Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => M&B Mods - The Explorer's Society => Topic started by: Silver Wolf on March 08, 2009, 03:18:14 PM

Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 08, 2009, 03:18:14 PM
This will be my first mod for M&B which will be set in Italy around 1350AD.
The mod will not be completely historically accurate.

These are the planned factions :

- Milan
Spoiler: click to toggle

- Venice
Spoiler: click to toggle

- Papal States
Spoiler: click to toggle

- Florence
Spoiler: click to toggle

- Kingdom of Naples
Spoiler: click to toggle


Many new items have been already added to game.... Firearms won't be included

New map is in progress....
Spoiler: click to toggle



Progress :

Milan                                                60%
Venice                                              0%
Florence                                           0%
Naples                                              0%
Map                                                 40% (thanks to punkt (http://forums.taleworlds.net/index.php?action=profile;u=21154) for Hi-res campaign map)
Lord names                                         2%
New items                                         60% (Talak (http://forums.taleworlds.net/index.php?action=profile;u=8944)'s unique armory, OSP armors & helmets, Medieval Fantasy mod (Chinese) (http://rapidshare.com/files/141234476/Medieval_Fantasy.rar)  )
Battle morale and formations                   100% (thanks to Mirathei (http://forums.taleworlds.net/index.php?action=profile;u=5115) and Chel (http://forums.taleworlds.net/index.php?action=profile;u=3494))
No health and shield bar                   100% (thanks to Moss for Minimalist HUD - New crosshairs (http://forums.taleworlds.net/index.php/topic,43874.0.html))
-----------------------------------------------------------
Total :   33%


Title: Italy 1350AD (dead)
Post by: Jubal on March 08, 2009, 04:22:38 PM
Looks good! Will any smaller states be included?
Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 08, 2009, 04:33:32 PM
Ferrara maybe.... Genoa and Modena will be part of Milan..... and Mantua will be part of Republic of Venice
Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 09, 2009, 09:03:15 PM
progress report for today :
Map with basic coastal lines
(NOW EDITED - some new details and some minor improvements)
(http://www.imagesforme.com/images.php/i11172_map001.bmp)
Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 11, 2009, 08:23:53 PM
Here are some new shields for Republic of Venice and Duchy of Milan

(http://www.imagesforme.com/images.php/i11315_somenewshields.bmp)
Title: Italy 1350AD (dead)
Post by: Ashanorath on March 11, 2009, 08:56:41 PM
Well, looks good from where I'm standing
Hope you'll have alpha version ready soon for us to try it

the shields look very good, especially the Milan ones
and btw i think the map needs to be fixed up a little bit (the upper-left part)
Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 11, 2009, 11:19:30 PM
OK, it's now fixed. What do you think about it ?
(http://www.imagesforme.com/images.php/i11327_map001.bmp)

I will smooth the shores a bit, but I need to take care of the mountains first
Title: Italy 1350AD (dead)
Post by: Ashanorath on March 11, 2009, 11:24:11 PM
Yeah, it looks much better now (http://ganjataz.com/01smileys/images/smileys/OdBall-thatworks2.gif)
Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 13, 2009, 10:23:48 PM
NEW ITEMS (This post will be updated from time to time)
Spoiler: click to toggle
Title: Italy 1350AD (dead)
Post by: Jubal on March 13, 2009, 11:28:54 PM
Green and white. GOOD colour scheme.
Title: Italy 1350AD (dead)
Post by: Ashanorath on March 13, 2009, 11:39:59 PM
Nice shields man (http://members.shaw.ca/wenpigsfly/smileys/thumb.gif)
Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 14, 2009, 10:07:38 PM
TROOPS (This post will be updated from time to time)
Spoiler: click to toggle
Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 28, 2009, 11:42:36 PM
For some reason module system is not working for me...... I tried everything but I can't see what is the problem so development of my mod is halted until I fix the problems...
Title: Italy 1350AD (dead)
Post by: Jubal on March 29, 2009, 08:58:56 AM
What's not working?
Title: Italy 1350AD (dead)
Post by: Silver Wolf on March 29, 2009, 10:56:03 AM
Well it's hard to explain ... But I did everything from this tutorial (http://forums.taleworlds.net/index.php/topic,5408.0.html) and it's still not working ... Btw. I'm too busy this week and I will probably try to fix it around Thursday or Friday
Title: Italy 1350AD (dead)
Post by: Jubal on April 18, 2009, 11:33:22 AM
Any luck on this yet?
Title: Italy 1350AD (dead)
Post by: Silver Wolf on April 18, 2009, 12:25:16 PM
Nope... I have started a new mod .. But I'm still working on this one
The other one is a fantasy so it's easier to make
Title: Italy 1350AD (dead)
Post by: Jubal on April 18, 2009, 01:07:40 PM
OK, post it when you have something to show!

Well done on the Patrikios thing btw too.
Title: Italy 1350AD (dead)
Post by: Guest on May 17, 2009, 06:13:40 PM
by this time Naples was a Norman kingdom, so some Norman Knights would be cool. Also, some Swiss Guard as the bodyguard of the Pope would be cool.
Title: Italy 1350AD (dead)
Post by: Silver Wolf on May 17, 2009, 06:22:41 PM
OK thanks for the information... But I don't think that I'm going to continue with work on this mod... Although I might upload those things which I have made if somebody else wants to continue it...