Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => M&B Mods - The Explorer's Society => Topic started by: Darkstar707 on April 18, 2009, 11:39:14 AM

Title: Note Worthy Mods for Mount And Blade
Post by: Darkstar707 on April 18, 2009, 11:39:14 AM
(http://img6.imageshack.us/img6/5549/exelian.jpg)



Here my friend is Exilian's list of note-worthy mods! Some of these mods I have personally played, and many of them are worth your time. Each of these mods makes Mount and Blade a better game, from bug fixes, to total conversions to utilities for gameplay. This list should have it. In fact, if you have a suggestion for this list you can PM me or E-mail me at:

nighthawk.0110@yahoo.com

[Edit by Boyninja616] Darkstar hasn't graced our presence for a while now. All suggestions can be directed to:

egrenville61@googlemail.com

But enough condescending chatter! Lets get down to the good stuff!

IMPORTANT!!!

ALL OF THESE MODS ARE FOR MOUNT AND BLADE VERSION 1.011. BE SURE YOU ARE USING THIS VERSION IF YOU WISH TO USE THESE WONDERFUL MODS. THANK YOU



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LARGE MODS

Chronicles of Talera (COT) (http://forums.taleworlds.net/index.php/board,108.0.html) - My first mod installed, and so far, one of the BEST! Adds magic and a RPG feel. Completely new world, completely new way of playing. Epic.

Spoiler
<small>Features:
-Brand new quest line for the Feron Tribe.  See if you can rise to the rank of high chief and receive the incredible artifacts the Feron have to offer.
-New quest line open to all factions.  Will you assist the Kingdom of Gilaes in their time of need?  Or will you use them to your own devious advantage?
-Brand New Models for some individuals and the Feron Tribe.  Feel the awesome might of the Feron horde.
-All New Elements of Magic including Necromancy, Illusions, and powerful Artifacts
-New Game Mechanics including Feron Bloodthirst, a faction based armory, and more.
-Read and learn more about your adventure as you go with your dynamically updated Lorebook of Talera.
-All factions have been redesigned and feature their own unique fighting styles.
-Increased emphasis on skills often avoided such as Persuasion, First Aid, and Wound Treatment skills.
-New Scenes for many towns and castles.
-Denser forest battle scenes for a true feeling of being in the woods.
-34 All New Music Tracks.  Many are faction specific and are designed to make you feel like you are a part of them
-New intro, loading, and game menu images help keep your mind firmly planted in all that is Talera.
-Integration of More Metal Sounds 1.3 by Checkmaty - no need to download, it's built right in.</small>

1866: Western Mod (http://forums.taleworlds.com/index.php/topic,88669.0.html)

Spoiler
<small>Features:
- New Firearms: More than 65 realistic, period-accurate firearms, including the famous Colt M1851 Navy and the Winchester 1866.  (More added!)
- New Melee Weapons: Dozens of melee weapons have been added. (More added!)
- New Clothing: Many new western outfits and hats have been added to bring you back to the old west.
- New Factions: Four civilizations (The United States, Mexico, Apaches and Comanches) and three gang types(Outlaws, Bandits and Lawmen) to join.
- New Scenes: Every town and village has been redone to make the player feel like they're in the old West.
- New Troop Trees:  Varied troop trees designed to highlight each faction's strengths and weaknesses.
- New Sounds: including distinct sounds for different weapons and voice acting for each enemy type.  (Improved!)
- New UI: featuring art from famous western artists, the user interface is designed to bring the M&B feel into the era of the old west.  (Improved!)
- New Effects: Custom weapon particle effects and animations.  (Improved!)
- New Quests: including working wanted posters with bounty rewards and duels, stagecoach robberies, and bank robberies!  (Improved!)
- New Map: Based on the border region of Texas, Mexico, and New Mexico.  Includes new icons for towns, villages, armies, animals.  (Improved!)
- New Character Customization: including new faces, facial hair, and even customizable warpaint!
- New Characters: Historical characters lead the armies of each civilization, and fictional companions can join your army.   (Improved!)
- New Banking Features: For those of you who would rather put money in a bank than rob it.
- New Hunting Features: Hunt the native wildlife to sustain your armies and for their valuable hides.
- New Quick Battles: including Gettysburg, a Camp Defense during a Comanche Raid, and more to get you right into the action. (More Added!)
- New Battle Scenes: Customized to recreate the wilderness of the American southwest. (More Added!)
- New Music: brings the western atmosphere to life.  All music included is copyrighted and is by 1866 with permission. (New!)
- New Bleeding Feature: Troops who have sustained heavy damage become less effective and will die after some time.  This does not effect the player. (New!)
- New Skills: Stockpiling allows players to use larger bags of ammunition. (New!)
- Shotguns: Shotguns can now hit multiple targets, but at long range the damage is greatly decreased. (New!)
- New Enemies: A greater variety of enemies can now be found on the world map. (New!)
- New Horses: A wide variety of horses historically found in the west are now available. (New!)
- Hats with hair: At long last, hair is now visible under most hats. (New!)
- New Animations: Animations have been improved to make the gunplay more realistic. (New!)
- New Voice Acting: Voice acting for major factions. (New!)</small>

Sword of Damocles (http://forums.taleworlds.net/index.php/board,117.0.html) - Kingdom management and bug tweaking to it's best, if you have M&B you NEED this mod. In my opinion, the best mod for the M&B Calradia feel. However, some dissagree, for them Native Expansion (down the page) should work.

Spoiler
<small>Features:
-You can create an own kingdom and recruit up to 20 lords
-When You arrived to Caladria from Your motherland devastated by Imperial Legions under the lead of Legate Gaius Marius only what was left from Your former glory was your armor, weapon and a horse. You must now prepare.
-At arrival You can only recruit and train mercenaries. If you give an oath to one of Caladrian Kings You can recruit and train Caladrian troops.
-Rule Your kingdom through court. Issue orders to Chancellor, Treasurer and Marshal.
-Chancellor can - Declare War to other Kings/Recruit Lords and Manage Fiefs/Change Your kingdom Color/Can now tell your global population and  global faith.
-The more fiefs Your Lords have the larger army they can have. Wait a bit before you assign fiefs to new lords!
-Lots of new buildings
-Population has been added.  Each Village and City now has population. Population number is now base income from fief.
-Starting population values for are 50-250 for Villages and 500-1500 for Towns. As Town importance is much higher.
-Weekly population growth is based on Prosperity, Local Faith acceptance, Popularity, Tax level, and on new factor Health.
-Castles now don't give you ANY money. In fact their maintenance costs you 250 denars weekly.
-When You order Your marshal to garrison Towns and Castles, town/castle's village population will drop for each recruited troop. Recruiting nobility from Chapters does not affect population.
-Health - has been added. It mainly influences population growth and will be responsible for firing Disease events.
-Change Taxes - you can change tax levels of your fiefs. High taxes increase your income but decrease your popularity and prosperity..
-Random events will make You feel like You realy are rulling a kingdom.
-More detail on Army Management with new troop trees in Troop thread.
-Marshal - when told to will upgrade Your soldiers if You have proper facilities. Costs money. Able to fill up garrisons.
-After a battle Your faithfull companions will equip loot.
-Faith system, choose from 4 Faiths, spread your faith across lands, get Holy Warriors
-Optional Undead Invasion.</small>

Prophesy of Pendor (http://forums.taleworlds.net/index.php/board,119.0.html) - Made by the excellent modder Saxondragon, this mod is still a WIP, just like COT but it is just as good as most of the other mods. If not better.

Spoiler
<small>Features:
Well thought out cultures, armies, and conflicts all of which are set against the backdrop of the realm of Pendor.

Enhanced Goals

   * Expanded victory conditions. It is not just about defeating the five kingdoms, but putting down the four minor factions as well and re-establishing relations with the elusive and hostile elder race of the Noldor.
   * Find the elusive Tears of the Dragon also known as Qualis Gems as a secondary quest to make your characters more powerful and unlock the secrets to establishing new Knighthood Orders and acquiring amazing weapons.


New Factions and economic model

   * 6 Playable Factions with extended troop trees for each (15-19 per tree).
         o The Kingdom of Ravenstern
Title: Note Worthy Mods for Mount And Blade
Post by: Jubal on April 18, 2009, 12:13:39 PM
Cool! Have you ever tried SR or the Horde Lands out of interest?
Title: Note Worthy Mods for Mount And Blade
Post by: Darkstar707 on April 18, 2009, 12:17:16 PM
Yes actually. I had horde lands on here before I had to reinstall mount and blade because of a tweaking issue (I added some animations in a module where they didn't mesh well)

But Yeah, Horde lands was quite fun, I need to reinstall it.

However, what do you mean by SR?

EDIT: Uhg how did I quote myself lol..

Title: Note Worthy Mods for Mount And Blade
Post by: Jubal on April 18, 2009, 12:28:55 PM
SR = Southern Realms, my mod.

http://s9.zetaboards.com/exilian/forum/44333/ (http://s9.zetaboards.com/exilian/forum/44333/)
Title: Note Worthy Mods for Mount And Blade
Post by: Darkstar707 on April 18, 2009, 12:32:17 PM
Ohhhh Yeah I have seen it..

Looked pretty kewl, I will have to DL it and check it out..

Updated the list with some WIP mods btw..

Fun Fact: I was up 24 hrs today..
Title: Note Worthy Mods for Mount And Blade
Post by: Jubal on April 18, 2009, 08:00:09 PM
Good work. Could this be expanded into a more general list of lots of mods, bust still including recommendations?

Also, it'd make life easier if the features lists were spoilered methinks.

Also... pinned. Just for the whatever of it.
Title: Note Worthy Mods for Mount And Blade
Post by: Darkstar707 on April 19, 2009, 03:44:57 AM
Quote from: "Jubal"Good work. Could this be expanded into a more general list of lots of mods, bust still including recommendations?

Also, it'd make life easier if the features lists were spoilered methinks.

Also... pinned. Just for the whatever of it.
True True. I had planned on making it that big, and (if you have noticed) I have been adding mods to the list slowly... however, it is just a bit intimidating. hehe.

But yeah, that is a good idea, I should have spoilered it.. heh

EDIT: spoilers added.
Title: Note Worthy Mods for Mount And Blade
Post by: Darkstar707 on April 23, 2009, 06:10:41 AM
Added about 6 more mods, changed some descriptions. Still much work to do.

*busy busy busy*

EDIT: I just now realized how many mods are on that list... *pats self on back*

EDIT2: Added banner, may work on it a bit.
Title: Note Worthy Mods for Mount And Blade
Post by: Andalus on April 23, 2009, 09:02:28 AM
Good work on doing this, Darkstar. Should prove useful.
Title: Note Worthy Mods for Mount And Blade
Post by: Darkstar707 on April 24, 2009, 04:10:58 PM
Quote from: "Andalus"Good work on doing this, Darkstar. Should prove useful.
Thank ye.

I need to add some more still, but currently my weekend (at least Saturday) is booked. But I bet I can add stuff on Sunday.
Title: Note Worthy Mods for Mount And Blade
Post by: The Human Torch on June 23, 2009, 09:39:15 AM
That mods helped me a lot with the game!They are cool!Well done guyz!!!
Title: Note Worthy Mods for Mount And Blade
Post by: Dimos on September 20, 2009, 07:10:38 PM
Maybe this > http://s9.zetaboards.com/exilian/forum/3005237/ (http://s9.zetaboards.com/exilian/forum/3005237/)

mod will fit your list????  :knight:

Thanks
Title: Note Worthy Mods for Mount And Blade
Post by: Silver Wolf on November 02, 2009, 09:38:57 PM
Note to M&B Mod Admin .....

First post needs to be updated ... I'm afraid that Darkstar707 was last active in August

Or alternatively you could lock this thread and I'll make a new one ...
Title: Note Worthy Mods for Mount And Blade
Post by: DeepComet5581 on November 02, 2009, 10:20:27 PM
I'll see what I can do.

I'll lock it for the moment, don't do anything.
Title: Note Worthy Mods for Mount And Blade
Post by: Silver Wolf on April 03, 2010, 02:26:13 PM
Updated
Title: Note Worthy Mods for Mount And Blade
Post by: Silver Wolf on April 23, 2010, 10:51:48 AM
What happened to WIP mods BN ?

A huge part of text is missing...
Title: Note Worthy Mods for Mount And Blade
Post by: DeepComet5581 on April 23, 2010, 11:32:06 AM
I had to get rid of it to make space for 1866. I'll make a new topic for WIPS.
Title: Note Worthy Mods for Mount And Blade
Post by: Silver Wolf on April 23, 2010, 08:26:26 PM
OK, no problem then... I thought that they were deleted...
Title: Re: Note Worthy Mods for Mount And Blade
Post by: comrade_general on May 28, 2011, 11:05:55 PM
Is this due for an update?
Title: Re: Note Worthy Mods for Mount And Blade
Post by: Silver Wolf on May 28, 2011, 11:57:15 PM
Dunno, that's not my duty anymore... But I think that there's something wrong with the first post...

This list used to be a lot bigger ... Maybe something got lost during the forum conversion ?
Title: Re: Note Worthy Mods for Mount And Blade
Post by: comrade_general on May 29, 2011, 01:39:06 AM
Perhaps BN's post a couple up is to explain. I was just curious about it because I noticed that this is by far the most viewed topic by guests.
Title: Re: Note Worthy Mods for Mount And Blade
Post by: Phoenixguard09 on May 29, 2011, 03:31:23 AM
Yeah its my duty but for some odd reason it was decided that Year 12 would have a crapload of exams and assignments.  So I don't have a great amount of time.  I should be able to do some stuff soon, I'm about halway through the second term. 
Title: Re: Note Worthy Mods for Mount And Blade
Post by: Jubal on May 31, 2011, 03:29:58 PM
Good luck with it all, and yeah - just do what you can when you can.  :)
Title: Re: Note Worthy Mods for Mount And Blade
Post by: Silver Wolf on May 31, 2011, 04:26:35 PM
Quote from: comrade_general on May 29, 2011, 01:39:06 AM
Perhaps BN's post a couple up is to explain. I was just curious about it because I noticed that this is by far the most viewed topic by guests.

Oh sorry, I totally forgot that... Now I remember ...