLq.jpg)

This screenshot shows the current output of the first version of the terrain generator. Before I can release it I'll need to redistribute the heights somewhat, so that there are actually areas of land flat enough to build on without it looking silly. At the moment the height of a tile is directly proportional to it's distance from water.
Title: Re: Screenshots
Post by: Jubal on December 09, 2013, 01:15:52 PM
Can you make it so the terrain flattens when it gets built on, or is that insanely complex? And/or could you prevent the player building on slopes that are too steep?

Also eeeeeee screenshot.  :D
Title: Re: Screenshots
Post by: Son of the King on December 09, 2013, 01:20:48 PM
I could probably do both of those things, and was certainly intending to do the first at some point.
Title: Re: Screenshots
Post by: Cuddly Khan on December 09, 2013, 08:39:11 PM
Wow! O.o That looks so epic!
Title: Re: Screenshots
Post by: comrade_general on December 09, 2013, 11:34:08 PM
Quite impressive, Sawman! The distant fog effect is very nice.
Title: Re: Screenshots
Post by: Son of the King on December 10, 2013, 05:22:40 PM
New screenshot is added!
Title: Re: Screenshots
Post by: comrade_general on December 10, 2013, 05:38:14 PM
Very nice. Kind of reminds me of RCT what with the square land pieces and all.
Good times.