Latest Screenshot:Spoiler
(http://i.imgur.com/QMSFJQx.jpg)
This screenshot shows the newly implemented trees. This is the kind of area that would be ideal to found a township. Plenty of wood nearby, and fairly defensible due to the thinness of the land. Its also quite flat.
Previous Screenshots:Spoiler
Spoiler
(http://i.imgur.com/BiH7tLq.jpg)
This screenshot shows the current output of the first version of the terrain generator. Before I can release it I'll need to redistribute the heights somewhat, so that there are actually areas of land flat enough to build on without it looking silly. At the moment the height of a tile is directly proportional to it's distance from water.
Can you make it so the terrain flattens when it gets built on, or is that insanely complex? And/or could you prevent the player building on slopes that are too steep?
Also eeeeeee screenshot. :D
I could probably do both of those things, and was certainly intending to do the first at some point.
Wow! O.o That looks so epic!
Quite impressive, Sawman! The distant fog effect is very nice.
New screenshot is added!
Very nice. Kind of reminds me of RCT what with the square land pieces and all.
Good times.